Facebook

Facebook Announces $399 Oculus Quest Standalone VR Headset (theverge.com) 68

Facebook's Oculus has announced its new $399 standalone virtual-reality headset that's scheduled to launch in the spring of 2019. Facebook CEO Mark Zuckerberg says that "with Oculus Quest, we will complete our first generation of Oculus products," adding that the Oculus Quest combines "the key attributes of the ideal VR system" -- a wireless design, virtual hand controllers, and full positional tracking. The Verge reports: The Oculus Quest is a consumer version of what was previously known as Project Santa Cruz. It uses motion controllers similar to Oculus Touch, and four wide-angle cameras provide positional tracking that lets people walk through virtual space. It's supposed to support "Rift-quality" experiences, with a starting catalog of over 50 titles, including well-known existing games like climbing simulator The Climb and adventure-puzzle game Moss.

Oculus Quest essentially combines the high-end, tethered Oculus Rift headset with the relatively cheap, standalone Oculus Go device that was released earlier this year. It uses the same optics as the Oculus Go, with a resolution of 1600 x 1440 per eye, but with the option to adjust lens spacing. Also like the Oculus Go, the Oculus Quest includes built-in speakers that pipe sound into users' ears, but supposedly with improved bass. But unlike the Oculus Go, you can walk around, apparently for large distances. Barra describes it as having "arena-scale" tracking that supports at least 4,000 square feet of space. Its controllers have the same button layout as the Rift's Touch controllers, but with the half-moon tracking ring reversed, so it loops above your hands instead of below them.

XBox (Games)

Xbox Announces Mouse and Keyboard Support (ign.com) 66

Xbox's Phil Spencer announced today that mouse and keyboard support is coming to Xbox One. Crytek's Warface will be the first game to test the feature when it becomes available in October via the Xbox Insider Program. IGN reports: The idea behind mouse and keyboard support will be as a tool for developers, so they can choose how they want the control style integrated, if they want it integrated at all. "If you're a dominant FPS player right now on controller and you're worried that all the sudden you're gonna get swamped because a bunch of mouse and keyboard players are gonna get flooded into your game, that's not what we're doing," said Spencer. "We're putting choice into the hands of the developers about the games that they want to bring." We can expect to hear more about mouse and keyboard support during the XO18 fan event in Mexico City on November 10.
Games

Myst, One of the Most Influential Games Ever, Turns 25 (fastcompany.com) 134

harrymcc writes: On September 24, 1993, Myst debuted as a CD-ROM game for the Mac. The mysterious, puzzle-laden adventure went on to become the best-selling game title of its era, inspiring a devoted following and multiple sequels. But for all the people who loved Myst, it was disrespected by many in the gaming industry, who found it less engaging than previous adventures and even blamed it for killing of the earlier genre of more action-packed adventuring. Over at Fast Company, Benj Edwards provides an appreciation of Myst but also talks to game designers about the game's still-complex legacy.
Games

Swiss Soccer Fans Protest Esports by Throwing Tennis Balls and Game Controllers On the Field (variety.com) 227

Soccer fans in Switzerland protested against increased investment in esports by throwing tennis balls and game consoles on the field during a Swiss Super League match. From a report: The fans reportedly threw tennis balls and game controllers onto the field, forcing the referee to stop the game between Young Boys and FC Basel for two minutes while everything was cleared away. The Young Boys protesters then held up a giant banner with a pause button symbol, while Basel fans also raised their own sign supporting the protest. One of the banners read "Scheiss esports," which roughly translates to "esports are s---." European soccer clubs are increasingly getting involved in esports leagues. While Young Boys doesn't have any skin in professional gaming yet, Basel has its own "FIFA" team.
The Internet

Over 1,100 New Arcade Games Added To the Internet Archive (archive.org) 46

Jason Scott, writing for Internet Archive blog: The Internet Arcade, our collection of working arcade machines that run in the browser, has gotten a new upgrade in its 4th year. Advancements by both the MAME emulator team and the Emscripten conversion process allowed our team to go through many more potential arcade machines and add them to the site. The majority of these newly-available games date to the 1990s and early 2000s, as arcade machines both became significantly more complicated and graphically rich, while also suffering from the ever-present and home-based video game consoles that would come to dominate gaming to the present day. Even fervent gamers might have missed some of these arcade machines when they were in the physical world, due to lower distribution numbers and shorter times on the floor.
PlayStation (Games)

PlayStation Now Is Making Its Games Downloadable (kotaku.com) 32

PlayStation revealed in a blog post that PS Now subscribers will be able to download most PS4 and PS2 games currently in the PS Now Library and play them locally, offline. "Almost all PS4 games in the service, including Bloodborne, God of War 3 Remastered, NBA 2K16, and Until Dawn, will be available for download, in addition to the PS Now lineup of classic PS2 games remastered for PS4," the announcement reads. "This feature will be gradually rolled out to PS Now subscribers over the next couple of days, so if you don't see the feature on your PS Now today, make sure to check back again soon." Kotaku reports: While being connected to the internet isn't required to play PS Now games once they've been downloaded, the support page says your system will have to go online "every few days" in order to validate the PS Now subscription. In the past, PS Now had been exclusively for streaming games to your PS4. When it was announced in 2014, it was building off of Sony's 2012 acquisition of the Gaikai video game streaming service. While it offered a way for people to play older games on the newer console (since, unlike Xbox One, the PS4 isn't backwards compatible), it was hardly ideal due to problems with latency and its reliance on a consistently strong internet connection. Honestly, the only surprise here is that Sony didn't make this move sooner.
Businesses

Telltale Games Hit With Major Layoffs As Part of a 'Majority Studio Closure' (theverge.com) 95

Telltale Games, the video game developer behind The Walking Dead, The Wolf Among Us, and Batman: The Enemy Within, laid off a large number of its staff today. According to The Verge, "the company will retain a small team of 25." From the report: "Today Telltale Games made the difficult decision to begin a majority studio closure following a year marked by insurmountable challenges," the company said in a statement. "A majority of the company's employees were dismissed earlier this morning." The remaining employees will stay on "to fulfill the company's obligations to its board and partners," according to Telltale. Staff were informed of the layoffs today and were given roughly 30 minutes to leave the building, according to one source.

Telltale had previously announced a second season of The Wolf Among Us and a game based off of Netflix's wildly popular show Stranger Things. The company has not yet commented on the status of those projects, though the outcome seems dire. On Twitter, one former lead writer wrote, "I'm so sad we won't be able to show you all Wolf." The layoffs come a few months after revelations that Telltale was a studio mired in toxic management that included employees being subjected to constant overwork. Once an industry darling that worked on iconic brands like Game of Thrones and Minecraft, Telltale quickly spiraled.

The Internet

China Blocks Twitch (engadget.com) 72

After becoming the third most popular free app on China's App Store, Twitch is now no longer accessible and the Twitch app has been removed from the country's App Store. Engadget reports: While Twitch was available in China previously, it never gained much traction since its service is much slower than it is elsewhere. But when the country's CCTV state broadcaster chose not to air the Asian Games, those wanting to watch the event's eSports competitions sought coverage from other outlets. Now, with Twitch seemingly blocked in the country, it follows in the footsteps of other banned sites, including Facebook, YouTube and Twitter. Abacus first reported the news.
PlayStation (Games)

Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com) 130

Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports.
Games

Game Streaming's Latency Problems Will Be Over in a Few Years, CEO Says (arstechnica.com) 100

Speaking at the Goldman Sachs Communicopia conference last week, Take-Two CEO Strauss Zelnick says the rise of streaming gaming was an inevitability that was just waiting on the technology to power it at scale. While Zelnick acknowledged that the streaming game servers "have to be pretty close to where the consumer is" to address latency issues, he said there are a few large-scale companies "that have hyperscale data centers all around the world," and that infrastructure will be able to address that last remaining hurdle in a few years time. A report adds: Zelnick's comments come a few months after Ubisoft CEO Yves Guillemot suggested that streaming games will completely replace consoles after one more generation. Guillemot suggested that changeover would cause a revolution in the gaming market, which will explode in size and accessibility thanks to cheap, streaming-capable boxes delivering big-budget hits. Zelnick agreed that streaming will increase the size of the high-end, big-budget gaming market -- because "you don't need to buy a box in order to play our games" -- but stopped short of expecting a massive revolution. Even if streaming boxes end up much cheaper than current consoles and PCs for the same experience, there may not be that many additional potential players who don't currently have high-end gaming hardware. "I can't sit here and argue it will be a sea change in the business," Zelnick said of future streaming game services.
Nintendo

Nintendo Switch Online, a Paid Subscription Service Required For Console Owners To Access Internet-Enable Features Like Multiplayer Mode, To Launch This Evening (variety.com) 86

Nintendo announced Tuesday that its paid Nintendo Switch Online service will launch "later this evening," and that to prepare for the launch it will be taking the Switch eShop offline starting at 8 p.m. ET. From a report: It's expected to be unavailable for up to three hours, it said, putting the launch of Switch Online about 11 p.m. Tuesday night. Nintendo Switch Online comes with a seven-day free trial for all Nintendo Account holders. The official website for the service notes that it will cost $4 for a month, $8 for three months and $20 for a year. A family membership, which supports up to seven others in a family group, will run for $35 for a year. The Nintendo Switch Online service, which will be free to users to try for seven days, will be required for console owners to access any internet-enable features, including multiplayer and cloud saves. It will also grant them the ability to play 20 different Nintendo Entertainment System games at launch, although Nintendo hasn't revealed the entire lineup yet.
United Kingdom

Video Game Loot Boxes Under Scrutiny By 16 Gambling Regulators (cnet.com) 100

An anonymous reader writes: Gambling regulators from 16 agencies signed an agreement Monday in an effort to tackle the "blurring of lines between gaming and gambling." The international coalition, made up of European agencies and the Washington State Gambling Commission, said it's calling on the video game industry and tech platforms to help crack down on unlicensed third-party sites offering illegal gambling in video games. The coalition also said game providers have to make sure that features like loot boxes, which let players pay real money to purchase in-game items to artificially advance their power levels, aren't considered gambling under national laws. This kind of pushback could impact the decisions of video game makers. UK-based Gambling Commission said in a statement: "We are increasingly concerned with the risks being posed by the blurring of lines between gambling and other forms of digital entertainment such as video gaming. Concerns in this area have manifested themselves in controversies relating to skin betting, loot boxes, social casino gaming and the use of gambling themed content within video games available to children."
First Person Shooters (Games)

Addiction To Fortnite Cited In Over 200 Divorce Petitions (dailydot.com) 134

An anonymous reader writes: In just the last 35 weeks, one online divorce site received over 200 petitions citing addiction to Fortnite and other online games as one of the reasons someone wanted a divorce. "[T]he dawn of the digital revolution has introduced new addictions," said a spokesperson for the company, also citing online pornography and social media. "These numbers equate to roughly 5% of the 4,665 petitions we have handled since the beginning of the year and as one of the largest filers of divorce petitions in the UK, is a pretty good indicator."

On the other hand, the A.V. Club notes that the web site's creators "have a vested interest in making divorce seem sexy and cool in a way that only 'You walked in front of the screen and a 10-year-old in Wyoming shot me dead so now I'm taking the house' truly can."

Wine

Some Linux Gamers Using Wine/DXVK To Play Blizzard's Overwatch Banned (phoronix.com) 81

Longtime Slashdot reader DrYak writes: Phoronix is reporting that multiple users who all use Wine and DXVK compatibility layers have seen their Overwatch accounts banned by Blizzard. Previously, Blizzard has stated: "playing on Linux or even a Mac while on an emulated Windows environment is not bannable." But users report on Reddit getting banned simply after testing some rendering options. Tech support has answered that they are escalating the ticket and trying to take a closer look, hoping to avoid this from happening to other Linux users. According to Phoronix, the most common explanation for the bans "is a false-positive from Blizzard's anti-cheat technology having issue with DXVK."
Cloud

Nintendo Switch Cloud Save Data Disappears If You Cancel Subscription (arstechnica.com) 71

An anonymous reader quotes a report from Ars Technica: Nintendo Switch game save data stored in the cloud is only available "as long as you have an active Nintendo Switch Online membership." If you eventually cancel the $20/year subscription, Nintendo is "unable to guarantee that cloud save data will be retained after an extended period of time from when your membership is ended." That wrinkle in Nintendo's plan was not included in the details of yesterday's Nintendo Direct presentation, but it can be found digging through the FAQs and customer support pages on Nintendo's website this morning. On the plus side, Nintendo clarified that you will be able to transfer cloud-based saves between Switch systems just by signing in with your Nintendo account on as many consoles as you want. But Nintendo also said it will continue not allowing local backups of save data to an SD card or other outside storage. UPDATE: It's worth noting that cloud saves on PlayStation systems remain accessible for six months after you cancel a paid PlayStation Plus account, while cloud saves on Xbox Live are offered for free in perpetuity.
Censorship

Tencent Shuts Poker Platform Amid Widening Gaming Crackdown (reuters.com) 14

An anonymous reader shares a report: Tencent Holdings will shut a popular Texas Hold'Em poker video game, the Chinese tech giant said to its users on Monday, in a further step to comply with intensifying government scrutiny hitting the country's gaming industry. Tencent said it would formally begin to shutter "Everyday Texas Hold'Em" from Monday and would closer the game's server from Sept 25. Tencent would compensate users in accordance with regulations of Ministry of Culture. The Shenzhen-based company, which draws a huge amount of its profit from gaming, is facing mounting challenges this year from stringent regulation and government censorship. It has had to pull one blockbuster game and seen others censured.
Cloud

Nintendo's Promised Cloud Saves On Switch Won't Work For Every Game (arstechnica.com) 34

An anonymous reader writes: The first paid online service for Nintendo Switch, simply named Nintendo Switch Online, is set to arrive at some point later this month, and we're still waiting on a few key details. One detail about the service emerged on Friday via Nintendo's official site, and it's not a great one: there will be specific limits to the service's promised cloud-save support. Nintendo Switch Online's $20/year cost includes a promise to "save your data online for easy access" -- which, for the uninitiated, will be the only way to back up your Switch games' save data when it launches. Currently, should your Nintendo Switch be lost, stolen, or damaged, your progress in games like Zelda: Breath of the Wild and Elder Scrolls V: Skyrim is toast, as you can neither move save data from one console to another nor personally back it up to a hard drive. The following current and upcoming Switch games do not support Save Data Cloud backups: Splatoon 2, Pokemon Let's Go Pikachu, Pokemon Let's Go Eevee, Dark Souls Remastered, Dead Cells, FIFA 19, NBA 2K19, and NBA Playgrounds.
Software

Valve Explains How It Decides Who's a 'Straight Up Troll' Publishing Video Games On Steam (vice.com) 77

An anonymous reader quotes a report from Motherboard: Wednesday, Valve, the company that operates the huge online video game store Steam, shared more details about how it plans to control and moderate the ever-increasing number of games published on its platform. In the post published Wednesday, Valve shared more details about how it determines what it considers "outright trolling." "It is vague and we'll tell you why," Valve wrote. "You're a denizen of the internet so you know that trolls come in all forms. On Steam, some are simply trying to rile people up with something we call 'a game shaped object' (ie: a crudely made piece of software that technically and just barely passes our bar as a functioning video game but isn't what 99.9% of folks would say is "good.")

Valve goes on to explain that some trolls are trying to scam folks out of their Steam inventory items (digital items that can be traded for real money), while others are trying to generate a small amount of money through a variety of schemes that have to do with how developers use keys to unlock Steam games, while others are trying to "incite and sow discord." "Trolls are figuring out new ways to be loathsome as we write this," Valve said. "But the thing these folks have in common is that they aren't actually interested in good faith efforts to make and sell games to you or anyone. When a developer's motives aren't that, they're probably a troll." One interesting observation Valve shares in the blog post is that it rarely bans individual games from Steam, and more often bans developers and/or publishers entirely. [...] Valve said that its review process for determining that something may be a "troll game" is a "deep assessment" that involves investigating who the developer is, what they've done in the past, their behavior on Steam as a developer, as a customer, their banking information, developers they associate with, and more.

Businesses

'Eve Online' Studio Acquired By Korean MMO Maker (engadget.com) 60

MAXOMENOS writes: EVE Online developer CCP Games has been acquired by Pearl Abyss, the South Korean studio behind the action-oriented MMORPG Black Desert Online. According to VentureBeat, the deal was worth $425 million and will close in early October. It's a surprise announcement for CCP, which has long operated as an independent developer. Eve Online isn't the biggest MMORPG on the market, but it has maintained a steady and loyal userbase through continuous updates and a well-timed switch to a hybrid premium and free-to-play model. The 15-year-old game is unique, too, with its large-scale battles and notoriously complex economic and political systems.
PlayStation (Games)

Sony Ends Its Repair Service For the PlayStation 2 More Than 18 Years After the Console Went On Sale (bbc.co.uk) 69

Sony has decided to end its repair service for the PlayStation 2, more than 18 years after it first went on sale. The best-selling gaming console ever produced was first released in Japan in March of 2000. Sony stopped manufacturing the device in 2012, roughly six years after the PlayStation 4 was released. The BBC reports: Sony said it was no longer able to offer repairs because it was running out of replacement parts for the aging console. In a statement, the company thanked customers for their "continued patronage." Gamers seeking repairs will now have to try their luck with unofficial services. More than 150 million PlayStation 2 consoles have been sold.

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