XBox (Games)

Memory Deal Bolsters Xbox 2 HD Removal Rumors 276

friedknut writes "According to a CNET News article: 'Flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox, bolstering speculation that Microsoft may ditch the game console's hard drive', since the flash-based memory devices will 'be of significantly higher capacity than the 8MB Xbox memory units Microsoft currently sells to save game and user data.' But of course, Microsoft representatives declined to comment on the company's plan for next-generation Xbox hardware."
The Courts

Greek Anti-Gaming Laws Still Being Enforced 48

Gamaroo writes "An AFP report on Yahoo indicates that innocent Internet and gaming cafes in Greece are still being raided by police, despite the laws being ruled unconstitutional by the supreme court of the land. From the article: 'In a desperate attempt to clamp down on out-of-control illegal gambling, Greek parliament passed in 2002 a law that summarily banned all public gaming conducted by electronic and mechanical means. Said one man, 'They treat us like criminals,' said Aris Assimakopoulos, a 28-year old computer specialist who runs an internet cafe in downtown Athens. Policemen stormed Assimakopoulos' enterprise twice in January, threw out all clients, confiscated 50 PCs and arrested an employee.'"
Portables (Games)

Sony Delays PSP To 2005 255

An anonymous reader writes "CNN Money's Game Over column is reporting that Sony has delayed the launch of the PSP handheld gaming system in the U.S. until it has a 'reasonable amount' of titles to launch with the system. This will push the PSP to 2005 in the States, giving Nintendo free reign in the holiday season - as well as a possible headstart for the Nintendo DS." Some earlier reports had indicated the PSP was due to launch worldwide in November 2004.
The Almighty Buck

Scott McCloud On Micropayments And Gaming 57

Thanks to Game Girl Advance for its discussion of a lecture by comic creator Scott McCloud at EA's Redwood Shores campus, during which he floated "the idea of using micro-payments for online gaming, which he analogizes to feeding quarters into the arcade machines of yore." The article's author muses: "Would you pay 25 cents for 100 credits of Bejeweled? What about a dollar for six hours on EverQuest? How about a virtual penny arcade that let you play multiplayer Joust or Gauntlet II online with people from around the world? No monthly subscriptions, just pure pay-to-play." We've previously covered McCloud's hands-on interest in micropayments on Slashdot.
Movies

Quake-Based 'Anna' Machinima Publically Released 45

TheNomad writes "Made in Fountainhead Entertainment's Quake III-based tool, Machinimation, 'Anna' is a real-time generated machinima showing the story of a single flower's life, from birth to - well, I won't spoil it for you. There's a showcase of the film over at Machinima.com, and they also have a download page, as well as a FilePlanet mirror." We've recently run an interview with Katherine Anna Kang, Fountainhead boss and ex-id software employee, and also discussed the 2003 Machinima Film Festival Awards, in which 'Anna' won several awards.
Classic Games (Games)

Superior Software Discusses Exile, Repton 17

Thanks to TotalGames.net for its feature exploring the history of '80s-era UK game developer Superior Software, noting that the Europe-centric "BBC Micro and Acorn Electron were often overlooked by many of the larger software publishers", but Superior, "responsible for hits such as Citadel, Exile and, of course, Repton", is still worth remembering. An interview with Richard Hansom of the still-in-existence Superior Interactive discusses new versions of the Boulderdash-like (although devised independently) Repton, and also notes that an update of the seminal Exile is a "possibility for the future". We've previously mentioned chess players' Repton addiction on Slashdot Games.
Games

Japanese Quiz Show Arcade Game Confounds 42

Thanks to GameSpot for its article discussing the latest Japanese arcade games showcased at the AOU 2004 show in Tokyo, with a particular highlight, as well as an example of building a play experience unique to an arcade, being Sega's Quiz Show, which "gives the player the experience of being a contestant on an American TV quiz show." The Japanese page for the game has pictures of the massive arcade cabinet, which has players "sitting behind a colorful table, just like a real quiz show", and allows each contestant to answer trivia questions which are "randomly selected by a physical, spinning wheel that's attached to the game booth."
PC Games (Games)

Copyrights, Videogames, and LAN Parties? 84

mse61 writes "I'm currently the sole organizer for what will hopefully be a large gamer club/LAN party on the campus of Bowling Green State University in Ohio. While booking the room for our next event (March 4th 2004) I was casually informed that I had to secure permission from the copyright holders for the games we would be playing. I was quite confused as to why they needed this, and their only answer was that it would be considered a 'public showing of copyrighted work', and therefore I must secure permission. I asked a lawyer about the policy and his best advice was to get a hard copy of their policy and then comply to the bare minimum. The University was unable to provide much hardcopy, but largely referred me to the University rule that all State and Federal laws were in effect. Have any Slashdotters ever run into this problem, and would they have any advice for a gamer lost in the mire of copyright laws?"
Classic Games (Games)

Atari Gets Combat Redux Results, Indy 500 Challenge 10

Thanks for AtariAge for its article the winners of its Combat Redux playfield design contest, since judges have now "chosen the 28 playfields that will be included in the Combat Redux binary and the cartridge", following a previously covered competition to create the best play areas for the unofficial Atari 2600 remake. Elsewhere, AtariAge has also launched an Indy 500 XE track design competition, utilizing an "easy-to-use Windows-based track editor" in order to "allow everyone a chance at creating tracks that might be included in a cartridge version of Indy 500 XE", an unofficial update of the classic Atari 2600 cart.
Media (Apple)

Adventure Story Game for iPod Released 62

XO Play writes "XO Play today released an adventure story game for the iPod called 'The Rise Of The Lost,' puts you in the role of Sir Jacob Zaviour. Your mission is to travel through lands and fight the evil Wizard Sazque. As you read through the adventure you will be asked to choose your destiny by selecting from a number of options found at the bottom of the page, similar to the 'choose-your-own-adventure' series. The game costs $9.99 is played via the Notes section of your iPod." It wouldn't take too much to write a generator for such games, as Notes uses small text files with HTML tags for links, as long as you had the data to do it with.
PC Games (Games)

Space Station Managing, Post Mortem 28

M0b1u5 writes "Mistaril is a small company with an intriguing product: Space Station Manager. It's a finalist for the Independent Games Festival and a follow-up game is planned: Luna Base Manager. However, the SSM project has a developer post-mortem which is well worth a read if you're thinking about launching a game development company, or are just interested in game development."
PlayStation (Games)

Sony Announces New Ratchet, Jak, Sly Cooper 37

Thanks to Yahoo for reprinting a press release revealing third versions of the Jak & Daxter and Ratchet & Clank series for PlayStation 2 are due out Fall 2004. The press release notes the "upcoming sequels will continue to push the boundaries as both teams incorporate revolutionary gameplay elements", although with only 12 months between iterations, either fast work or simultaneous development teams seem needed to really push the envelope. Elsewhere, a sneak peek at the next Official PlayStation Magazine reveals a follow-up to another Sony-published title, in the form of Sly Cooper 2: Band of Thieves, the sequel to the underselling, but critically acclaimed late 2002 PS2 platformer.
Classic Games (Games)

SNK Dropping Traditional NeoGeo Hardware 39

Thanks to GameSpot for its news discussing SNK's decision to shift its arcade development platform from the original NeoGeo MVS cartridge format to Sammy's Atomiswave. A spokesperson for Sammy commented: "The NeoGeo's games have been played worldwide, but it ran on a 16-bit board that had reached its limits", and the SNK Playmore development chief lamented: "There have been talks in the past about when we'll stop supporting the NeoGeo, but this is going to be the real end. And that's really an indescribable feeling." Fan site NeoGeo For Life points out current NeoGeo MVS title Samurai Spirits Zero Special, the last in an era for SNK, while the GameSpot article explains: "Three new titles have been announced for release on the Atomiswave: The King of Fighters 2004, Samurai Spirits AW, and Metal Slug 6."
Classic Games (Games)

Intellivision's Deathiversary Celebrated, Mourned 19

Thanks to the Miami Herald for its article discussing the celebrating of an important classic gaming anniversary, as "...earlier this month, dozens of Blue Sky Rangers met at their former haunt, the aging Malibu Castle Park in Redondo Beach, a miniature-golf park and arcade near their former Hawthorne office. It was in memory of the 20th anniversary of the day [the Intellivision employees] lost their jobs." The article continues by detailing the history of Intellivision up to the present day, with the NPD noting "U.S. sales of classic games reached $58 million last year, up from $40 million the year before", with releases such as a previously covered Intellivision compilation. The president of the current Intellivision also mentions: "Someday... the company might release a new title of its own, something easy to play and probably set in the 1980s."
Role Playing (Games)

Electronic Arts Shuts Down Origin Systems? 343

An anonymous reader writes "Waterthread.org has picked up the following on the studio that brought us the popular Ultima and Wing Commander series: 'Game company Electronic Arts is expected to tell its Austin employees this week that the company will be shutting down Origin Systems, its Austin operations, according to sources. Employees will be offered an opportunity to relocate to California or accept a severance package. Company officials could not be reached for comment. Austin is the #3 location in the U.S. for game development with more than 50 companies making major contributions to the game industry, including game development, publishing, tools and middleware and chips and hardware." The Wing Commander CIC has also posted a epitaph for Origin."
PC Games (Games)

Should Games Be Delayed To Release Playable Demos? 79

Thanks to GameSpot for its 'GameSpotting' editorial discussing how important it is to release a playable demo of your games before the game debuts. Although he points out: "If your demo does not go over well with the public, it may end up being detrimental to the retail product", the writer notes: "My observations have consistently indicated that a demo's impact can be far more significant if it is released before, rather than after, a game. Look at Doom and Quake. Look at Return to Castle Wolfenstein and Battlefield 1942. The demos made these games." He even suggests games deserve delaying to get a representative demo released: "Given that resources are limited, should a game be delayed just so a demo can be released? ...I'm going to say the answer is yes."
Games

Girls in the Gaming World 639

dkleinsc writes "The BBC is running an article about life as a female gaming squad. There's some discussion about the welcome or lack thereof women get in the gaming community, and arguments over whether it's a good idea to have separate women's matches."
The Almighty Buck

Electronic Arts' Domination Of The Market - Bad? 83

Will writes "A recent article at Gamemethod makes claims about how big companies can squash the little guy, and good gaming along with it: 'With almost 600 million dollars in sales in 2003(not including December), and 20% of the entire market, Electronic Arts is a developing and publishing powerhouse... Why should you be worried that EA rules the American gaming market and dominates sales? Well, if EA becomes too large of a force in the industry, it has some potentially damaging side effects that will hurt us, the consumers.'" It goes on to specify that "competition breeds creativity", suggesting "there's a problem when EA has enough money to buy out any studios that bring out a hit game", and concluding that "the progress of games as a medium will continue, but at a snail's pace in comparison to the previous years of fierce competition."
Role Playing (Games)

IBM Tries Middleware For MMO Economies 20

Thanks to Wired News for its article discussing IBM's new Business Integration for Games (BIG) middleware for online gaming, technology which "lets game publishers install billing software to keep track of transactions in their online worlds", and IBM claim might "make it easier for the publishers to charge players to gain access to new content or new areas to explore -- something that currently has to be done with expansion packs and incremental product releases." According to the IBM project manager, the BIG project could "allow users to unlock new weapons or powers by paying for them within the context of the game", and it's also suggested that the tech, though just a sophisticated in-game billing system, might mean "hard-core fans could develop their own content, insert it into the game and make money from other fans."
Portables (Games)

Nokia Admits N-Gage Sales Below Expectations 54

Thanks to the UK Financial Times for its article discussing Nokia's first public acknowledgment that the Nokia N-Gage 'mobile game deck' has not performed to expectations. According to the article: "'The sales are in the lower quartile of the bracket we had as our goal,' Jorma Ollila, the Finnish group's chairman and chief executive told the FT.", and it was further noted that "Nokia has set a target of selling 9m of the devices in the first two years, but the company has now corroborated early evidence from game stores that sales have been sluggish." Nokia had previously reported positive results in the short post-launch period, despite apparent evidence to the contrary, but the FT article ends with the Nokia chairman's comments that "the N-Gage had to be given until November 2005 before it could be judged a success or failure."

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