Games

Ubisoft Family Accused of Mishandling Sexual Misconduct Claims (bloomberg.com) 59

An anonymous reader shares a report: Five brothers started Ubisoft Entertainment SA in 1986 and since then the video game company has survived seven generations of game consoles, four recessions, a hostile takeover bid from France's largest media conglomerate, and a global pandemic. Ubisoft is one of the world's largest game publishers, the maker of blockbuster series such as Assassin's Creed and Far Cry, and the Guillemot family still maintains effective control. Now they face a new crisis: allegations of widespread sexual misconduct at the company. The situation has shaken up the founders' inner circle and raised major concerns about how the business was managed for well over a decade. More than a dozen people made public claims of sexual harassment and abuse against employees of Ubisoft over the past few weeks.

The outpouring is part of a broader #MeToo movement taking hold in the game industry, and the Paris-based company has been the most frequent target of allegations. Interviews with more than three dozen current or former Ubisoft employees indicate that these claims, and many others that haven't previously come to light, had been gathering dust in company logs for years. In some instances, Ubisoft took action, but for the most part, complaints were ignored, mishandled, or undermined, employees say. The accusations filed to Ubisoft's human resources department range from subtle forms of sexism to sexual assault, according to two people with access to the reports. In interviews with Bloomberg Businessweek, many employees detailed an atmosphere that was hostile toward women, often describing the Paris headquarters as a frat house. Staff openly made misogynist or racist comments across the publisher's various offices, and senior executives took part and escalated the misconduct in the form of inappropriate touching or other sexual advances, current and former employees say. On one occasion before this summer, when Ubisoft sided with an alleged victim, the company removed the woman's boss and rewarded the woman with a gift card, she says.

Games

Metacritic Changes Its User Review Policy To Combat Score Bombing (engadget.com) 68

Just hours after The Last of Us Part II's release last month, some gamers posted ultra-low scores for the title on Metacritic. Since the story unfolds over 20 to 30 hours of gameplay, it was hard to believe the reviews pouring in after just a few hours. Metacritic took note of this score bombing and quietly changed its policy. Now, users have to wait 36 hours after a game's release before they can post a review. From a report: When you visit the Metacritic listing for a brand new game, you'll see, "Please spend some time playing the game," followed by the date and time that reviews open. This appears to be Metacritic's way of ensuring that users actually play a game before they review it and don't rely only on their biases, leaks or streamer playthroughs. "We recently implemented the 36 hour waiting period for all user reviews in our games section to ensure our gamers have time to play these games before writing their reviews. This new waiting period for user reviews has been rolled out across Metacritic's Games section and was based on data-driven research and with the input of critics and industry experts," a Metacritic spokesperson said in a statement provided to Engadget. The change was first noticed about two weeks ago, but it's getting more attention following the release of Ghost of Tsushima, the first big launch since the wait period was created.
XBox (Games)

Is Microsoft Planning To Phase Out Xbox Live Gold? (inverse.com) 46

Yesterday, a Microsoft rep confirmed that the option to purchase 12 months of Xbox Live Gold has been removed from the Microsoft Store. That's exactly a week ahead of the July 23 games presentation, where Microsoft could be announcing a plan to phase out the subscription service altogether with the launch of Xbox Series X. Inverse reports: "At this time Xbox has decided to remove the 12 month Xbox Live Gold SKU from the Microsoft online Store," a Microsoft spokesperson tells Inverse. "Customers can still sign up for a 1 month or 3 month Xbox Live Gold subscription online through the Microsoft Store." No attention was brought to this change officially in any public statements, but shortening the length that people can subscribe to Xbox Live Gold is very telling. "It also seems like the right time for Microsoft to talk about the future of Xbox," Venture Beat's Jeff Grubb argues in a post about the July showcase. "That service is starting to feel a bit outdated. Maybe it's time to phase it out."

While Microsoft's Aaron Greenberg has since gone onto say that the July 23 presentation will be solely focused on games, this Grubb's article suggests that Xbox Live Gold is being phased out. That can't be taken lightly now that the option for a 12-month subscription is gone. It is worth noting that the 12-month Xbox Live Gold subscription remains available at retailers like GameStop, so if you do want to buy a year of the service that option is still open. But third-party retailers probably have residual inventory. It now seems likely that Xbox Live Gold will be phased out, possibly to get an edge up on the PS5, which will presumably still make players pay for online via PlayStation Plus subscriptions. If Xbox Series X's final price is cheaper than that of the PS5, and the console offers free online play that saves gamers about $60 a year, then Microsoft's console becomes the better financial investment hands down. But this remains hypothetical.
What could Microsoft replace Xbox Live Gold with? The report goes on to say that the most obvious move for Microsoft "would be to integrate Xbox Live Gold into Game Pass Ultimate," which gives players access to Game Pass on Xbox One and PC in addition to an Xbox Live Gold subscription, so players can play any online games and they get unlimited access to any games that are available in the Game Pass library.

The service was also recently confirmed to be compatible with the upcoming game streaming service Project xCloud.
The Military

Twitch Tells US Army To Stop Sharing Fake Prize Giveaways That Sent Users To Recruitment Page (theverge.com) 35

Twitch has intervened to stop the US Army using fake prize giveaways on its esports channel to redirect viewers to army recruitment pages. From a report: The practice was brought to light by a report from The Nation on the use of esports as a recruitment tool by the American military. The US Army, Navy, and Air Force all field esports teams comprised of active and reserve personnel who stream on Twitch and chat with young viewers about life, video games, and the opportunities afforded by military service. "Esports is just an avenue to start a conversation," Major-General Frank Muth, head of the army's recruiting command, told ThinkTech Hawaii recently. "We go out there and we have a shared passion for esports ... and it naturally devolves into a conversation, 'What do you do?', 'I'm in the army.'"

This outreach included automated links dropped into the army's stream chat that told viewers they could win an Xbox Elite Series 2 controller in a "giveaway." But when anyone clicked the link, says The Nation, they were directed to "a recruiting form with no additional mention of a contest, odds, total number of winners, or when a drawing will occur." Viewers, streamers, and game developers reacted with anger to the news, saying that any other channel would face repercussions for such behavior. Twitch itself has now apparently forced the army to stop these giveaways, according to a report from Kotaku.

Businesses

Microsoft Discontinues Xbox One X and Xbox One S Digital Edition Ahead of Series X Launch (theverge.com) 23

Microsoft is officially halting production of its Xbox One X and Xbox One S All-Digital Edition consoles. From a report: "As we ramp into the future with Xbox Series X, we're taking the natural step of stopping production on Xbox One X and Xbox One S All-Digital Edition," says a Microsoft spokesperson in a statement to The Verge. "Xbox One S will continue to be manufactured and sold globally." Reports of Xbox One X and Xbox One S shortages have surfaced in recent weeks, and there has been an increased demand in Microsoft and Sony's current-gen consoles during the pandemic. While production is ending on the Xbox One X and the Xbox One S digital edition, it's likely that stock for some retailers will still be available in the coming months. "Gamers can check with their local retailers for more details on Xbox One hardware availability," says a Microsoft spokesperson.
Games

Ubisoft Is Giving Everyone 'Watch Dogs 2' After a Giveaway Glitch (uproxx.com) 24

Ubisoft announced on Monday that it will give away Watch Dogs 2 for free after a giveaway glitch made it harder for fans to get copies than they initially intended. Uproxx reports: Sunday's Ubisoft Forward event was a chance for the video game company to show off what's in the pipeline this fall, highlighted by a first (official) look at Far Cry 6. The event also gave us a look at Watch Dogs Legion and its combat system, featuring gameplay where any NPC is playable. To celebrate the new release, Ubisoft had teased free copies of Watch Dogs 2 if fans tuned into the event and logged into their Ubisoft accounts to claim the game. But according to a number of fans online, they struggled to get logged in and had password troubles.

On Monday, Ubisoft's support account updated fans to say the game will be available for fans -- whether they tuned in or not -- until July 15. They included a link to register and log in to snag the code, and hopefully not encounter any problems along the way. It's a nice gesture from a company hoping fans are ready for a lot more Watch Dogs this fall, and getting back into the ecosystem for free is as good a way as any to start.

Microsoft

Microsoft Flight Simulator Landing on Windows 10 Next Month (betanews.com) 63

Fans of Microsoft's famous Flight Sim won't have long to wait until the latest incarnation arrives. From a report: This promises to be the most detailed and authentic version to date, with incredibly accurate landscapes that are ever-changing, coupled with highly detailed aircraft, covering everything from light planes to commercial jets. Microsoft Flight Simulator has been around since 1982 -- feeling old yet? -- and the new version will be available in three editions -- Standard ($59.99), Deluxe ($89.99) and Premium Deluxe ($119.99). The Deluxe edition comes with five extra planes and five extra international airports. The Premium Deluxe adds a further five planes and airports on top of that. Microsoft Flight Simulator launches on August 18, and you can pre-order on Windows 10 or pre-install with Xbox Game Pass for PC (Beta) today.
Games

Amazon Delays Next Video Game Half a Year After Latest One Flops (bloomberg.com) 8

Following scathing reviews of a computer game it released in May, Amazon.com is delaying its next big-budget game by at least six months. From a report: The decision represents another setback for the technology giant's ambitions to break into the gaming industry. The next game, New World, was supposed to debut in late August but is now scheduled for spring 2021, Rich Lawrence, director of Amazon's game studio, wrote in a blog post Friday. The company wants extra time to implement changes suggested by players who have been testing the game, he wrote. Delays are fairly common in the video game industry, but this was an important opportunity for Amazon to redeem itself after a recent flop. Amazon is trying to make a name for itself as a maker of big-budget video games that can compete with those from the likes of Activision Blizzard and Electronic Arts. But Amazon's Crucible, a free-to-play PC game introduced in May, was panned by critics, prompting Amazon to take the highly unusual step of pulling the game from wide circulation.
XBox (Games)

Microsoft's Next Xbox Series X Game Showcase Coming July 23 (arstechnica.com) 21

Microsoft will be holding its next Xbox Games Showcase on July 23, the company announced today. Ars Technica reports: Unlike Microsoft's May promotional event, which focused on third-party launch titles for the upcoming console, the July 23 event is expected to discuss first-party exclusives from Microsoft's own Xbox Game Studios. That likely includes new footage of Halo Infinite, which saw a new teaser trailer a few weeks ago. That lineup of first-party studios now includes Psychonauts 2 developer Double Fine, which Microsoft acquired in June, and The Outer Worlds developer Obsidian Entertainment, which Microsoft acquired last November.
Microsoft

Microsoft Is Interested In Acquiring Warner Bros. Gaming Unit (thestreet.com) 27

According to a new report from The Information, Microsoft is interested in bidding on Warner Bros. Interactive Entertainment, which is currently a division of AT&T. From a report: Warner Bros. Interactive Entertainment, or WB Games, is known for publishing the "Batman: Arkham" series, "Middle-Earth: Shadow of Mordor," many "Lego" and "Harry Potter" games, "Mortal Kombat," and "The Witcher 3: Wild Hunt." The unit consists of game-development studios in the U.S., Canada and the U.K. AT&T acquired the gaming business as part of the 2018 buyout of Time Warner assets. This deal and the 2014 acquisition of DirecTV increased AT&T's debt and the company has been looking to ways to cut costs and unload assets.
PlayStation (Games)

PlayStation's Secret Weapon: A Nearly All-Automated Factory (nikkei.com) 56

According to Nikkei Asian Review, much of the PlayStation's success can be attributed to an unassuming factory in Japan that is almost entirely operated by robots. From the report: On the outskirts of Kisarazu, a large, white building towers over an otherwise suburban landscape. Once inside, visitors are greeted by the whirring of motors as dozens of robots seamlessly churn out PlayStation 4 consoles. Just a few humans were present to deal with a handful of tasks -- two to feed bare motherboards to the line, and two to package the finished consoles. But the actual assembly is done entirely by articulated robots, supplied by Mitsubishi Electric. The 31.4-meter line, completed in 2018, has the ability to churn out a new console every 30 seconds.

The Kisarazu plant is operated by Sony Global Manufacturing & Operations, or SGMO, the group's manufacturing arm. The unit has worked with video game unit Sony Interactive Entertainment to bring cutting-edge technologies to the facility. One of the plant's crowning achievements is the use of robots to attach wires, tape and other flexible parts to the consoles. Twenty-six out of 32 robots at the Kisarazu plant are dedicated to the task, deftly handling materials most robots would find too finicky. "There's probably no other site that can manipulate robots in this manner," said an engineer. Every process -- all the way to final packaging -- is automated. The blend of robotic and human labor is painstakingly optimized with a priority on return on investment.

Businesses

Next-gen Games May Cost $70. It's Overdue, But Also Worrisome. (washingtonpost.com) 170

For years, it was long believed that $60 is the only price that the U.S. games market could bear (and they're often more expensive in international markets). But industry leaders and journalists have questioned the stubborn stickiness of the sticker price in recent years. And the last three years saw an explosion of varying price tiers, anywhere from free (like "Fortnite") to monthly subscription services, like Apple Arcade and Xbox Game Pass. And much of the industry's total game sales are digital downloads anyway. From a report: "The shift to $69.99 should have taken place in 2013, [in my opinion]," tweeted analyst Mat Piscatella of market research firm The NPD Group. "But folks thought mobile was a threat to the console business. ... Instead we got collector's, silver and gold editions [which offer additional content or perks] that elevate above $59.99 anyway." Big publishers like Activision, Ubisoft and EA all regularly release marked up "special editions" of games. These prices often only come with marginal bonuses (a skin or emote), but it's essentially charging people extra on nothing but a promise that more content is coming. EA's disastrous launch of "Anthem" in 2018 was a high-profile example of a game that charged a premium for promised content and barely delivered. Games haven't always been $60 though. Pricing in the 1990s usually depended on your local stores. Super Nintendo and Sega Genesis games were anywhere from $40 to $100 a cartridge. It wasn't until 2005 that a retail price was unofficially standardized.
Politics

Political Protests Are Now Happening in Videogames (forbes.com) 184

Business Insider reports that some players are adapting their avatars in the game world of Animal Crossing: New Horizons to show their support for the Black Lives Matter movement in the real world: In "Animal Crossing: New Horizons," players are creating customized signs and clothing for their game characters that say "BLM" and depict symbols of "No justice, no peace...." Anyone with access to a Nintendo Online account can host an online protest in the game; one such virtual protest was held on June 7.

As there's a limit of only eight players allowed to be on another player's island at a time, interested players were directed to a site which put folks in line to gain access. When the player's turn came, they were given a special code needed to enter the island. The protest host made customized signs, pillows, and memorial photos, and carved out a special path and area on their island to hold the sit-in protest. Players were encouraged to bring in-game currency (also known as bells) to the island, which would be converted into a charity donation by the host in the name of the player who contributed. This protest raised money for six different charities. including the NAACP, the National Bail Fund Network, and the Southern Poverty Law Center.

Meanwhile, Forbes reports: Roblox, a popular game among children and early teens that announced 100 million active players last year, has become a small-scale battleground in the upcoming U.S. presidential elections. The BBC is reporting that hackers are taking over accounts to spread pro-Trump propaganda, dressing them up in red hats like Trump supporters and putting pro-Trump messages in profiles...

There are ton of posts on social media from players who say that their accounts have been hacked, and Gamespot notes that since Roblox accounts are indexed by Google, it's easy to see a ton of accounts featuring the same message in the "about field": Ask your parents to vote for Trump this year!#Maga2020. A search on Google yields about 1,800 results... They also appear to be spamming friend requests and friend lists to send out pro-trump messages far beyond the single hacked account.

Role Playing (Games)

How Crowdfunding Transformed Tabletop Board Games (npr.org) 24

The board game Frosthaven has become Kickstarter's "most-funded board game on the site ever, with nearly $13 million pledged toward funding the game's development," reports NPR. "Only two projects have ever crowdsourced more funding on the site."

NPR sees a larger trend: Frosthaven's success seemed to exemplify a shift that has been happening in the tabletop gaming community for years: toward games that are not only focused on strategy and adventure, but also a new type of funding model where fans have more say than ever in which games move from the idea stage to their living rooms. And hobbyist tabletop games are a different breed of entertainment altogether. For many of these smaller games, funding from fans has proved essential... These makers have become part of one of the country's most popular quarantine hobbies, but they've done so through a mini-economy that relies on crowdfunding sites like Kickstarter...

Creators use Kickstarter like a social media site, an advertisement and a fundraising tool all in one, and they use it more successfully than nearly any other game creators on the site. In 2019, fans pledged more than $176 million toward tabletop games — up 6.8% over the previous year, according to Kickstarter data gathered by the entertainment site Polygon. In all, more than 1 million people pledged to games on the site last year... "For the board game community, there's a culture of looking on Kickstarter ... and being more willing to fund things," said Isaac Childres, the CEO of Cephalofair Games and creator of Forge War, Gloomhaven and Frosthaven. "It's like a larger avenue for board game creators to use that automatically picks up a following."

This is what makes Kickstarter so attractive to individual makers and less attractive to other gaming industries — like video game makers. It takes a lot of startup value to create your own video game, for instance, but for board games, you only need a good enough idea and a well-placed Kickstarter page to gauge public interest... [T]here are drawbacks to the funding technique, too. Creators are responsible for everything if their goals are reached. They have to print the games and send them to their customers on their own — a process that can be grueling, time-consuming and even detrimental. One board game creator miscalculated the amount of money it would cost to ship games and lost his house due to the unexpected financial burden.

But, for many creators, the positives outweigh the negatives. Childres said it's hard to imagine where he might be without crowdfunding. Offering his game Forge War as an example, he said had he "somehow found the money to publish it on my own and get it into stores, I don't think anyone would have paid attention to it."

Now, he's one of the most successful hobbyist tabletop board game creators in the country.

Businesses

Ubisoft CEO Lays Out a Plan To Change the Company's Toxic Culture (engadget.com) 79

A week after launching investigations into many claims of harassment and misconduct, Ubisoft's CEO gave an update on what the company is doing to change things. From a report: In a letter posted on its website and emailed to employees, Yves Guillemot said "the types of inappropriate behavior we have recently learned about cannot and will not be tolerated." That's sharply in contrast to reports from employees and statements posted internally, citing complaints made to HR in the past that they said have been ignored. Even today, Chelsea O'Hara, touted as a success story of the company's mentorship program, wrote extensively about the reality of her experience at Ubisoft where she felt marginalized and exploited. Beyond the ongoing investigations, Ubisoft says it has set up an online confidential alert platform where people can report harrasment or other inappropriate behavior, that's run by a third party. Guillemot also said they will shake up the Editorial Group that oversees creative decisions, which Kotaku notes has a roster made up exclusively of white males.
The Almighty Buck

Next-Gen Console Games Will Be $10 More Expensive (thegamer.com) 89

If NBA 2K21 is any indication, the price of $59.99 new console games is about to be over: "NBA 2K21 will cost $69.99 on PS5 and Xbox Series X, an increase of $10 compared to the recommended price for the current generation's AAA titles," reports TheGamer. From the report: NBA 2K21, which will be released across both generations, will cost $69.99 on PS5 and Series X. That's $10 more than the game will cost on PS4 and Xbox One. $59.99 is and has been the standard for AAA titles throughout the course of the current generation of consoles, and the generation before that for that matter. Although a recommended price of $69.99 might not apply to all of the next-gen's top titles, NBA 2K21's pricing certainly implies that will be the case. Comments from others in the industry have also hinted that the price will be upped across the board.

Former PlayStation exec Shawn Layden suggested during a recent interview that the price of next-gen games would have to be increased. Either that or the length of AAA titles would have to be shorter. For games like NBA 2K21, that isn't really an option. Chances are developers won't want to sacrifice storytelling just so they can charge less for a game, so be prepared to pay a little extra for quality games in the years to come.

Television

'Fallout' TV Series From 'Westworld' Creators In the Works At Amazon (hollywoodreporter.com) 27

According to Hollywood Reporter, "Amazon Studios has licensed the rights to the best-selling video game franchise Fallout, with married writers and showrunners Joy and Nolan attached to oversee the potential TV series." From the report: The project is currently in development but has a series commitment penalty attached. That means that if Amazon execs like the script, Fallout would bypass the traditional pilot stage and go directly to series (or if it is passed over, all involved would be paid out as if it had). A writer is not currently attached.

Making its debut in 1997, Fallout is set in the future envisioned by Americans in the late 1940s when the country explodes upon itself through a nuclear war in 2077. The series takes place in a harsh wasteland set against the previous generation's utopian idea of a better world through nuclear energy. Joy and Nolan will exec produce the series via their Kilter Films banner in association with game publishers Bethesda Game Studios and Bethesda Softworks. Kilter's Athena Wickham, Bethesda Game Studios' Todd Howard and Bethesda Softworks' James Altman will also exec produce.

Digital

Microsoft Will Ban Forza Players Who Add the Confederate Flag To Their Digital Cars (theverge.com) 152

Microsoft has just announced it will ban players who use the controversial confederate flag in Forza Horizon and Forza Motorsport, which both allow users to personalize their cars with custom designs. The Verge reports: In a statement posted on Twitter last Friday, Microsoft updated its enforcement guidelines to have a zero-tolerance policy for any player using the confederate flag or other symbols that represent "notorious iconography," including Nazi imagery and the rising sun, which can be a symbol of Japanese imperialism. Microsoft will not automatically ban players that create designs with these controversial images; instead, the original designer will need to be reported by submitting a ticket.
Businesses

Kongregate No Longer Accepting New Games, Shutting Down Forums and Chat (techraptor.net) 17

Kongregate, a video game publisher and web gaming portal featuring over 128,000 titles, announced that many features on the site are going away. The site is no longer allowing uploads of new flash games, and will be shutting down forums and chat services. From a report: Previously, anyone who created a game was able to upload their title for anyone to play, which is why the website has "over 128,000 titles." Another key feature hitting the chopping block is badges. Badges were achievements of varying difficulty, which were periodically added into popular games. Players were granted points upon earning a badge. Kongregate is also famous for its chat features. While playing a game, users can talk with each other in a "chat room." On July 22, most chat rooms are closing down in addition to "non-gaming" forums.

It is worth noting that the company is still supporting Kartridge, a gaming platform where you can purchase titles -- it operates like Steam and GOG. Kartridge has essentially the same features as Kongregate, such as chat rooms and badges; only, this is a curated platform that has downloadable games instead of Adobe Flash. Kongregate also continues to "focus on developing games," according to the post. Most of these titles are on mobile, however, some can be found on Kartridge and Steam, like Realm Grinder.

Games

After Lackluster Launch, Amazon Pulls 'Crucible' Back Into Closed Beta Weeks After Game's Release (geekwire.com) 27

Little more than a month after a much-hyped entry into big-budget video games, Amazon is pulling back "Crucible," its new free-to-play PC shooter, and moving the title to closed beta. From a report: "Crucible" is developed by Amazon-owned Relentless Studios, and in a blog post on Tuesday, franchise lead Colin Johanson cited the need to "focus on providing the best possible experience for our players as we continue to make the game better." The game has failed to generate much positive traction. The Verge said "lackluster characters, combat, and art style made it largely forgettable" and that "Crucible" also suffered from "a bit of an identity crisis by trying to be a bit of everything at once." According to Business Insider, "Crucible" had around 25,000 concurrent players at peak, the day after its launch. Two days after launch, it had already disappeared from Steam's top 100 -- a list of most-played games on Steam that bottoms out around 5,000 concurrent players. Players who have downloaded the game will still be able to play it through Steam. "One of the biggest changes you'll see is that we're going to schedule dedicated time each week when we as devs will be playing with the community and soliciting feedback," Johanson wrote. "When we exit beta, it will be based on your feedback and the metrics that we see in-game."

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