XBox (Games)

Xbox Game Streaming Will Land on iOS in 2021 Using Web Workaround (arstechnica.com) 38

Project xCloud, the Microsoft game-streaming service that comes packed as a bonus in certain Xbox Game Pass subscription plans, may finally have a path to working on Apple's range of iOS devices -- well after a public row between the tech giants that put the possibility into question. From a report: The news comes from a report by Business Insider, which claimed that an internal Microsoft meeting on Wednesday included a vote of confidence from Xbox chief Phil Spencer. "We absolutely will end up on iOS," Spencer reportedly said about getting its streamed Project xCloud game content onto iOS devices in "2021." Previously, Apple shot down existing versions of both Project xCloud (which has since been rolled into the "Xbox Game Pass" app) and Google Stadia as iOS apps. Their public statements hinged on "reviewing" the games included in the subscription against App Store guidelines, though the issue could also stem from in-app purchases within both Xbox and Stadia's offerings. Eventually, Apple offered a revised stance on such apps, but this onerous "approval for every separate game" proposal comes with its own headaches, as opposed to a clear path toward a simple subscription service (as you'll find in popular iOS media apps like Netflix and Amazon Video).
The Courts

Fortnite Remains Banned From Apple's App Store After Judge Refuses Epic's Request (bgr.com) 124

Epic Games "did not win its preliminary injunction in its antitrust action against Apple, which would have forced Apple to allow Fortnite back onto the iPhone, iPad, and Mac," reports BGR, calling it "the decision we warned you about a few weeks ago." Gonzalez Rogers hinted during the injunction relief hearing a few weeks ago that she wasn't inclined to side with Epic when it comes to Fortnite. She pointed out at the time that Epic lied in its business relationship with Apple. "You did something, you lied about it by omission, by not being forthcoming. That's the security issue. That's the security issue!" Gonzalez Rogers told Epic. "There are a lot of people in the public who consider you guys heroes for what you guys did, but it's still not honest...."

Epic engineered a huge PR stunt to turn gamers against Apple over the expected Fortnite ban and then sued Apple for anti-competitive practices at the same time. Even if the antitrust case might have merit on its own, this doesn't change the fact that Epic breached its contract... The judge clarified that Epic has breached a contract unilaterally and cannot claim that it did it because of monopoly concerns. Judge Rogers also said that Epic's failure to show it's willing to work with Apple and the court to have the game reinstated proves that Epic isn't necessarily concerned with the well-being of iOS users. "Epic Games cannot simply exclaim 'monopoly' to rewrite agreements giving itself unilateral benefit..."

Epic did receive some good news in the ruling. "Epic Games is grateful that Apple will continue to be barred from retaliating against Unreal Engine and our game development customers," the company said in a statement which was quoted by Thurrott.com. "We will continue developing for Apple's platforms and pursue all avenues to end Apple's anti-competitive behavior."

And the same site also quotes Apple's own statement on the ruling. "We are grateful that the Court recognized that Epic's actions were not in the best interests of its own customers and that any problems they may have encountered were of their own making when they breached their agreement."
Star Wars Prequels

Are the Best Star Wars Stories Now in Games Like 'Star Wars: Squadrons'? (msn.com) 56

A game critic for the Los Angeles Times remembers his reaction to Star Wars: The Rise of Skywalker. "What a disappointment — if only it had been built for video game consoles." This leads to this epiphany: For all the deserved attention "The Mandalorian" series on Disney+ has received, the just-released game "Star Wars: Squadrons" reminds us that some of the best "Star Wars" stories in recent years have been in the video game space.... This is a work, in fact, that doesn't suffer from an action-focused, little-narrative approach — every second I've spent with this game has fulfilled the sort of personal "Star Wars" fantasy that's enhanced by giving the audience a bit of autonomy. It's also, for those privileged enough to own a virtual reality headset, the VR experience I've had at home that most represents what it's like to be in a theme park.

Rather than throwing spectacle after spectacle at me, it lets me partake in them, to scratch the itch of being in the center of intergalactic, aerial dogfights. But less than emphasizing awe, "Squadrons" centers on the feel of controlling a ship, making me feel a part of something bigger. Sure, that's just digital, fictional warfare, but "Squadrons" understands the appeal of "Star Wars" is that it's open to everyone, and any of us can be ace pilots if given the chance. We don't admire; we act.

There is nostalgia at play. The game recalls some of the LucasArts spaceflight simulators of yore that I obsessed with in my suburban Chicago basement, but there's a sense of swiftness and polish that makes this game as appealing as a coin-op arcade machine. And yet it's also in possession of confidence, a depth that I'll need to master if I really want to go hard in multiplayer battles. As a solo player without many friends who play multiplayer games — OK, fine, none — I'm not so sure I'll take the time to learn each individual ship and its advantages or disadvantages. But I'm not sure I need that because "Squadrons" has me smiling throughout, even if I accidentally turn my X-wing into an asteroid. While throwing me into larger-than-life moments — disable a giant, Imperial starship and help lead a capture of it — "Squadrons" succeeds in making them feel livable and conquerable.

In other words, by focusing so intently on the act of spaceflight, I don't feel like a tourist in the "Star Wars" universe, thrown a litany of "greatest hits" moments. Instead, "Squadron's" single-focus obsession allows my imagination to run free rather than have to wonder where I am, who I am or what I'm supposed to do now. I can just fly. And shoot. And it feels great.

First Person Shooters (Games)

After Six Years of Development, Amazon Kills Its Game 'Crucible' Within Five Months (theverge.com) 45

"It's the end of a rocky journey..." writes the Verge. After six years of developing the free first-person shooter game Crucible, Amazon launched the game in May, yanked it into closed beta in July, and then 14 weeks later cancelled the game altogether. Ars Technica reports: This followed the game's formal delisting from Steam in July, which followed painfully low concurrent player counts (as low as 200) that made it difficult for players to successfully matchmake with each other. Though the game launched with considerable attention, including a promotional blitz on the Amazon-owned game-streaming platform Twitch, it only briefly maintained a player population exceeding 10,000 users.
"...ultimately we didn't see a healthy, sustainable future ahead [for] Crucible," explains a blog post from Amazon's Crucible team. The Verge reports: The developers will be hosting a "a final playtest and community celebration" in the next few weeks, according to the blog. Once that's done, matchmaking will be disabled, but you'll be able to play custom games (which are expected to be available in the coming days) until 3PM ET on November 9th. The company also says that it will be offering a full refund for any purchases you might have made...

Crucible developers will be moved to other Amazon Games titles, including New World, Amazon's upcoming massively multiplayer online game. That game, which is currently set to launch in spring 2021, has had its own set of challenges, including two delays. And we're also still waiting on the release of Pac-Man Live Studio, a version of Pac-Man that you can play directly on Twitch. Amazon said in May that the game would launch in June, but it's still not out, and the game's website only says that it's "coming soon."

PlayStation (Games)

PS5 Teardown Video Confirms Faster Wi-Fi and USB Ports Than Xbox Series X (gamesradar.com) 56

Sony's recently-released PS5 teardown video gives us a closer look at the PS5, and confirms that the speed of the console's Wi-Fi antenna and USB ports are faster than those available in the Xbox Series X. GamesRadar+ reports: As spotted by VG247, the teardown confirms a few new hardware details about PS5. For starters, we know the console's Wi-Fi antenna supports the new Wi-Fi 6 standard, which allows for a new maximum speed of 9.6 Gbps -- more than twice the 3.5 Gbps ceiling for Wi-Fi 5. This doesn't mean your PS5 will be able to use all of that to send your download speeds through the roof. The practical benefit is that Wi-Fi 6 routers can better distribute all that speed to a bunch of devices at once, and to maintain their performance over time. So if you have a Wi-Fi 6 router and a home full of connected devices, there's a good chance you will notice the improvement. For reference, the Xbox Series X Wi-Fi antenna supports Wi-Fi 5.

As for the USB ports, we already knew that PS5 has a USB-C port and a USB-A port on the front. The teardown video confirms the type-C port will support 10Gbps transfer speeds, and it confirms that the two USB-A ports on the back will as well. The type-A port on the front isn't as quick, so if you plan to plug in an external PS5 SSD make sure you use one of the ports on the back. Xbox Series X doesn't include any type-C ports, and all of its type-A ports run at the standard 5gbps speed. If you know that fast connection speeds will make a big difference to your play experience, you may want to lean toward PS5 -- but as always, the biggest deciding factor should be what games you want to play and how well each console plays them.
The Verge also notes the PS5 includes removable sides, dust catchers, and storage expansion.
Nintendo

A Literal Child and His Mom Sue Nintendo Over 'Joy-Con Drift' (wired.com) 104

An anonymous reader quotes a report from Wired: A boy and his mother today filed a class action lawsuit against Nintendo for not doing enough to fix a hardware problem common among Nintendo Switch controllers. It is one of several legal efforts related to the issue of "Joy-Con drift" -- a phenomenon where the Switch Joy-Con controllers make in-game characters "drift" even when nobody is moving them. The complaint, filed in Northern California, was brought by a woman named Luz Sanchez and her 9- or 10-year-old son, who, as a minor, is referred to in court documents as M.S. The complaint describes how Sanchez purchased her son a Nintendo Switch in December 2018, when he was 8. Within a month, the complaint alleges, Sanchez's controllers began registering in-game movement when his hands weren't on them. Less than a year later, it says, "the Joy-Con drift became so pronounced that the controllers became inoperable for general gameplay use." Sanchez's mom obligingly purchased another set of controllers, but seven months later, the complaint alleges, they began drifting too.

Joy-Con drift is pervasive among Switch devices. (Anecdotally, I've experienced it on two sets of my own controllers). Characters inch left or right as if a ghost was operating the console. Nintendo didn't acknowledge the problem much until July 2019. That month, a thread on the Nintendo Switch subreddit calling out Joy-Con drift received over 25,000 upvotes. More than a dozen Switch owners filed a potential class action lawsuit (PDF) at the time calling Joy-Cons "defective." Lawyers said Nintendo had heard users' complaints for long enough; why didn't the company disclose the issue? The 2019 lawsuit has been moved into arbitration, and the plaintiffs' lawyers recently asked Switch users to submit videos describing their experiences with Joy-Con drift to help bolster their case. Last month, a French consumer group filed a complaint, too, alleging planned obsolescence. Nintendo began fixing Joy-Cons for free, post-warranty, in July 2019, and Nintendo's president apologized for the problem in a financial meeting this summer. But Sanchez's lawyers argue that Nintendo hasn't done enough to fix the issue or warn customers about it up front.

XBox (Games)

Xbox's Phil Spencer Isn't Sure 8K Will Ever Be Standard in Video Games (ign.com) 123

Xbox boss Phil Spencer has said that he isn't sure if 8K resolution will ever be standard for video games, calling it "aspirational technology." From a report: Talking to Wired, Spencer said," I think 8K is aspirational technology. The display capabilities of devices are not really there yet. I think we're years away from 8K being -- if it ever is -- standard in video games." Spencer's comments come despite the Xbox Series X being able to support 8K output. However, while it may technically be able to push video at a resolution of 7680 x 4320, there are more factors to consider, chiefly being if anyone even has an 8K television or monitor to view such visuals on. According to Wired's chat with Liz Hamren, head of gaming engineering at Xbox, Microsoft's data suggests that 4K TV adoption is less than what publishers may think, and so that suggests 8K adoption is still years away at least.
Piracy

Two Leaders of Videogame Piracy Group Arrested (justice.gov) 45

On Friday America's Department of Justice announced: Two leaders of one of the world's most notorious videogame piracy groups, Team Xecuter, have been arrested and are in custody facing charges filed in U.S. District Court in Seattle... The indictment alleges the defendants were leaders of a criminal enterprise that developed and sold illegal devices that hacked popular videogame consoles so they could be used to play unauthorized, or pirated, copies of videogames. The enterprise targeted popular consoles such as the Nintendo Switch, the Nintendo 3DS, the Nintendo Entertainment System Classic Edition, the Sony PlayStation Classic, and the Microsoft Xbox.

"These defendants were allegedly leaders of a notorious international criminal group that reaped illegal profits for years by pirating video game technology of U.S. companies," said Acting Assistant Attorney General Brian C. Rabbitt of the Justice Department's Criminal Division. "These arrests show that the department will hold accountable hackers who seek to commandeer and exploit the intellectual property of American companies for financial gain, no matter where they may be located."

"These defendants lined their pockets by stealing and selling the work of other video-game developers — even going so far as to make customers pay a licensing fee to play stolen games," said U.S. Attorney Brian Moran for the Western District of Washington. "This conduct doesn't just harm billion dollar companies, it hijacks the hard work of individuals working to advance in the video-game industry."

"Theft of intellectual property hurts U.S. industry, game developers and exploits legitimate gaming customers, all of which threaten the legitimacy of the commercial video game industry," said Acting Special Agent in Charge Eben Roberts of U.S. Immigration and Customs Enforcement's Homeland Security Investigations, Seattle. "We are committed to working with our international partners to find criminals like these who steal copyrighted material and bring cyber criminals to justice...."

According to the indictment, Team Xecuter at times cloaked its illegal activity with a purported desire to support gaming enthusiasts who wanted to design their own videogames for noncommercial use. However, the overwhelming demand and use for the enterprise's devices was to play pirated videogames.

Nintendo

Nintendo's New Mario Kart Makes Your Living Room the Race Track (bloomberg.com) 27

Nintendo is about to release its biggest product for the holiday season, where it will be up against new-generation consoles from rivals Microsoft and Sony. An early look at the new Mario Kart game for the Switch, featuring augmented reality and your living room as the race track, indicates that Nintendo will be just as competitive. From a report: In Mario Kart Live: Home Circuit, which becomes available from the Japanese gaming giant on Oct. 16, players use their Switch consoles to race and around their home. The action places animated objects in real-world surroundings, along the lines of Pokemon Go. Here's how it works: You, holding your Switch, play through what would look like a regular game of Mario Kart if not for your couch and dinner table in the background. You'll steer around a real toy kart on a track you've plotted out in your house. A camera attached to the kart feeds footage to your Switch screen, allowing you to take control of Mario or Luigi as they collect mushrooms and drive laps.

The game, previewed over a Zoom call with a Nintendo representative, looks fun and challenging, with a robust selection of options such as custom races and environments. Everything one might expect from a Mario Kart game is here, from the sound effects to the prominent presence of Lakitu, a friendly monster who sits on a cloud and referees the race, occasionally using a fishing rod to rescue you from danger. You can build elaborate racing tracks out of furniture and cardboard, limited only by the size of your room, which may be a drag for those in New York apartments.

XBox (Games)

A Week With the Xbox Series X: Load Times, Game Performance, and More (theverge.com) 25

The Verge's Tom Warren spent the past week with an Xbox Series X, playing a variety of games on the preview unit, testing load times, performance, and some of the new Series X features. Here's an excerpt from each section of his report: Load Times: The most significant and obvious improvement with existing games on the Xbox Series X is the massive changes to load times. I noticed load times drop in pretty much every single game I've tested over the past week. Games like Sea of Thieves, Warframe, and Destiny 2 have their load times cut by up to a minute or more on the Series X. In Destiny 2, for example, I can now load into a planet in the game in around 30 seconds, compared to over a minute later on an Xbox One X and nearly two minutes in total on a standard Xbox One. These improved load times are identical to my custom-built PC that includes a fast NVMe SSD, and they genuinely transform how you play the game -- you can get more quests and tasks done instead of sitting and looking at a planet loading. [...] None of these games have been fully optimized for the Xbox Series X either. This is simply Microsoft's backward compatibility support in action. I switched back to my Xbox One X regularly throughout the week, and it was painful to witness these old load times that added a minute or more to games.

Game Performance: Not only do games load faster, but in many cases they also feel a lot smoother. Destiny 2 is a great example of a game that was held back by the weaker CPU and slow HDD in the Xbox One X. It's a title that hit native 4K previously, but the 6 teraflops of GPU performance in the One X was bottlenecked by a laptop-like CPU and an old spinning hard disk. This meant the game was stuck on 30fps. While Bungie has committed to enhancing Destiny 2 for the Xbox Series X and PS5 with 60fps support, it already feels faster without the patch. I would regularly notice frame rate drops in Destiny 2 on the Xbox One X when things got a little hectic on screen during a public event or in a raid with mobs of enemies coming at you. I haven't seen a single stutter running Destiny 2 on the Xbox Series X. This console has also improved other parts of Destiny 2 that were slow on the Xbox One. Loading into the character menu sometimes takes a few seconds on the Xbox One X, but on the Series X it feels like I'm playing on my PC as it's near instant. These are minor improvements, but they're the small things that add up and make a game more enjoyable to play.

Quick Resume: The Xbox One had a fast resume feature to let you swap between games, but it felt like it never really worked properly or games didn't support it. It couldn't be more different on the Xbox Series X. Quick Resume utilizes the SSD inside the Series X to let you swap between multiple games freely. It takes around five seconds to resume games where you left off, and I was able to switch between five games easily. I even rebooted the Xbox Series X for an update and all of the games still quickly resumed. Most games I tested worked flawlessly with Quick Resume, but some aren't supported. Titles like Sea of Thieves, that feature a big multiplayer arena, don't work with the new feature. It makes sense, though, since these games can't quickly resume a live and evolving environment that changes every second.
"What I will say is that the Xbox Series X felt like I was playing on a familiar Xbox that's a lot faster and more capable," writes Warren in closing. "The experience of switching back to an Xbox One was genuinely dispiriting."

"The true next generation of games is still a mystery, but what I've seen from backward-compatible games over the past week is encouraging. I'm hoping that game developers will have a lot fewer bottlenecks with both the Xbox Series X and PS5, enabling them to deliver some game improvements we're only used to seeing over on the PC side."
XBox (Games)

Microsoft's New Xbox App Will Let You Stream Xbox One Games To Your iPhone (theverge.com) 16

Microsoft is about to release a big Xbox app update for iOS that includes the ability to stream Xbox One games to an iPhone. The Verge reports: A new Xbox app will arrive in the App Store soon that includes a remote play feature, which lets Xbox One console owners stream their games to an iPhone. Remote play is different to Microsoft's xCloud service, which streams games directly from servers instead of your own Xbox One console. This Xbox remote play feature will only connect to your own Xbox console, not to xCloud. It's similar to Sony's own PS4 Remote Play feature that's also available on Android and iOS.

You will be able to access an Xbox console over Wi-Fi, or even an LTE or 5G connection, too. As this app takes control of your home Xbox, you can remotely start your console outside of your home. The Xbox will start up without a sound or the Xbox light at the front, and when you disconnect, it goes back into standby after a brief period of inactivity. A new Xbox app arrived on Android recently, and this updated iPhone version includes the same new design and new features.

Games

Luna is Amazon's New Cloud Gaming Service (theverge.com) 24

At its 2020 hardware event today, Amazon announced a cloud gaming platform called Luna. The news isn't too surprising: the service has been rumored since last year, previously codenamed "Tempo," while an Amazon-made game controller leaked out just ahead of today's event. From a report: It's not clear when Luna will launch widely, but it will initially be available on PC, Mac, Fire TV, and iPhone and iPad (via web apps), with an Android version planned for after launch. Amazon says that interested users in the US can request early access to the service starting today. There's no word on international availability. The service will be available for an "introductory price" of $5.99 a month during its early access phase, which gives subscribers the ability to play Luna Plus channel games across two devices simultaneously and offers 4K / 60fps resolution for "select titles." Naturally, it will be powered by AWS, Amazon's ubiquitous web platform.
Entertainment

Blizzard Co-Founder Mike Morhaime Launches New Gaming Endeavor Dreamhaven (venturebeat.com) 19

Mike Morhaime, the cofounder of Blizzard Entertainment, has launched a new game company called Dreamhaven, and it has established two new game studios: Moonshot and Secret Door. VentureBeat reports: The Irvine, California-based company is a pretty good clue that Morhaime and his wife Amy Morhaime weren't quite done with games when they left Activision Blizzard in 2018. Mike will be the CEO of Dreamhaven, while Amy will head operations. They have hired a number of (mostly former Blizzard) industry veterans to help run their studios, which will work on separate games. That's an ambitious startup, as working on two games at once is a handful. But it's not without precedent, as Harold Ryan's Probably Monsters startup in Seattle also has two studios working on two games at once. What makes the Morhaimes' company unique so far is that they're funding it themselves. [...] So far, the company has 27 employees across all three entities, and it's hiring more staff. The artwork on the company's homepage combines aspects of both fantasy and science fiction, but the company isn't yet saying what games it is working on, nor is it talking about genres. But it is working on a familiar model, as it closely resembles the way Morhaime ran things at Blizzard, with an emphasis on quality, iteration, and giving creative staff enough time. The parent company's role is to provide guidance and funding, as well as central services that each studio will need, such as communications and human resources. But each studio will make its own decisions about how to make the best games, Morhaime said. The founders have equity in the parent company.

Moonshot's leaders are Jason Chayes, Dustin Browder, and Ben Thompson. Chayes was previously an executive producer at Blizzard Entertainment, where he worked on the Hearthstone team. He also worked at Electronic Arts and Disney. Browder's 25-year career includes roles as the game director for StarCraft II, Heroes of the Storm, Command & Conquer, and The Lord of the Rings. Thompson's credits include creative director for Hearthstone and art director for the World of Warcraft trading card game, with additional credits on Dungeons & Dragons and Magic: The Gathering. Moonshot is also home to a team of seasoned developers who've worked on some of gaming's most popular franchises.

Dreamhaven's second game studio, Secret Door, has a leadership team of Chris Sigaty, Alan Dabiri, and Eric Dodds. Sigaty's roles have included executive producer on Hearthstone, StarCraft II, and Heroes of the Storm, as well as lead producer on the original Warcraft III. Dodds was the original game director of Hearthstone and veteran game designer on World of Warcraft and StarCraft. Dabiri has filled both technical director and game director roles and has worked on Warcraft III, StarCraft II, and Heroes of the Storm. Sigaty was at Blizzard for almost 24 years, working closely with Chayes on games like StarCraft II: Wings of Liberty. He left Blizzard at the end of 2019 and to devote some time to family. He also talked with Morhaime and Chayes.

Open Source

'Amnesia: The Dark Descent' and 'A Machine For Pigs' Are Now Open Source (polygon.com) 11

Legendary horror game Amnesia: The Dark Descent and A Machine for Pigs is now open source, meaning that modders can dig in and see what lies underneath the hood of both games. Polygon reports: The full source code for The Dark Descent and A Machine for Pigs has been released on Github for folks who want to take a crack at modifying the game. It's relatively rare for developers to post their game codes themselves, though sometimes proprietary code can make its way online via leaks. "This doesn't mean that the game is suddenly free," Amnesia developer Frictional Games said in a blog post. "It just means that people are free to use the source however they want as long as they adhere to the GPL3 licence. The game and all of its content is still owned by Frictional Games. Just like before."

Seeing how these classic games are built will also mean seeing things like flaws, and inefficiencies Frictional Games warned -- but it's all still functional and potentially useful to anyone learning game development. "I also hope this release can be of help to anyone wanting to create their own engine or just wanting to learn more about game programming," Frictional Games said. "While the code is not the greatest in places and the tech used is not the latest, it is a fully contained game engine in a fairly easy-to-understand package. It is also a testament that it is possible to do this sort of thing, even with a very limited team."

Security

Major Activision Hack Reportedly Compromises Over 500,000 Call of Duty Players (forbes.com) 17

An anonymous reader quotes a report from Forbes: According to reports, more than 500,000 Activision accounts may have been hacked with login data being compromised. The eSports site Dexerto has reported that a data breach occurred on Sunday, September 20. The credentials to access these accounts are, Dexerto said, being leaked publicly, and account details changed to prevent easy recovery by the rightful owners. Activision accounts are mostly used by players of the hugely popular Call of Duty franchise.

"This is a substantial breach," Martin Jartelius, CSO at Outpost24, said, "in parts, the clean-up will be a large undertaking for Activision, we can only hope backups allow restoring original contact data, resetting access and managing the users who still cannot regain access which should be a smaller group." Changing your password, if you still have access to your account, is vital, as is changing passwords at any other site or service where you use the same password. This should be to something long and strong, the use of a password manager will help you here.
Developing...
Microsoft

Microsoft's Xbox Expands, Buying ZeniMax Media and Fallout Maker Bethesda For $7.5 Billion (cnet.com) 99

Microsoft's Xbox team significantly expanded its list of game development studios on Monday, announcing the purchase of ZeniMax Media for $7.5 billion in cash. From a report: The entertainment company owns several industry-leading game developers, including Bethesda Softworks, the maker of the post-apocalyptic Fallout games and the fantasy series the Elder Scrolls. It also owns id Software, known for its Doom, Rage and Wolfenstein shooting game franchises. The move grows the number of in-house Xbox game development studios to 23, up from 15 earlier, and giving it control of some of the game industry's most popular franchises. Microsoft also plans to run Bethesda as its own division, with leadership and structure intact. "As a proven game developer and publisher, Bethesda has seen success across every category of games, and together, we will further our ambition to empower the more than three billion gamers worldwide," Microsoft CEO Satya Nadella said in a statement.
Classic Games (Games)

Thieves' Guild: a BBS Game With the Best 1990s Pixel Graphics You've Never Seen (breakintochat.com) 55

"The sky is clear, the breeze is strong. A perfect day to make the long sea voyage to Mythyn," writes BBS history blogger Josh Renaud. "You prepare your galley, hire a crew of sailors, and cast off. But a few hours into your trip, the dreaded words appear: 'Thou seest rippling waters...'"

He's describing the beginning of a 27-year-old game that he'd been searching for since 2013. Slashdot reader Kirkman14 why the game is so special — and so rare: Thieves' Guild is a BBS door game for the Atari ST that came out in 1993. [A "door" connected the software running the dial-up Bulletin Board system to an external application.] What made Thieves' Guild unique was its graphical front-end client, which features dozens of eye-popping pixel art vignettes, along with simple animated sprites, sampled speech, and sound effects.

As a BBS door game (strike 1) for the Atari ST (strike 2), not many people played this game or saw its front-end in the 90s. But it's worth re-discovering.

The game was created by Paul Witte and Herb Flower who teamed up again in the early 2000s to produce the MMORPG "Linkrealms."

The Pascal source code for several versions of Thieves' Guild, including an unreleased 1995 port for PC BBSes, has been rescued and published on GitHub.

Desktops (Apple)

Fortnite: Save the World For Mac Is Shutting Down Because of Epic's Battle With Apple (theverge.com) 78

Epic Games says Fortnite: Save the World will no longer be playable on macOS beginning on September 23rd because Apple is preventing the game from receiving new updates. The Verge reports: The co-op action shooter was initially released as a paid early access title in 2017. Epic's far more popular free-to-play battle royale will still be playable on Mac, the company says. Epic says Apple is blocking new updates and patches for the macOS version of Save the World, and an upcoming update going out to other platforms will cause bugs and "a very poor experience" for players stuck on the current version.

In late August, Apple terminated Epic's developer account, meaning users cannot download or reinstall games developed by Epic, including Fortnite, and Epic can no longer validate updates for distribution. The studio said that it will issue refunds to "all players who purchased any Save the World Founder's or Starter Packs (including Upgrades) and played Save the World on macOS between September 17, 2019, and September 17, 2020." Epic Games says it may take until October 2nd for players to receive refunds.

PlayStation (Games)

Sony Makes It Official: PlayStation 5 Won't Natively Support PS1, PS2, PS3 (arstechnica.com) 91

In a Wednesday interview, Sony Interactive Entertainment chief Jim Ryan confirmed that the upcoming PlayStation 5 console won't natively support PS1, PS2, or PS3 games. Ars Technica reports: Ryan explained that "PS5-specific engineering" meant the design team was mostly focused on "the simultaneous use of high-speed SSDs and the new DualSense controller." This prevented Sony from delivering compatibility with older consoles, Ryan told Famitsu, even though he made clear that Sony wanted to support PlayStation 4's "100 million players" by developing compatibility with "99%" of PS4 games, since "we thought that they would like to play PS4 titles on the PS5, as well."

This announcement doesn't clarify whether PS1 games purchased for use on PS4 will transfer to PS5. It also doesn't mention the existing ability for players to stream older-generation games to PS4 from the PlayStation Now cloud-subscription service or whether we should expect that functionality to seamlessly transfer to PS5 in November. [...] Wednesday's dump of PlayStation 5 news did not go into further detail about additional boosts to PS4 games as played on the upcoming console. Instead, we learned that some major PlayStation 5 games, particularly Horizon: Forbidden West and Marvel's Spider-Man: Miles Morales, will launch simultaneously on PS5 and PS4. This appears to run somewhat counter to Sony's recent comments about maintaining "generations" instead of supporting an Xbox-style "forward-compatible" plan for its biggest games.

Handhelds

Nintendo 3DS Discontinued After Almost a Decade (bbc.co.uk) 20

Nintendo has discontinued its 3DS handheld after about 76 million sales over a nine-and-a-half year period. The BBC reports: A notice on the Japanese firm's site says "manufacturing of the Nintendo 3DS family of systems has ended." The device had the ability to trick the human eye into seeing 3D images like those in some cinema screenings -- but without special glasses. However, its launch received a lukewarm reception and it only gained popularity later. The console's demise has long been expected. Last year, the company said it no longer planned to make any new first-party games for the system. It means the original Nintendo DS retains the title of being the bestselling mobile console. And the Nintendo Switch -- a hybrid handheld-and-home machine -- is the current focus of Nintendo's efforts.

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