PC Games (Games)

Do Licensed MMOs Inherit A Disadvantage? 70

Thanks to Stratics for its editorial discussing the problems faced by the licensed massively multiplayer game. The author points out: "Star Wars, The Matrix, Middle Earth - these are just some of the pre-existing worlds that are making the MMOG leap", and goes on to lament: "One of the problems is that you have to create an entire believable, explorable world. This is hard enough as it is, but then you have to cater to pre-existing notions of that world. Fans are your main target group here, and they have that world all locked up tight in their heads. Prepare for Foaming-at-the-Forum disease, my illustrious developers, prepare well." We've previously covered other aspects of this dilemma, but do licenses bring excessive expectations to a persistent world where everyone wants to be the hero?
First Person Shooters (Games)

Steam Updates On Hardware Changes, Debugging Innovations 50

Thanks to Planet Half-Life for reprinting a note from Gabe Newell discussing the latest changes and survey results regarding Valve's Steam 'content delivery system'. He compares the recently mentioned hardware survey to an earlier one, mentioning: "There's lots of interesting info, for example Windows 98/Windows ME users going from 62.8% down to 8.25%." Newell also discusses the code debugging innovations that Steam is now providing: "We've been able to increase the level and speed of our Steam upgrades by direct reporting of client bugs back through Steam. If a Steam client reports a problem, we can replicate it on our machines and jump directly to the line of code in our debugger", before ending by revealing that the much-delayed Counter-Strike: Condition Zero is now available for pre-order via Steam.
PC Games (Games)

Localizing High-End Games for Low-End Machines 345

CowboyRobot writes "Intel engineer Dean Macri has an article at ACM Queue listing the challenges in designing PC games that will run on very different processors. PCs vary widely in their performance, and if game developers design only for the high-end, they limit their market. The article lists specific tips on how to guarantee that even old slow machine can run new games, such as 'the number of triangles used to create the trunks and branches could vary based on the available processor and graphics hardware performance', 'replace the clothing on characters in a game with actual geometry that separates the clothes from the underlying character model', and for simulating ocean waves, having low-end systems rely on basic sine waves while higher-end machines use more sophisticated methods."
First Person Shooters (Games)

Picking The Top Ten FPS Titles Of All-Time 135

Thanks to GameSpot for its 'TenSpot' feature selecting picks for the top ten first-person shooter (FPS) games of all-time. The article argues: "So what makes a first-person shooter good? Is it a cohesive story and a well-designed campaign? A creative multiplayer mode? How about a devastating arsenal of weapons? Or fiendishly clever AI enemies? The games in this list exhibit one or more of these qualities and have all affected the way shooters are made in a tangible and lasting way." It goes on to identify top titles such as Duke Nukem 3D ("...good-natured attitude... great level design, and solid engine"), Battlefield 1942 ("...an excellent game made better by retail expansion packs"), and, naturally, Doom ("one of the true classics of computer gaming.")
Portables (Games)

Nintendo Japan Starts Store-Based GBA Wireless Network 15

Thanks to Planet GameCube for its article discussing Nintendo Japan's rolling-out of the store-based JoySpot service for the Game Boy Advance wireless adapter. According to the article: "Consisting of wireless base stations - also known as hot spots - at retail locations around the country, JoySpot acts as a miniature server and hub for GBA games supporting the wireless adapter." Although players can use the limited-range wireless adapter with friends separately of the JoySpot locations, "...players can download news from the JoySpot station in Pokémon Fire/Leaf via the virtual JoySpot kiosks.. [and] can also take part in special JoySpot challenge battles among other gamers within the station's range by talking to them in the [virtual] union room."
Games

The State of AI In Games 40

CowboyRobot writes "Carnegie Mellon researcher Alexander Nareyek has an article at ACM Queue describing how the role of graphics as the leading technology in gaming is being replaced by advancements in artificial intelligence. The author targets some game AI: 'Early milestone demonstrations for the publisher, press presentations, and other hype-generating events do not promote inclusion of a globally/consistently good AI, but instead focus on one or two 'absolutely unexpected but genius outcomes of revolutionary new and complex AI procedures' (did you spot the ironic tone?) that provide the necessary 'wows'.' He concludes by suggesting: 'we need to see more effort to make AI functionality available for the designers/artists.'"
Portables (Games)

GBA Emulator Creators Vow To Take On Nintendo 51

Justin Nolan writes "According to a PDALive article, Kyle Poole of Crimson Fire Entertainment has decided to take on Nintendo after their legal threats regarding his Zodiac Tapwave-based Game Boy Advance emulator, Firestorm gbaZ. The following post can be found in his forum: 'We believe that the US Patent No 6,672,963 does not apply to Firestorm gbaZ, as the patent clearly covers optimizing an emulator based on detecting a predetermined video game title... Because of this, we have decided that we will release the emulator early next week as a free open source project, covered by the GPL license. We will of course provide a compiled version for you to use, but the full source code will also be available. This will provide us further legal protection, as we will not be profiting from it.'"
Graphics

On Next-Gen Consoles And Technical Innovation 35

Thanks to GamesRadar for reprinting an Edge feature discussing likely technical innovations which the next generation of videogame consoles may introduce. The piece discusses the impact of massively parallel computing on consoles, noting it's "...been plagued by a lack of good development tools, and with most developers taking three years even to get familiar with PlayStation 2's brace of vector units, this must be a real worry." It goes on to discuss graphical effects, from post-scene processing ("allows subtle ways of changing the look of the game in terms of brightness or colour saturation") to depth of field ("The biggest question remains whether developers will find any useful in-game applications for such technology.")
GameCube (Games)

Metal Gear Twin Snakes Adapter Talks Future 46

Thanks to Game Informer for its interview with Silicon Knights' founder Denis Dyack, following this week's release of fairly well-received GameCube Metal Gear Solid remake, MGS: The Twin Snakes. Dyack says of the game: "I think we've met the watermark and I think gamers are going to be happy and looking at the responses so far... we think people are fairly pleased", and looks forward to the next Silicon Knights project, suggesting wistfully: "We'd really love to make a hardcore dark Zelda, but at the end of the day, that's something that needs to be discussed with Mr. Miyamoto and his group and that's his baby."
PC Games (Games)

Galactic Conquest BF1942 Mod Updated 27

anakin876 writes "The unofficial Star Wars-oriented mod Galactic Conquest for Battlefield 1942 has finally released a new version (0.2) today, which includes 8 maps and 40 vehicles. Check out http://www.galactic-conquest.net/ for mirrors. Tonight the Empire Falls!" Not to be confused with a similar official product, Star Wars: Battlefront, there's a large number of screenshots showcasing this unofficial BF1942 mod, which we've previously reported on
Editorial

Life After the Video Game Crash 608

codecasting writes "There's an interesting, very satirical story over at David Wong's Pointless Waste of Time where he makes a good case for the upcoming death of the video game industry. His key points include gaming platforms largely reaching a technological plateau, the aging of the 'Original Gamers' audience, and the slew of games that are just copies of the same game from last year, but with a new title and different cars/guns/bikinis/etc. An interesting and humorous read."
PlayStation (Games)

Harry Potter Game Gets PS2 EyeToy Bonus 15

Thanks to EuroGamer for its article discussing the fact that EA's PlayStation 2 version of Harry Potter And The Prisoner Of Azkaban will be the first PS2 third-party game to take advantage of the EyeToy USB camera add-on. Among the EyeToy bonus mini-games created specifically for the PS2 version of the multi-format title: "'Chocolate Frogs' will see players clapping their hands together to catch a Chocolate Frog and no doubt send the resultant goo splashing everywhere... [and] 'Seeker Practice' will involve trying to grab the Golden Snitch whilst avoiding the Bludger." The article notes: "Although EA isn't planning an actual wand peripheral, an equally Potter-mad representative suggested we could always use our own makeshift example if we really wanted", and apart from EyeToy, the game, which IGN PS2 has a recent hands-on preview of, "will also accept voice input to help repel Peeves and perform other tasks."
The Almighty Buck

Arcade Golf Game Fraud Scandal Revealed, Probed 39

Thanks to Highway Games for reprinting The Stinger Report articles on further developments regarding revelations of tournament fraud in arcade game Golden Tee Golf. The situation developed after "Incredible Technologies... ejected eight ranked players following investigation into the manipulation of scores... [following the discovery of] either a software or firmware system to deceive the ITS [networked arcade golf] network." The piece notes that "Over US$12 million in cash prizes has been awarded since the International Tournament System (ITS) [for Golden Tee] began in 1995", although the amount involved in this fraud is rumored to be closer to $20,000, and it's also mentioned: "Efforts to exceed this interface's limits has led to a series of bizarre experiments on personally owned machines ranging from a Belt Sander or even the drive wheel of a motor scooter employed to max out the track ball." In this case, it's theorized that "...fraudsters may have created a firmware mechanism that emulates the movement of the trackball and talks to the game board, so able to generate the optimum power and direction for shots."
Emulation (Games)

Nintendo Patents Handheld Emulation, Cracks Down 658

mclove writes "Looks like Nintendo has recently been granted a patent that gives them new leverage in their fight against emulators: Patent 6,672,963 mainly appears to cover emulators like UltraHLE that are custom-tailored for particular games, but they're already using it to suppress a new Game Boy Advance emulator for the Tapwave Zodiac, Firestorm gbaZ, and there's no reason to think they won't start leveraging it against anyone else trying to emulate their systems." The reprinted lawyer's letter from Nintendo also notes: "Whether you have an authentic game or not, it is illegal to copy a Nintendo game from a cartridge or to download and play a Nintendo ROM from the Internet."
Education

G-rated Simulation Games? 179

jhl at school asks: "I am a Math and Technology teacher at a middle school, in rural Maine, where all of our 7th and 8th graders are given iBooks that they can use. What they are allowed to do with them is kept within strict limits, and it must be educational. I stay with then after school, and during this time they are allowed to use them for fun -- within limits (no violence, and nothing sexually explicit). I bought a copy of 'The Sims', at the kids' request, but the principal says it's too racy (polygamy is allowed, characters can climb into bed together, and so forth). What simulations our out there, where these kids can play in virtual environment, but keep it G-rated as my principal would like. Alternately, might there be some information to help the argument that 'The Sims' has educational value? I've found nothing I thought was objectionable - but this is a very conservative community. Thanks on behalf of my kids, who could use a little fun."
Television

Game Over CG Sitcom Debuts, Censored, Gets Machinima 71

Thanks to GamePro for its interview with the creator of UPN's new CG videogame-related sitcom, Game Over, which debuted last night. The interview notes: "For gamers, it's great to see in-jokes and cameos - like when the entire cast of Oddworld shows up in the first episode. But is prime time ready for a gaming 'toon?" Even before debuting, "Game Over has fallen prey to network censors", with dialog and risque CG nudity cut, and reaction to the show is mixed, but to promote it, UPN is giving away an interactive PC game/machinima download in conjunction with Fountainhead Entertainment, so "players are able to use ['Game Over' character Raquel] in interactive and non-interactive ways by employing Machinimation tools" - the download is available via FilePlanet. Update: 03/12 04:10 GMT by S : Reuters are reporting disappointing ratings for the debut episode.
Portables (Games)

Nintendo DS Full Specs Allegedly Leaked 84

sarcastodon writes "Various sources such as GI.Biz are suggesting that detailed specifications of the upcoming Nintendo DS have been leaked. Surprising capabilities contained in the allegedly leaked Japanese-language document for the dual-screen handheld include 3D hardware acceleration, 802.11 wireless support, and the inclusion of a touch screen." However, GI.Biz notes: "Of course, a single leaked screenshot of a Japanese document doesn't constitute hard proof of any description, and this document should be taken with a pinch of salt - but if it is a forgery, it's a rather good one."
PlayStation (Games)

Jason Rubin To Leave Naughty Dog 23

Thanks to GameSpot for its story revealing Naughty Dog co-founder Jason Rubin is leaving the company after Jak III is completed. Rubin, who has a long history in the games industry, helping create both the Crash Bandicoot and Jak & Daxter franchises, mentions he's "made a conscious decision to leave Naughty Dog and explore other options in the gaming sector", arguably not a surprise since his recent DICE Conference speech on the disrespect paid to game developers. The GameSpot article notes: "While Rubin's speech took game publishers to task for not valuing talent, he maintains he was not singling out Sony", and a separate interview fleshes out Rubin's feedback from the speech, noting: "So far nobody has said anything negative, but those who do not want to hear what was said won't be the types to comment directly."
First Person Shooters (Games)

Evolution of Halo Video Finally Released Online 59

An anonymous reader writes "Halo.bungie.org has made available a video showing the evolution of Halo, from its initial conception as a PC-based RTS game to its final release on the Xbox. The video is 14 minutes long, and is a 'look at some very early builds of Halo, with voiceover and commentary by 4 Bungie employees'. The video was originally shown to a group of Bungie fans at E3 in 2002, and has never been available save 'a [rudimentary] shakycam version' until now - it's being distributed via BitTorrent."

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