Games

Fortnite To Return To iPhones via Nvidia Cloud Gaming Service (bbc.com) 34

Owners of iPhones and iPads will soon be able to play Fortnite again, via a cloud service, the BBC has discovered. From a report: Nvidia has developed a version of its GeForce cloud gaming service that runs in the mobile web browser Safari. Apple will not get a cut of virtual items sold within the battle royale fighting title when played this way. Apple is embroiled in a legal fight with Fortnite's developer Epic, which led the iPhone-maker to remove the game from its iOS App Store. Epic has claimed that the 30% commission Apple charges on in-app gaming purchases is anti-competitive. But Apple has accused Epic of wanting a "free ride". The case is due to go to trial in May and could take years to be resolved. Papers filed in the case indicate that Fortnite had 116 million users on iOS, 73 million of whom only played it via Apple's operating system. Unlike Android, Apple does not allow games or other apps to be loaded on to its phones or tablets via app stores other than its own. But it does not restrict which third-party services can run within Safari or other web browsers available via its store.
PlayStation (Games)

PS5 Faceplate Seller Cancels All Orders Following 'Legal Action from Sony' (videogameschronicle.com) 46

A peripheral company selling custom PS5 faceplates has been forced to cancel all its orders and pull the products from sale, following reported legal action from Sony. From a report: PlateStation5.com had already been forced to rebrand to CustomizeMyPlates.com following a complaint from Sony earlier this week, but now the seller claims that subsequent threats to go to court over the custom faceplates have forced it to stop selling the product entirely. "Before we launched, we did our due diligence and were of the opinion, that because Sony only had pending patents on the faceplates there would be no problem," CustomizeMyPlates told VGC via e-mail. "But after only a day of our website being live, Sony's lawyers asked us to change our name (at the time PlateStation5), due to trademark infringements. We thought this switch would be enough to keep everyone happy, and honestly were hoping so since we were already underway with our product development. "But then Sony's lawyers told us it was their opinion, Sony's intellectual property extended to the faceplates, and that if we continued to sell and distribute them in any country, we would end up in court." It added: "This all came to light yesterday and we are now cancelling and refunding all faceplate orders worldwide... we are extremely disappointed about this but we have no other option."
PlayStation (Games)

PlayStation CEO Says VR Won't Be a 'Meaningful' Part of Gaming For Years (theverge.com) 112

Sony PlayStation CEO Jim Ryan says virtual reality won't be a meaningful part of interactive entertainment in the near future. The Verge reports: Ryan indicated to The Washington Post that VR still has a long way to go, although he emphasized that Sony isn't giving up on the medium. The statement suggests that an update to Sony's PlayStation VR headset is years away.

"I think we're more than a few minutes from the future of VR," Ryan told the Post. "PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that." He notes that the upcoming PlayStation 5, which will be released November 12th, supports the old PlayStation VR headset with a special adapter.

PlayStation (Games)

Sony's PlayStation 5 Is Beating Xbox in the Online Black Market (bloomberg.com) 52

Sony's PlayStation 5 and Microsoft's Xbox Series X haven't hit stores yet, but the video game console showdown has already begun in the online black market. From a report: Demand for the PlayStation 5 on resale websites is outstripping that of the new Xbox, and shoppers are paying more to get their hands on the first run of products, market research shows. The vibrant market for scalpers offers a preview of next month's contest when the two rival game companies will release their new consoles to a global audience with a seemingly endless appetite for home entertainment. In the U.S., consumer spending on video game hardware, content and accessories is at record highs. The pandemic triggered a surge in players and engagement through the spring and summer months, at times depleting inventory of the current generation of consoles, according to research firm NPD Group. The PlayStation 5 and Xbox Series S and X, the first major console releases from Sony and Microsoft in seven years, are among the most highly anticipated gadgets of the holiday season. Spending on games over the holidays is expected to jump 24% from last year. "Units will be tough to find," wrote Mat Piscatella, an analyst at NPD.
Facebook

Deleting Your Facebook Account Forfeits Oculus VR Games You Already Paid For (polygon.com) 111

An anonymous reader quotes a report from Polygon: In August, Facebook announced that consumers who use its Oculus virtual reality headsets would be required to log in with their Facebook accounts in order to play games. The transition went into effect earlier this month, and it comes with a catch. If at any point you decide to delete your Facebook account, you immediately forfeit your access to any games or VR experiences you purchased through the Oculus store. The gotcha was spotted last week, and began to surface first on Twitter, only to be confirmed Friday by the team at UploadVR.

According to Facebook, those who create a new Oculus account will be required to use their Facebook credentials. Those who previously used a separate username and password to access the Oculus store have two years before the transition will be forced upon them. Once users flip the switch, they're bound by a new end-user license agreement that formally entangles their VR purchases and their Facebook account. "Deleting your Facebook account will also delete your Oculus information," warns Facebook in the Deactivation and Deletion section of its iOS app. "This includes your app purchases and your achievements. You will no longer be able to return any apps and will lose any existing store credits."

Games

CD Projekt Delays Cyberpunk 2077 Game Release for Another Three Weeks (bloomberg.com) 21

Poland's biggest computer game maker has delayed the launch of Cyberpunk 2077 for a third time, as it seeks to ensure the compatibility of its awaited product for current and next-generation consoles. From a report: CD Projekt SA has set a new release date on Dec. 10, and won't be able to keep its earlier scheduled premiere on Nov. 19, the studio said in regulatory filing on Tuesday. The management said it had "undercalculated" the time needed to complete the game since the title passed certification earlier this month. "First and foremost, please accept our humble apologies," Co-Chief Executive Officer and Co-Founder Marcin Iwinski and CD Projekt RED studio's head Adam Badowski said on Twitter. "We feel we have an amazing game on our hands and we are willing to make every decision, ever the hardest ones, if it ultimately leads to you getting a video game you'll fall in love with." [...] The new date for launch of Cyberpunk, a role playing game set in dystopian urban environment, is scheduled weeks after planned launch of Microsoft Xbox Series X and Sony Playstation 5 consoles. It will also be behind many other gaming premieres planned in November as developers hope that gamers' propensity to spend will increase together with the first deliveries of new gaming equipment.
DRM

Twitch Suddenly Mass-Deletes Thousands of Videos, Citing Music Copyright Claims (theverge.com) 75

"It's finally happening: Twitch is taking action against copyrighted music — long a norm among streamers — in response to music industry pressure," reports Kotaku.

But the Verge reports "there's some funny stuff going on here." First, Twitch is telling streamers that some of their content has been identified as violating copyright and that instead of letting streamers file counterclaims, it's deleting the content; second, the company is telling streamers it's giving them warnings, as opposed to outright copyright strikes...

Weirdly Twitch decided to bulk delete infringing material instead of allowing streamers to archive their content or submit counterclaims. To me, that suggests that there are tons of infringements, and that Twitch needed to act very quickly and/or face a lawsuit it wouldn't be able to win over its adherence to the safe harbor provision of the DMCA.

The email Twitch sent to their users "encourages them to delete additional content — up to and including using a new tool to unilaterally delete all previous clips," reports Kotaku. One business streamer complains that it's "insane" that Twitch basically informs them "that there is more content in violation despite having no identification system to find out what it is. Their solution to DMCA is for creators to delete their life's work. This is pure, gross negligence."

Or, as esports consultant Rod "Slasher" Breslau puts it, "It is absolutely insane that record labels have put Twitch in a position to force streamers to delete their entire life's work, for some 10+ years of memories, and that Twitch has been incapable of preventing or aiding streamers for this situation. a total failure all around."

Twitch's response? It is crucial that we protect the rights of songwriters, artists and other music industry partners. We continue to develop tools and resources to further educate our creators and empower them with more control over their content while partnering with industry-recognized vendors in the copyright space to help us achieve these goals.
Spam

A Massive Spam Attack Is Ruining Public 'Among Us' Games (engadget.com) 60

Just days after US Representative Alexandria Ocasio-Cortez played Among Us to an audience of more than 435,000 viewers, InnerSloth, the developer of the popular multiplayer title, is struggling to contain a spam attack that is affecting most of the game's community. Engadget reports: The hack started to spread through the game's userbase on Thursday evening. It causes players to spam their match's text chat with messages that direct people to the YouTube and Discord channels of a person who goes by the pseudonym "Eris Loris," threatening them if they don't subscribe. For good measure, some of the messages also promote President Donald Trump's 2020 campaign.

InnerSloth said it's "super duper aware of the current hacking issue" and that it had planned to roll out an emergency server-side update to address the spam. Forest Willard, one of three developers who make up the InnerSloth team, said they had begun rolling out the update at some point in the middle of the night, but it doesn't seem to have addressed the issue; new reports of spam-filled matches continue to flood Twitter. The studio is advising people to play private games with friends while it works to solve the problem.

As for the hacker, it appears their primary motive in all of this was to troll people. "I was curious to see what would happen, and personally I found it funny," they told Kotaku. "The anger and hatred is the part that makes it funny. If you care about a game and are willing to go and spam dislike some random dude on the internet because you cant [sic] play it for three minutes, it's stupid."

Games

Garmin Introduces Esports Fitness Smartwatch For Streamers (gizmodo.com) 24

Garmin has launched the Instinct Esports Edition, a "rugged GPS smartwatch uniquely designed for esports athletes and enthusiasts to take their gaming performance to the next level." How is that possible, you ask? Gizmodo explains: Well, for starters, the watch adds an esports activity for tracking so you can monitor your heart rate and stress during a game. Garmin also developed a new PC streaming tool that's called, sigh, STR3AMUP!, so you can create overlays that let viewers know your heart rate, stress, and "body battery" level in realtime. Did I mention this watch is also $300? "Elite athletes around the world depend on Garmin products to monitor and improve their performance," Garmin's VP of Sales Dan Bartel said in the press release. This, so far, is a true statement. The following is more dubious.

"With the Instinct Esports Edition, esports athletes can tap into that same technology to track and examine how their body responds to intense competition. Players can also use Instinct's data to make adjustments in their daily lives, whether it be altering sleep patterns or activity levels, which can result in increased cognitive and physical performance during play." [...] The Instinct Esports Editions specs are truly bananas. This watch has a transflective screen, which is normally found in watches geared toward outdoor activity for visibility under direct sunlight. It's also rated for 10 ATM of water resistance, or a depth of 330 feet. That is double the rating that is widely considered safe for swimming. In terms of sensors, it also sports a compass, barometric altimeter, and thermometer on top of the usual accelerometer and built-in GPS.

XBox (Games)

Xbox Chief Phil Spencer Hints at an xCloud Streaming Stick (engadget.com) 11

Microsoft has teased a Chromecast-style dongle for xCloud, a video game streaming service that currently comes bundled with Xbox Game Pass Ultimate. From a report: In an interview with Stratechery, Xbox chief Phil Spencer said: "I think you're going to see lower-priced hardware as part of our ecosystem when you think about streaming sticks and other things that somebody might want to just go plug into their TV and go play via xCloud." A few moments later, he added: "You could imagine us even having something that we just included in the Game Pass subscription that gave you an ability to stream xCloud games to your TV and buying the controller." These remarks were part of a conversation around Xbox All Access. Unlike Sony, Microsoft is offering a 24-month payment plan for its next-generation consoles, the Xbox Series S and X. As part of the deal, customers gain access to Xbox Game Pass Ultimate, which includes a library of downloadable games on PC and Xbox hardware, as well as streamable titles via xCloud. Spencer revealed that the Xbox team has debated internally whether All Access should be pitched as 'Xbox Game Pass Platinum' instead. He then talked about a plan that gives you "some kind of hardware guarantee" when new consoles are launched. "We did that a little bit with Xbox One last year," he explained. "Where if you got into All Access, you were guaranteed to get front in line when the Series X came out. People didn't know the name [of the new console] at the time, but yeah."
Microsoft

Minecraft Will Require a Microsoft Account To Play In 2021 (theverge.com) 70

Minecraft said in a blog post yesterday that players will need a Microsoft account to play the game in 2021. Those who do not switch will be unable to play. The Verge reports: The game has existed in two separately developed versions since its 2011 launch on consoles. Previously, the original Minecraft: Java Edition used Mojang accounts, while Minecraft: Bedrock Edition, the name for the console and Windows store version of the game, used Microsoft accounts. After this change, the accounts will be the same, but there's still no crossplay: you still won't be able to play with friends using the other version of the game.

Mojang says players migrating from Mojang accounts will not lose any information and that the new accounts will offer two-factor authentication (2FA) and other safety features previously available in the Bedrock Edition of the game, like parental controls and the ability to block chats and invitations -- a concern for younger players on multiplayer servers. Players will be emailed in batches in the coming months on how to migrate and will receive an additional notification on their profile page when they're able to create a new account. Alongside the blog post, Mojang created a video to explain the switch and preempt player complaints.
The Verge points out that usernames for Java Edition players are at risk, which could make many players angry.

"In support articles addressing the change, Mojang is clear that your username won't be affected in-game, but if someone is already using your name or it doesn't meet Microsoft's standards, you might be forced to log in with a different one," reports The Verge. "There may not be as many names available to pick from, given that console players have had eight years to snap them up."
Games

AOC's Debut Twitch Stream Is One of the Biggest Ever (theverge.com) 120

Rep. Alexandria Ocasio-Cortez (D-NY) made her Twitch debut last night to play Among Us and quickly became one of the platform's biggest broadcasters. According to Twitch, her stream peaked at 435,000 viewers around the time of her first match. The Verge reports: That peak viewership puts her broadcast among the 20 biggest streams ever, according to the third-party metrics site TwitchTracker, and much higher if you're only looking at broadcasts from individual streamers. Ninja holds the record for an individual streamer, with more than 600,000 viewers during a Fortnite match with Drake in 2018. TwitchTracker's metrics suggest that AOC's stream could in the top 10 for an individual in terms of peak viewers.

Ocasio-Cortez's stream came together quickly. She tweeted Monday asking, "Anyone want to play Among Us with me on Twitch to get out the vote?" Major streamers quickly signed up -- she ended up being joined by Rep. Ilhan Omar (D-MN), Pokimane, HasanAbi, Disguised Toast, DrLupo, and more. Her stream even had graphics prepared, which Ocasio-Cortez said came from supporters who started making art after she tweeted. Despite only having minimal Among Us experience -- Ocasio-Cortez said Monday that she'd never played before, but seemed to have brushed up before the stream -- she did well in her first broadcast. She was chosen as an impostor in the first round and, with a partner, knocked out about half the field before getting caught. Omar later made it to the final three as an impostor before getting voted out by Ocasio-Cortez and Hasan.

Games

'Hands-On With Amazon's Luna Game Streaming Service' (theverge.com) 47

Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access today, starting with a library of 50 games and support for Mac, PC, Fire TV, and iOS devices. The Verge's Chaim Gartenberg shares what it's like so far and how it compares to other streaming services out there like Microsoft xCloud and Google Stadia. Here's an excerpt from his report: The biggest question for Luna -- like any cloud gaming service -- is performance. For cloud gaming to work well, companies like Amazon need to rapidly deliver compressed video frames that respond to your button presses even if internet bandwidth dips and even if your house isn't located right next to an Amazon server farm. Amazon recommends a minimum connection speed of 10 Mbps for Luna, but your home's internal network also matters. We tested Luna on a variety of devices in two different Verge editors' homes across two different coasts with a variety of internet speeds and connection types. So far, 10 Mbps doesn't seem like nearly enough. We found that we needed a connection of at least 25 Mbps in order to have a consistently playable stream, with more bandwidth obviously being better. My colleague Sean Hollister limited his router to 10 Mbps, 15 Mbps, and 20 Mbps, but he'd still get stretches of choppy video.

The best performance (of course) came from a PC with a wired Ethernet connection and controller, with no other family members streaming video in the house. Playing Bloodstained: Ritual of the Night on that solid of a connection was virtually indistinguishable from the game running natively. (Switching back and forth, you can tell it takes oh-so-slightly longer to swing a sword, but it felt perfectly playable.) Admittedly, there are few benefits to actually using Luna to stream the game on a capable PC. On the other hand, Metro: Exodus, one of the most graphically intensive games available to stream, looked and played decidedly worse streamed to a web browser than it does on a capable gaming PC. Honestly, it doesn't look great in either Luna or Stadia, but at least Stadia could keep up with a mouse and keyboard. Luna's mouse was extremely laggy.

Using wireless connections introduces a lot more variables into Luna's performance. If you have a steady, strong Wi-Fi connection, Luna works pretty well, with little to no lag, smooth HD video, and responsive enough gameplay to enjoy even fast-paced platformers like Sonic Mania on an iPhone with a paired Bluetooth controller. But when Luna has a bad connection, it's rough. For some reason, Amazon doesn't seem to degrade the quality of video streaming when connection speeds are bad; it just tries to power on through by dropping frames until speeds pick up. I also ran into issues where audio started to lag behind what was otherwise smooth gameplay, presumably due to a sluggish connection. Right now, it seems that Luna's performance is almost entirely dependent on having good internet.
Further reading: iOS Web App, Game Library, and App Functionality
The Internet

Chess's Cheating Crisis: 'Paranoia Has Become the Culture' (theguardian.com) 101

An anonymous reader quotes a report from The Guardian: In one chess tournament, five of the top six were disqualified for cheating. In another, the doting parents of 10-year-old competitors furiously rejected evidence that their darlings were playing at the level of the world No 1. And in a third, an Armenian grandmaster booted out for suspicious play accused his opponent of "doing pipi in his Pampers." These incidents may sound extreme but they are not isolated -- and they have all taken place online since the start of the coronavirus pandemic. Chess has enjoyed a huge boom in internet play this year as in-person events have moved online and people stuck at home have sought new hobbies. But with that has come a significant new problem: a rise in the use of powerful chess calculators to cheat on a scale reminiscent of the scandals that have dogged cycling and athletics. One leading 'chess detective' said that the pandemic was "without doubt creating a crisis".

At the heart of the problem are programs or apps that can rapidly calculate near-perfect moves in any situation. To counter these engines, players in more and more top matches must agree to be recorded by multiple cameras, be available on Zoom or WhatsApp at any time, and grant remote access to their computers. They may not be allowed to leave their screens, even for toilet breaks. In some cases they must have a "proctor" or invigilator search their room and then sit with them throughout a match. [E]ye-tracking programs may be a way to raise a red flag if a player appears to be looking away with suspicious frequency. Chess.com, the world's biggest site for online play, said it had seen 12 million new users this year, against 6.5 million last year. The cheating rate has jumped from between 5,000 and 6,000 players banned each month last year to a high of almost 17,000 in August.

The growth in cheating and a corresponding explosion in social media discussion of the problem has created a new atmosphere of suspicion and recrimination. "Paranoia has become the culture," said Le-Marechal, whom a friend declared "the cyber chess detective" when he got the job. "There is this very romantic vision of the game which is being scuppered." Without a significant culture change, most say, the cheats are unlikely to go straight.

Microsoft

Gamers Are Replacing Bing Maps Objects in Microsoft Flight Simulator With Rips From Google Earth (theregister.com) 31

Microsoft's flagship 2020 game Flight Simulator was supposed to showcase Bing Maps and Azure's streaming capabilities. There's just one small problem: gamers are overwriting Bing's in-game 3D photogrammetry with entire cities ripped from Google Earth. From a report: "When playing the game, you're essentially looking at an extremely high resolution image of the entire globe in 3D -- think Google Earth but of a much higher quality," gushed one Flight Simulator reviewer earlier this summer. It may come as a shock to him and Redmond alike that gamers are importing Google photogrammetry into the simulator to replace the default Bing 3D buildings. Microsoft made a big deal of how Flight Simulator's depiction of the entire world would be powered by Bing Maps and data extrapolated from Bing Maps to create reasonably accurate 3D buildings (stand fast, accidental skyscrapers) in the same places as their real-world counterparts.
XBox (Games)

Xbox's Phil Spencer Hints At Exclusivity Potential For Bethesda Games (purexbox.com) 37

In an interview with Kotaku, Xbox boss Phil Spencer said that Microsoft doesn't need to ship future Bethesda games on PlayStation in order to recoup the $7.5 billion it spent acquiring Bethesda's parent company, Zenimax Media, last month. Spencer also explained that the deal wasn't specifically signed to take games away from the platform. Pure Xbox reports: "This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: 'How do we keep other players from playing these games?' We want more people to be able to play games, not fewer people to be able to go play games. But I'll also say in the model -- I'm just answering directly the question that you had -- when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don't have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means."

Previously, Spencer noted to Yahoo Finance that the Xbox community should feel the Bethesda acquisition is a "huge investment in the experiences they are going to have in the Xbox ecosystem," and he wants that ecosystem to "absolutely be the best place to play, and we think game availability is absolutely part of that." However, the Xbox boss has also confirmed that decisions on whether games will be exclusive to Xbox will ultimately be made on a "case-by-case basis", so it might still be a while before we know more.

Microsoft

Microsoft Will Share Digital Revenues With GameStop On Every Xbox It Sells (gamesindustry.biz) 29

New details have emerged about a partnership between Microsoft and GameStop that will see the retailer receive a share of all digital revenues generated by a console sold in their stores. GamesIndustry.biz reports: The agreement has been rumored, but investment advisor DOMO Capital Management claimed via Twitter that it had received confirmation from GameStop: the chain will get a share of all downstream revenue for customers it brings into the Xbox ecosystem this generation. Essentially, if a customer has purchased their Xbox Series X or S from any GameStop branch, the retailer will get a share of each digital purchase the user makes, whether its full-game downloads or downloadable content.

DOMO even claims this applies when the DLC is being purchased for a physical base game that was bought at another retailer, providing the DLC is being bought from the Xbox store. This also extends to pre-owned Xbox Series X and S consoles, with GameStop reporting to Microsoft every unit that it sells. It's unclear whether a similar arrangement exists with Sony.

Advertising

UK Ad Authority Bans Misleading Homescapes and Gardenscapes Ads (bbc.com) 68

An anonymous reader quotes a report from the BBC: Two misleading ads for mobile games that bear little relation to the actual product have been banned by the Advertising Standards Authority (ASA). The ads, for the Homescapes and Gardenscapes games, both come from developer Playrix. They showed a game where users pull pins in a specific order to solve a puzzle -- though the actual games had totally different "core gameplay." The ASA said the ads should not be used again.

Homescapes and Gardenscapes both use the same core gameplay loop: a home or garden needs to be renovated, and players earn the resources they need by playing a "match three" type game -- similar to other popular games such as Bejewelled or Candy Crush. Both Homescapes and Gardenscapes are hugely popular, with more than 100 million app installs each from the Google Play store. But the games have often used ads that show a multiple-choice type puzzle to avert a catastrophe, or, more recently, the pin-pulling puzzle type. Two Facebook ads for Homescapes and Gardenscapes, from March and April this year, were referred to the ASA for being misleading. Despite a brief warning at the bottom of the video that "not all images represent actual gameplay", the ASA sided with the seven people who complained.

XBox (Games)

Xbox Game Streaming Will Land on iOS in 2021 Using Web Workaround (arstechnica.com) 38

Project xCloud, the Microsoft game-streaming service that comes packed as a bonus in certain Xbox Game Pass subscription plans, may finally have a path to working on Apple's range of iOS devices -- well after a public row between the tech giants that put the possibility into question. From a report: The news comes from a report by Business Insider, which claimed that an internal Microsoft meeting on Wednesday included a vote of confidence from Xbox chief Phil Spencer. "We absolutely will end up on iOS," Spencer reportedly said about getting its streamed Project xCloud game content onto iOS devices in "2021." Previously, Apple shot down existing versions of both Project xCloud (which has since been rolled into the "Xbox Game Pass" app) and Google Stadia as iOS apps. Their public statements hinged on "reviewing" the games included in the subscription against App Store guidelines, though the issue could also stem from in-app purchases within both Xbox and Stadia's offerings. Eventually, Apple offered a revised stance on such apps, but this onerous "approval for every separate game" proposal comes with its own headaches, as opposed to a clear path toward a simple subscription service (as you'll find in popular iOS media apps like Netflix and Amazon Video).
The Courts

Fortnite Remains Banned From Apple's App Store After Judge Refuses Epic's Request (bgr.com) 124

Epic Games "did not win its preliminary injunction in its antitrust action against Apple, which would have forced Apple to allow Fortnite back onto the iPhone, iPad, and Mac," reports BGR, calling it "the decision we warned you about a few weeks ago." Gonzalez Rogers hinted during the injunction relief hearing a few weeks ago that she wasn't inclined to side with Epic when it comes to Fortnite. She pointed out at the time that Epic lied in its business relationship with Apple. "You did something, you lied about it by omission, by not being forthcoming. That's the security issue. That's the security issue!" Gonzalez Rogers told Epic. "There are a lot of people in the public who consider you guys heroes for what you guys did, but it's still not honest...."

Epic engineered a huge PR stunt to turn gamers against Apple over the expected Fortnite ban and then sued Apple for anti-competitive practices at the same time. Even if the antitrust case might have merit on its own, this doesn't change the fact that Epic breached its contract... The judge clarified that Epic has breached a contract unilaterally and cannot claim that it did it because of monopoly concerns. Judge Rogers also said that Epic's failure to show it's willing to work with Apple and the court to have the game reinstated proves that Epic isn't necessarily concerned with the well-being of iOS users. "Epic Games cannot simply exclaim 'monopoly' to rewrite agreements giving itself unilateral benefit..."

Epic did receive some good news in the ruling. "Epic Games is grateful that Apple will continue to be barred from retaliating against Unreal Engine and our game development customers," the company said in a statement which was quoted by Thurrott.com. "We will continue developing for Apple's platforms and pursue all avenues to end Apple's anti-competitive behavior."

And the same site also quotes Apple's own statement on the ruling. "We are grateful that the Court recognized that Epic's actions were not in the best interests of its own customers and that any problems they may have encountered were of their own making when they breached their agreement."

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