Android

'Call of Duty: Mobile' Smashes Records With 100 Million Downloads in First Week (reuters.com) 43

The mobile version of video game franchise "Call of Duty" racked up 100 million downloads in its first week, industry site Sensor Tower said on Tuesday, dwarfing the debuts of previous smashes including "Fortnite" and "PlayerUnknown's Battlegrounds" (PUBG). From a report: PUBG, Fortnite and Electronic Arts' "Apex Legends" scored 26.3 million, 22.5 million and 25 million respectively in their first week of release. "This is by far the largest mobile game launch in history in terms of the player base that's been built in the first week," said Randy Nelson, head of mobile insights at Sensor Tower. "Call of Duty: Mobile" was launched by its publisher Activision Blizzard Inc on Oct. 1 and Sensor Tower said the numbers reflected worldwide unique downloads across Apple's App Store and Google Play in the period since.
PlayStation (Games)

Sony Confirms PlayStation 5 Name, Holiday 2020 Release Date (theverge.com) 66

Sony has confirmed that its next-generation console will be called the PlayStation 5, and it'll be out next year, launching in time for "Holiday 2020." From a report: The company also announced several changes that it'll be making to the controller on the PS5. Chief among them is replacing the current rumble technology that Sony has been using since the original PlayStation for new haptic feedback technology that it promises will offer a "broader range of feedback." The other big change that Sony is talking about today is a technology it's calling "adaptive triggers," which will go in the primary R2/L2 triggers on the PS5's controller. According to Sony, developers will be able to "program the resistance of the triggers," giving the example that you'll be able to "feel" the increased tension as you draw back a bow or force you to push down with extra pressure if you're driving through rough terrain. It sounds pretty similar to a Microsoft patent from earlier this year, which detailed a similar trigger system for a future Xbox controller.
Classic Games (Games)

Videogame Records Site Refuses To Reinstate 'King of Kong' Billy Mitchell's High Scores (twingalaxies.com) 80

An anonymous reader writes: Billy Mitchell is the intense videogamer made famous in the 2007 documentary The King of Kong. Last month he threatened to sue both the Guinness Book of World Records and the videogame record-keepers at Twin Galaxies for defamation after they revoked an entire lifetime's worth of videogame high scores. An online discussion had argued that videotapes of three of Mitchell's performances suggested they'd been achieved using a MAME emulator -- but the organization revoked all of Mitchell's high scores (including his uncontested perfect game of Pac-Man in 1999).

Last week Twin Galaxies finally posted their response to Mitchell's lawsuit. "It is not necessary to hire lawyers and threaten Twin Galaxies out of the blue to get it to review and consider relevant new evidence -- all anyone has to do is simply reach out and directly request an opportunity to present the information...

"There will be no retraction or reinstatement. It should be noted that Twin Galaxies is under no obligation to maintain Mr. Mitchell's scores in its database. He has no divine right to be part of the Twin Galaxies community either. Twin Galaxies has unlimited authority to maintain the integrity of its score database." They also write that any lawsuit will be considered a strategic lawsuit against public participation and countered accordingly, followed by a second suit over malicious prosecution. "Please advise Mr. Mitchell to tread lightly, and choose wisely."

Last week a massive new 16,000-word profile of Mitchell pointed out that after his records were revoked, Mitchell had actually webcast himself playing Donkey Kong on Twitch, "obtaining scores equal to those that had been disputed, broadcast live from public venues.... Mitchell had proven he could earn those scores now. But he hadn't outlined a clear defense to prove he'd achieved them at the time of the original submissions."

Wireless Networking

Did a Poker Pro Use RFID Tags To Cheat? (cnbc.com) 158

CNBC reports that a popular Twitch poker star has been accused of cheating: Stones Gambling Hall in Sacramento, California says it will not livestream poker games pending an investigation into cheating allegations made against one of the game's players, Mike Postle... The original accusations were made by Veronica Brill, another poker player who has played with Postle on "Stones Live." Since then, others have come forward with similar complaints. Brill has no specific accusation of what Postle is doing and even admits that she can't be sure he is cheating. So why does she think he is cheating? His results are too good, according to Brill. She said (and several professional pokers players who talked to CNBC, agreed) no one could do as well as he has, for as long as he has, on these livestreamed games...

It's not just that Postle is winning, it's how he's winning, that is drawing suspicion. Poker commentator Joey Ingram, poker pro Matt Berkey, and others have spent hours reviewing hands Postle played and found several times where Postle made a fold or a call that wouldn't seem "right" but happened to work out in his favor. Berkey said Postle made plays no pro would ever make, and he did them often, and they worked. Poker is a game of incomplete information. Berkey said Postle played "as if he had perfect information."

Stones Gambling Hall said it has hired an independent investigator to look into the accusations. In a statement Stones Gambling Hall said: "We temporarily halted all broadcasts from Stones. We have also, as a result, halted the use of RFID playing cards." The RFID cards contain chips, that combined with readers in the poker table, transmit information about each player's hole cards, so that viewers can see the cards on the broadcast (which is on a 30-minute delay to protect game integrity). At this point, there is no specific allegation, no "smoking gun" as Berkey said. But many pros are pointing to those RFID cards and the hole card information, saying it's just not possible for Postle to play the way he does and win the way he does.

Medicine

Montreal Law Firm Looks To Launch Class-Action Lawsuit Against Fortnite Developer (www.cbc.ca) 90

Dave Knott writes: A Montreal legal firm has requested authorization to launch a class-action lawsuit against Epic Games, makers of the widely-popular video game Fortnite. The legal notice, filed on behalf of two minors, likens the effect of the game to cocaine, saying it releases the chemical dopamine to the brain of vulnerable young people who can become dependent on playing. Much of the suit is based on a 2015 Quebec Superior Court ruling that determined tobacco companies didn't warn their customers about the dangers of smoking. Jean-Philippe Caron, a lawyer at Calex, said the firm was contacted by several parents whose kids had become addicted to the game.

Last year, the World Health Organization classified addiction to video games as a disease. It defined the disorder as "a pattern of gaming behavior characterized by impaired control over gaming, increased priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences." According to Caron, Fortnite was designed by psychologists to make it more addictive. "They knew that their game was very attractive, yet they did not divulge the risks to the population. It's a little like tobacco."

PlayStation (Games)

Sony Cuts PS Now Subscription Price For PS4 Worldwide (gamespot.com) 9

In anticipation for Google's upcoming Stadia cloud gaming service and Microsoft's Project xCloud, which enters open beta this month, Sony is lowering the price of PlayStation Now for PS4 and PC. "Monthly subscriptions are now available for $10, which is a considerable reduction from the previous $20 price point," reports GameSpot. "Quarterly subscriptions, meanwhile, will now cost $25, having previously been $45 in the U.S. and unavailable elsewhere. Finally, a year's PS Now membership is now $60, down from $100." From the report: The new price points are active right now; existing customers will see the new cost reflected in their upcoming bill. The price cut applies worldwide on the platform's catch-all subscription -- not on individual game rentals. Sony also revealed a number of new titles being added to the PS Now library. God of War (2018), Infamous: Second Son, Grand Theft Auto V, and Uncharted 4: A Thief's End are all now available as part of the service's subscription offering--but they will be removed on January 2, 2020, Sony said.
Facebook

Facebook To Create Virtual Reality Social Media World Called Horizon (bbc.com) 58

dryriver shares a report from the BBC: Facebook is creating an immersive environment called Horizon to tempt people into spending more time in virtual reality. The VR app will be a mix of social places where users can mingle and chat, and other areas where they can play games against each other. People will inhabit and explore the virtual spaces via a cartoon avatar. The app will be made available and tested in early 2020, by a small group of Facebook users. Details about Horizon and early footage of the virtual space were shown off at Facebook's Oculus Connect 6 developer conference this week. Facebook said anyone using Horizon would be able to call on human "guides" to help them navigate and become more familiar with the virtual environment. The guides will not be "moderators" who will police behavior, said Facebook. It added that it would include tools that let people manage how they interact with other users. It will also have options that let people shape and build their own part of the environment. They will also be able to design their own avatars. The entire space has been given a cartoon-like feel as it is intended to be used on Facebook's Oculus Quest headset, which does not have the high resolution graphics of PC-linked headsets.

Sam Machkovech, a reporter for Ars Technica, who has tried Horizon, said Facebook had put "a ton of work" into the version he saw, to make it as welcoming as possible. But he noted that Horizon was "yet another" combination of apps, chat and avatars which Facebook had produced in just a few years. He suggested that it was still searching for a good combination that proved properly tempting to users. "We're still waiting for Facebook to inspire confidence that it will launch a social-VR app and stick with it for more than two years," he wrote. Anyone interested in joining Horizon can sign up to be an early tester.
You can watch the strange YouTube pre-rendered CGI ad for Facebook Horizon here.
Microsoft

Microsoft Brings Google Assistant Support To the Xbox One (theverge.com) 2

Microsoft is enabling Google's Assistant to work with its Xbox One console. From a report: Much like the existing Alexa integration, Microsoft is allowing Google Assistant to launch games and apps, turn the console on and off, pause videos, and much more. You'll need to use the Google Assistant app for iOS or Android or a device like Google's Home with Assistant on it to control an Xbox One. Google Assistant won't run on the Xbox One itself; instead, it will receive commands from other devices running Assistant.
Microsoft

Xbox One Game Streaming Service Project xCloud Goes Public in October (polygon.com) 20

Microsoft's Xbox One game streaming service, Project xCloud, will get a public preview test in October, letting select testers play games like Gears 5 and Halo 5: Guardians on phones and tablets. From a report: The public preview of Project xCloud will initially be limited to players in the United States, United Kingdom, and Korea. Halo 5: Guardians, Gears 5, Killer Instinct, and Sea of Thieves will be playable as part of the preview, and Microsoft says it will add more titles over time. Testers won't need to own the Xbox One games available during the Project xCloud preview in order to play them. Players interested in taking part in the Project xCloud public preview can register for the closed beta based on their country. Microsoft says it will roll out invitations in a phased approach, starting with a "small number of participants," and opening it up to more players over time. Project xCloud's public preview test will initially be limited to Android devices running Android 6.0 or higher with Bluetooth 4.0. Participants will also need a Microsoft account and a Bluetooth-enabled Xbox One wireless controller. Project xCloud will be compatible with WiFi and cellular networks, and Microsoft says it's working with a number of cellular providers worldwide: SK Telecom in Korea, T-Mobile in the U.S., and Vodafone in the U.K.
Media

Brain Research On Boys' Preference For Video Games and Girls' For Social Media (wsj.com) 161

An anonymous reader quotes a report from The Wall Street Journal: Many parents of both boys and girls have witnessed striking differences in the way their kids use technology, with their sons generally gravitating to video games and their daughters often spending more of their screen time scrolling through social media. Emerging research indicates that brain differences between males and females help account for the split. According to a 2017 survey conducted by Pew Research Center, 41% of teenage boys said they spend too much time playing video games while only 11% of girls said they do. Marc Potenza, a psychiatry professor at Yale University, teamed up with researchers at universities in China to find out why. Using functional MRIs, which measure brain activity by detecting changes in blood flow, the team studied neural responses in young male and female gamers, particularly in the parts of the brain associated with reward processing and craving -- a motivating factor in addiction. When the men and women were shown photos of people playing video games, those parts of the men's brains showed higher levels of activation than those parts of the women's brains. Brain regions that have been implicated in drug-addiction studies also were shown to be more highly activated in the men after gaming. The researchers said the results suggest men could be more biologically prone than women to developing internet gaming disorder.

But girls and women aren't free from problems when it comes to digital media. Data from Pew shows that, in general, women use social platforms such as Facebook, Instagram and Pinterest far more than men. Many girls and women are drawn to those photo-sharing sites because they like to form bonds and find similarities, says Rosanna Guadagno, a social psychologist at Stanford University. Even if women only use those sites more than men because that is where their friends are, many experts and parents say they have found that girls appear to have a greater fear of missing out, which compels them to keep up with what their friends are posting. Some recent studies show that girls feel the ill effects of too much social media use, such as depression and anxiety, more than boys do.

Programming

Researchers Find Mystery Hidden In Early 80's Atari Game (bbc.com) 169

wired_parrot shares a report from the BBC: Released in 1982, Entombed was far from a best-seller and today it's largely forgotten. But recently, a computer scientist and a digital archaeologist decided to pull apart the game's source code to investigate how it was made. An early maze-navigating game, Entombed intrigued the researchers for how early programmers solved the problem of drawing a solvable maze that is drawn procedurally. But they got more than they bargained for: they found a mystery bit of code they couldn't explain (Link to full paper). The fundamental logic that determines how the maze is drawn is locked in a table of possible values written in the games code. However, it seems the logic behind the table has been lost forever.
Microsoft

Sony's PS5 and Microsoft's Xbox Join the Fight Against Climate Change (cnet.com) 66

Both Sony and Microsoft on Monday committed to making their future video game consoles better for the planet. The two console makers laid out their plans alongside the UN Climate Summit as part of the Playing for the Planet Alliance. From a report: Microsoft will start a pilot program to create 825,000 carbon neutral Xbox consoles, the company said in a press release Sunday. It said these will be the first video game consoles to achieve that goal. Sony will focus on the upcoming PlayStation 5's energy consumption. The Japanese company will improve the next console's low-power suspend mode to make it more efficient than the PlayStation 4. Sony said if 1 million users make use of the PS5's energy-saving feature, it'll save the equivalent of the average electricity use of 1,000 US homes. Sony will also reassess its carbon footprint in its gaming service and data centers. The Playing for the Planet Alliance is a joint effort among the console manufacturers, publishers, developers and Twitch through various eco-friendly initiatives, spreading awareness, and reducing carbon emissions and power consumption.
The Courts

Ubisoft To Send Cease & Desist Requests To DDoS Services Attacking 'Rainbox Six Siege' Players (zdnet.com) 32

An anonymous reader writes: Ubisoft plans to send cease & desist legal letters to operators of DDoS-for-hire services, also known as DDoS booters or DDoS stressors. The company said it plans on making this step as part of a global action plan to curb DDoS attacks aimed at Rainbox Six Siege multiplayer servers.

The French video game company has been under a wave of DDoS attacks ever since last week when it launched the Operation Ember Rise update for the Rainbow Six Siege game. Along with the update, Ubisoft also performed a reset of multiplayer rankings. Following the reset, multiple players are suspected to have started launching DDoS attacks at the company's servers.

The cheating players have been using the DDoS attacks to trigger server lag and slow down matches. The goal was to annoy opponents, who in many cases would end up disconnecting and receiving a penalty for leaving the match, allowing the player who launched the DDoS attack to gain rank points undeserved. The DDoS attacks have been widespread as several players got wind of the trick and started renting DDoS firepower from online DDoS for-hire sites.

Operating Systems

Latest Lakka Release On Raspberry Pi 4 Showcases Great Retro Gaming (hothardware.com) 11

MojoKid writes: Lakka with RetroArch is one of the most comprehensive open-source retro-gaming console front ends available, with support for a wide array of single-board computers and multiple operating systems. Although the more powerful Raspberry Pi 4 was released months ago, the developers of Lakka had a number of bugs to contend with that prevented an official stable release, until yesterday. Lakka 2.3 (with RetroArch 1.7.8) is available now though, and it appears to leverage the additional horsepower of the Pi 4 quite well. It's even able to play some of the more demanding Sega Dreamcast and Saturn games -- among many other retro-consoles, like the Atari 2600, SuperNES, and many others. In addition to the Pi 4, this latest Lakka release also adds support for the ROCKPro64 and incorporates a wide range of bug fixes and feature enhancements.
The Courts

French Court Rules that Steam's Ban on Reselling Used Games is Contrary To European Law (polygon.com) 126

A French high court this week delivered a blow to Valve, ruling that European consumers are legally free to resell digital games bought on Steam, just as they're able to resell packaged, physical games. From a report: The ruling was delivered by the High Court of Paris (Tribunal de grande instance de Paris) two days ago, according to a report on French games site Numerama. In a statement released today, Valve pledged to appeal the decision. The court's ruling is a victory for French consumer group UFC-Que Choisir, which filed a suit against Steam four years ago, alleging anti-consumer rights activities. The court rejected Valve's defense that argued Steam is a subscription service. According to Numerama, the court found that Steam sells games in perpetuity, and not as part of a subscription package. The ban on reselling games is therefore counter to European Union laws on digital goods that are designed to block prohibitions on "the free movement of goods within the Union." According to EU law, all goods, including software, can be sold used without the permission of the maker or the original seller.
Games

New Eco-Friendly Game Packaging Could Save Tons of Plastic Each Year (arstechnica.com) 63

An anonymous reader quotes a report from Ars Technica: Sega and Sports Interactive have announced that Football Manager 2020 will be sold in new eco-friendly package that uses much less plastic, and they're pushing for the rest of the entertainment industry to follow suit. The new packaging replaces the now-standard plastic DVD case used for most game discs with a folded, reinforced cardboard sleeve made of 100% recycled fiber. The shrinkwrap surrounding that package has also been replaced with a low-density LDPE polyethylene that's highly recyclable. Even the ink on the cardboard has been changed out for a vegetable-and-water-based version (so it's technically vegan if you're desperate for a snack).

The new packaging does cost a bit more to produce -- about 20 (British) cents per unit (or 30 percent), according to an open letter from Sports Interactive Studio Director Miles Jacobson. But those costs are somewhat offset by reduced shipping and destruction costs for excess units, he added. And as Spanish footballer Hector Bellerin says in a video accompanying the letter, "if there's no Earth, there's no money to spend." All told, Jacobson says the new packaging will save 55 grams of plastic per unit, or 20 tonnes across a print run of over 350,000. That's an extremely tiny dent in the estimated 335 million tons of plastic that is produced annually worldwide. But Jacobson hopes it could add up to a sizable dent if the entire industry follows suit for the tens of millions of discs it produces each year.
"We're not the biggest game in the world," Jacobson said. "Imagine what happens if every other game, every film company, every music company switches to this packaging... So I'm throwing down the gauntlet here to ALL entertainment companies who use plastic for their Blu Ray, DVD and CD packaging."
Classic Games (Games)

'King of Kong' Billy Mitchell Argues He Was Framed for Donkey Kong Cheating, Threatens Legal Action (polygon.com) 80

"Billy Mitchell, the former Donkey Kong and Pac-Man high-score champion made famous in the 2007 film The King of Kong, has threatened legal action against the sanctioning bodies who threw out all of Mitchell's high scores in April 2018 after finding that two were illegitimate," reports Polygon. This week, lawyers for Mitchell sent a letter to Twin Galaxies and Guinness World Records demanding that both "retract their claims against Billy Mitchell" and restore the scores to their world record leaderboards, where Mitchell had been a fixture since the early 1980s... The letter to Twin Galaxies alleges that it defamed Mitchell, both in its findings and in later posts to their website.

In banning Mitchell, Twin Galaxies also vacated records that were not in question, and banned Mitchell from further participation in their leaderboards. One of Mitchell's records thrown out was a "perfect score" in Pac-Man (reaching the maximum number of points available in its 255 levels). Mitchell's attorneys say Twin Galaxies implied that score was tainted by cheating, too.

Guinness, say the lawyers, cited that disqualification in its 2019 Gamers Edition compilation of records in saying that Mitchell's "submitted scores were obtained while using [the emulator] MAME," which the attorneys take to mean as applying to all of Mitchell's scores, from 1982 to present day. They say that is factually incorrect and also impossible, as MAME was created in 1997...

The letter also alleges that Twin Galaxies "did not provide Billy Mitchell fair opportunity to provide evidence to prove his innocence," and that "specific evidence was accepted, while evidence of equal stature was rejected."

A 156-page package summarizing Mitchell's defense has been posted in Reddit's videogame speedrunning forum. It argues that the documentary's makers actually have filmed footage in which a videotaped high-score attempt at Funspot Arcade is clearly announced to be "not a score submission. This is for entertainment purposes only." And while the film-makers show that score being submitted, "this was only acting done for the movie...the scoreboard shown by the movie was forged.... Actually, in the King of Kong movie, the tape I hand Doris Self is a WWE Wrestling tape, not my 1,047,200 performance... The movie's portrayal that I submitted this performance is fictitious."

Mitchell's documents say that that score was submitted later -- without his permission -- by a referee for Twin Galaxies, arguing that the footage suffers from a compromised chain of custody. The documents even include emails written by the owner of the web site fuckbillymitchell.com "saying he has a 'master plan' to take Billy Mitchell down," along with statements from two separate witnesses who say that man had even at one point asked for help in how to fake footage of a videogame.

"I find the current accusation of Mitchell too close to exactly what Richard planned in 2009 to be overlooked."
Privacy

Alabama Tracking Students' Locations To Penalize Them For Leaving Games Early (nytimes.com) 114

The University of Alabama is taking an extraordinary, Orwellian step to reward students who attend games -- and stay until the fourth quarter -- by using location-tracking technology from students' phones to see who skips out and who stays. If students stay until the fourth quarter, they will be rewarded with improved access to tickets to the SEC championship game and to the College Football Playoff semifinals and championship game, which Alabama is trying to reach for the fifth consecutive season. The New York Times reports: Greg Byrne, Alabama's athletic director, said privacy concerns rarely came up when the program was being discussed with other departments and student groups. Students who download the Tide Loyalty Points app will be tracked only inside the stadium, he said, and they can close the app -- or delete it -- once they leave the stadium. "If anybody has a phone, unless you're in airplane mode or have it off, the cellular companies know where you are," he said.

The creator of the app, FanMaker, runs apps for 40 colleges, including Clemson, Louisiana State and Southern California, which typically reward fans with gifts like T-shirts. The app it created for Alabama is the only one that tracks the locations of its students. That Alabama would want it is an example of how even a powerhouse program like the Crimson Tide is not sheltered from college football's decline in attendance, which sank to a 22-year low last season. The Tide Loyalty Points program works like this: Students, who typically pay about $10 for home tickets, download the app and earn 100 points for attending a home game and an additional 250 for staying until the fourth quarter. Those points augment ones they garner mostly from progress they have made toward their degrees -- 100 points per credit hour. (A regular load would be 15 credits per semester, or 1,500 points.)
Adam Schwartz, a lawyer for the Electronic Frontier Foundation, a privacy watchdog, said it was "very alarming" that a public university -- an arm of the government -- was tracking its students' whereabouts.

"Why should packing the stadium in the fourth quarter be the last time the government wants to know where students are?" Schwartz said, adding that it was "inappropriate" to offer an incentive for students to give up their privacy. "A public university is a teacher, telling students what is proper in a democratic society."
Games

Discord is Axing its Nitro Games Catalog Since Almost Nobody Plays Them (neowin.net) 17

Almost a year ago, Discord launched its own games store and overhauled the Nitro subscription service to offer access to a library of games in addition to other chat and server related perks. From a report: The app's store has gone through several changes over the year, with games ultimately being sold directly through developers' Discord servers instead of the original dedicated portal. However, the library of games Nitro subscribers get access to is getting axed, and its because almost nobody actually played them, per Discord. "We learned a lot from all of you over the last year. Through your valuable feedback, it became clear that while we and some of you love these games, the truth is the vast majority of Nitro subscribers didn't play them," said the company in a blog post today.

"So, after careful consideration, we won't be hitting Continue when these contracts come up for renewal. The removal affects users who are registered for the $9.99 per month (or the $99.99 annual) Nitro subscription, who will no longer be able to play the almost 100-strong catalog of games -- seen on the left image -- from October 15, 2019. To those who may have been caught off guard by the announcement and want to cancel Nitro, Discord is also offering refunds on the subscription.

Businesses

Loot Boxes in Games Are Gambling and Should Be Banned For Kids, Say UK MPs (techcrunch.com) 65

UK MPs have called for the government to regulate the games industry's use of loot boxes under current gambling legislation -- urging a blanket ban on the sale of loot boxes to players who are children. From a report: Kids should instead be able to earn in-game credits to unlock look boxes, MPs have suggested in a recommendation that won't be music to the games industry's ears. Loot boxes refer to virtual items in games that can be bought with real-world money and do not reveal their contents in advance. The MPs argue the mechanic should be considered games of chance played for money's worth and regulated by the UK Gambling Act. The Department for Digital, Culture, Media and Sport's (DCMS) parliamentary committee makes the recommendations in a report published today following an enquiry into immersive and addictive technologies that saw it take evidence from a number of tech companies including Fortnite maker Epic Games; Facebook-owned Instagram; and Snapchap. The committee said it found representatives from the games industry to be "wilfully obtuse" in answering questions about typical patterns of play -- data the report emphasizes is necessary for proper understanding of how players are engaging with games -- as well as calling out some games and social media company representatives for demonstrating "a lack of honesty and transparency," leading it to question what the companies have to hide.

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