First Person Shooters (Games)

Can Counter-Strike Players Be Summed Up By Nation? 108

Thanks to GotFrag for its article discussing whether players from different countries are good at different aspects of online FPS Counter-Strike. The writer tries to claim: "Some countries, most of which are the leading ones in Counter-Strike, have certain specialities. This often means that the players in this country will have a 'special touch' in this area." Among the supposed conclusions are that Americans excel at "shooting [and] logistics", whereas Germans are best at "thinking [and] teamwork", and the French come off best when using "reflexes". How seriously can we take such broad conclusions?
The Courts

EB Demands Payment From Victim of Theft 518

blincoln writes "ABC Action News is reporting that a Florida Electronics Boutique bought stolen games and gaming hardware, and made a profit on selling them back to their rightful owner, refusing to return the merchandise unless she paid them. From the article: 'EB Games still insists it will not refund Michelle's money. If she wants her money back, the company said, she can go through the legal system and get restitution from the thief.' In addition, EB appears to be violating the law by re-selling used merchandise without holding it for the required number of days. I was under the impression that purchasers of stolen merchandise could expect it to be seized by the police (who would return it to the owner) and not recover any of the money they spent buying it unless they took action against the thief. Is that not the case in Florida?"
GameCube (Games)

PostgreSQL Ported to GameCube, Linux Progressing 73

TheFuzzy writes "Hey folks, thought you'd like to know that the guys at Cybertec.at have succeeded in porting PostgreSQL 7.4.1 to the Nintendo GameCube. Now you, too, can turn your former video console into the world's most underpowered database server. And before anyone asks... the Windows port is coming real soon now, so be patient - it says something that the GameCube was easier to convert to than Windows, don't it?" Elsewhere in GameCube homebrew development, it looks like the GameCube Linux project is moving along quite swiftly, with "a 22 MB Debian base system image" now available, and an "ARAM block device driver" also created, now allowing 40mb of space for Linux to run in.
Classic Games (Games)

Atari 2600 Joystick To USB Adapter Announced 53

TheAlchemist writes "AtariAge and Pixels Past have announced the creation of the Stelladaptor 2600 to USB Interface. This new hardware product allows you to connect standard Atari 2600 joysticks, paddles, and driving controllers to modern Windows, Macintosh and Linux computers. They have worked closely with the authors of the excellent z26 Atari 2600 Emulator, and an updated version of z26 for Windows will be released that automatically recognizes when the Stelladaptor is plugged in and allows you to play joystick, paddle, and driving controller games without any additional configuration. You can also use your Atari 2600 joystick and paddle controllers with the popular MAME arcade emulator, and standard Atari 2600 joysticks will work with any emulators that support standard USB controllers. The Stelladaptor will debut at the upcoming PhillyClassic 5 gaming expo later this month."
Movies

Tara Reid And The Future Of Game Development 85

Thanks to GameSpy for its article covering Naughty Dog's president Jason Rubin discussing why gaming needs to do more for its talent. Rubin explained the strange title of his lecture by referencing to Sony's E3 2003 party: "After several calls, lots of hassle, waiting in a long line, and a trip through the metal detector, Rubin was able to get in. Meanwhile, Hollywood darling Tara Reid simply strolled into the party. This got Rubin thinking about how much money and attention publishers garnish celebrities with. By contrast, the business does a really poor job of promoting its own talent." He went on to note: "Very rarely do you see a developer's name on the box, and sometimes you don't even see the developer's logo", and urged a change of attitude: "Developers should look at publishers as people they hire to sell the game they made."
GameCube (Games)

On Warp Pipe, Open Source, Closed Source 28

An anonymous reader writes "There's an interview with the developers of GameCube tunneling util Warp Pipe over at the O'Reilly Network. One of the main issues asked was why they elected to close the source code for their project, when they started Warp Pipe originally as an open project. Quick summary: They appeared to use open source as a means to recruit people, but then closed it soon afterwards because they felt that managing an open project would be too much of a hassle compared to maintaining a closed one. I wonder: What are the unwritten 'rules' that the general open source community abides by for opening and closing code?" Although Warp Pipe has created controversy before, it does seem it's now an effective "online service that brings GameCube players together for gaming sessions", something to be applauded.
PlayStation (Games)

Sony's PS2 Online Lays Claim To TV Generation 30

Thanks to Yahoo for reprinting a Sony press release in which they claim online gaming using the PlayStation 2 is taking away viewers from the TV, noting that "...the audience for online gaming with the PlayStation 2 computer entertainment system grew to 2.6 million this month" - though that figure seems to be the number of PS2 systems with online adapters, not the amount actually online. Elsewhere, Sony notes that online play is "...up 239 percent when compared to February of last year, with 67,708 new gamers registering during the 29 day month", and that some games have extremely committed players: "SOCOM II: U.S. Navy SEALs players spend an average of 4.2 hours a day playing the game online." This comes shortly after news that 25 million PS2s have been sold in North America, a figure "contributing to overall worldwide shipments of more than 70 million units" - meanwhile, GI.Biz notes that Xbox Live "has been celebrating having 750,000 Xbox Live users [in the States], with a target of a million by June."
PC Games (Games)

Steve Purcell On Sam & Max 2's Cancellation 63

An anonymous reader writes "Saw this newsbit on AdventureGamers.com - Steve Purcell, creator of Sam & Max, made the following statement in a letter to the LucasArts fansite Mixnmojo regarding LucasArts' cancellation of Sam & Max 2: 'LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully... It's a shame to think that the [dev team's] accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.' Check out the link for the full letter. There is also an interesting editorial posted on AdventureGamers.com as well." Is this cancellation a blow the commercially developed traditional graphic adventure can recover from?
Movies

FF7 Advent Children Movie Trailers, Rumors 53

Wingchild writes "I noticed that the trailers for the new Final Fantasy 7 movie are online at Square-Enix (Squeenix?)'s website, an event as yet unmentioned on Slashdot. Available elsewhere are trailer screenshots and plotline theory. The release will be straight to DVD (Square might still be smarting after the unspectacular performance of The Spirits Within), but it'll still be neat to see what Squeenix is capable of on the ever-moving CG front." S!: The AdventChildren.net fansite also has details of an interview with Tetsuya Nomura, pointing out "the movie [or a new trailer] will be shown in some form at this year's E3", and noting that the past rumor that "the movie will be playable on the PS2 only" has not yet been quashed, although it hasn't been confirmed either.
Handhelds

Nintendo DS to Play Movies? 56

swisener writes "An article at CNN speculates that the Nintendo DS could have multimedia playback, making it more of a competitor to Sony's PSP. If true, it will be interesting to see whether or not the big N can be successful with something other than a pure gaming machine."
PC Games (Games)

50 First Deaths - On Designing MMO Respawning 105

Thanks to the New York Times for its article (free reg. req.) discussing the nature of death and regeneration in massively multiplayer gaming. The author points out: "Designing death is not a simple matter", explaining: "If the 'death penalty' in the game is too severe... you may stop playing the game and, even worse, stop paying the monthly subscription fee for it. But if the penalty is too light... what's to stop you from engaging in reckless behavior... and then growing bored and dropping out anyway?" It also reveals, courtesy Turbine Entertainment's CEO, that "The online role-playing game Middle-Earth Online, expected later this year, will exclude death entirely" - instead, characters "will collapse into unconsciousness and wake up in a safe place."
Games

Aspyr On Porting Games to the Mac 34

jvm writes "This in-depth interview with Aspyr's Glenda Adams over at Curmudgeon Gamer discusses in detail the issues of porting games to the Mac. Starting with Civilization on the Mac LC up through today's Tony Hawk Pro Skater 4, Glenda takes on PC vs. Mac system requirements, how games are selected for porting, patching Mac games, and some thoughts on the future." A notable quote from the interview: "The PC often lets you [code/architect] things in a sloppy manner with little penalty, but then when it gets on the Mac it drags the game down."
Emulation (Games)

PSX Emulator Performance Investigated 10

An anonymous reader writes "AnandTech took a look at console emulators (ePSXe as well as a preview of a GameCube emulator) and how the latest ATI and NVIDIA cards perform at emulating. The author also compares Intel and AMD CPUs and their impact on ePSXe emulation performance. It turns out that emulating PSX games is pretty pixel shader intensive, as pixel shaders are required to emulate a lot of the PSX's effects."
XBox (Games)

Xbox 2 Storage Supplier Says No Hard Drive 99

Loadmaster writes "Dov Moran of M-Systems, who recently closed a deal with Microsoft to provide 'customized memory units' for the next Xbox, spills the beans. He says Xbox 2 will not have a hard drive in an interview with the Israeli website Globes Online. No details on how their memory solution will replace the HDD, though." Regardless, Moran seems pretty confident in the agreement with Microsoft, so it's likely that the Xbox 2's storage system is now in M-System's hands. S!: Also worth noting is a GameSpot story which has an Xbox spokesperson claiming: "Mr. Moran is aimlessly speculating... we've made no such announcements about future Xbox products and services."
First Person Shooters (Games)

Unreal Tournament 2004 Goes Gold 480

psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.
The Almighty Buck

Where Did the Games Go? 53

Gamaroo writes "EuroGamer.net has up an interesting editorial by Kristan Reed in regards to the lack of hits that result from so many game releases near the Christmas shopping season, and the resulting post-Xmas lull. As Reed stated, 'Note to publishers; we can't afford to buy 20 games in the run up to Christmas. Even 10 would be a struggle, and the truth is gamers are forced to play safe and go for the games they know are going to be good.' He goes on to state that, 'Of the eight or so games that Microsoft put out exclusively on Xbox, just one of them (Project Gotham Racing 2) actually sold in decent numbers. Of Sony's extensive line up, literally all of them flopped; leaving its summer hit Eye Toy: Play to fly the flag for its first party strategy.'" It's worth noting that the editorial refers to the UK charts/sales figures, so Xmas release dates differed somewhat from the States.
First Person Shooters (Games)

Steam Update Shows FPS Gamer Stats 101

majestik writes "Valve Software today sent out a Half-Life 2 hardware survey via their Steam content delivery app to over 270,000 gamers (and counting!), collecting various hardware and software information about their PC systems to see how they'll measure up to the forthcoming FPS. Lotsa interesting data to check out, if you ever wanted to know what kind of systems today's FPS gamers use. And yes, if you're wondering, right now Intel takes 50.02% of the CPU market, leaving AMD with 49.98%." The stats are updated in real-time, and it seems this update has again stressed the Steam servers, with a message noting "the Steam network has been overloaded, causing many Steam users to be unable to login", though the effect is reportedly diminishing.
Television

Scientific-Atlanta Mulling Video Game Set-Top Box 69

NickNiel writes "According to Yahoo, Scientific-Atlanta (a digital cable set-top box manufacturer) is 'planning to develop television set-top boxes with high-performance video game capabilities, which could compete with game consoles such as Nintendo's GameCube and Sony's PlayStation 2.' My favorite quote, from CEO James McDonald: 'I can give (game players) the same performance you get out of those game boxes," he added. 'There is no question that games is one... market we will be in.'"
Puzzle Games (Games)

Cthulhu 500 Racing Card Game Revs Up For Action 29

Thanks to OgreCave for pointing to a Yog Sothoth story discussing the announcement of the Cthulhu 500 card game, which is billed as "a racing [card] game with a [Cthulhu] Mythos theme." According to the president of the creators, Atlas Games: "Each player chooses a car for the race, and as the game goes on can to pick up special drivers/pit crew (such as 'The Fungi from Detroit'), and car enhancements (such as 'Rats in the Whitewalls'). And, you know, summon Elder Gods to step on your opponents' cars, and the like."
PlayStation (Games)

Konami's Lifeline Goes Voice All The Way 49

Mechanik writes "A new CNN article details Konami's new PlayStation 2 game LifeLine, which has a very interesting twist on control schemes. The piece explains: 'Unlike some other games, voice commands in 'LifeLine' are not optional -- they're the only way to control the action. With the help of a USB headset... you talk to characters and they respond by following your commands and/or answering your questions.' Apparently, the developers know just how we gamer geeks think too... 'Of course, if you have a virtual hottie like Rio at the center of an action game, some players will try to command her to do more than just run and shoot. 'I love you,' 'Take your clothes off,' 'What's your sign?' We have responses for most of those,' [the developer] says'." This title has only had a couple of reviews thus far, although they seem to paint it as a flawed experiment.

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