AI

Apple's Large Language Model Shows Up in New iOS Code 22

An anonymous reader shares a report: Apple is widely expected to unveil major new artificial intelligence features with iOS 18 in June. Code found by 9to5Mac in the first beta of iOS 17.4 shows that Apple is continuing to work on a new version of Siri powered by large language model technology, with a little help from other sources. In fact, Apple appears to be using OpenAI's ChatGPT API for internal testing to help the development of its own AI models. According to this code, iOS 17.4 includes a new SiriSummarization private framework that makes calls to the OpenAI's ChatGPT API. This appears to be something Apple is using for internal testing of its new AI features. There are multiple examples of system prompts for the SiriSummarization framework in iOS 17.4 as well. This includes things like "please summarize," "please answer this questions," and "please summarize the given text."

Apple is unlikely to use OpenAI models to power any of its artificial intelligence features in iOS 18. Instead, what it's doing here is testing its own AI models against ChatGPT. For example, the SiriSummarization framework can do summarization using on-device models. Apple appears to be using its own AI models to power this framework, then internally comparing its results against the results of ChatGPT. In total, iOS 17.4 code suggests Apple is testing four different AI models. This includes Apple's internal model called "Ajax," which Bloomberg has previously reported. iOS 17.4 shows that there are two versions of AjaxGPT, including one that is processed on-device and one that is not.
EU

Apple Faces 'Strong Action' If App Store Changes Fall Short, EU's Breton Says (reuters.com) 65

Apple faces strong action if changes to its App Store do not meet incoming European Union regulations, the bloc's industry chief said on Friday. Reuters: In a move designed to comply with the EU's incoming Digital Markets Act (DMA), the company will soon allow software developers to distribute their apps to Apple devices via alternative stores. From early March, developers will be able to offer alternative app stores on iPhones and opt out of using Apple's in-app payment system, which charges commissions of up to 30%.

However, critics have said the changes do not go far enough, arguing Apple's fee structure remains unfair, and that the changes may be in violation of the DMA. Asked about Apple's plans, EU industry chief Thierry Breton exclusively told Reuters: "The DMA will open the gates of the internet to competition so that digital markets are fair and open. Change is already happening. As from 7 March we will assess companies' proposals, with the feedback of third parties." He added: "If the proposed solutions are not good enough, we will not hesitate to take strong action."

EU

Shameless Insult, Malicious Compliance, Junk Fees, Extortion Regime: Industry Reacts To Apple's Proposed Changes Over Digital Markets Act 255

In response to new EU regulations, Apple on Thursday outlined plans to allow iOS developers to distribute apps outside the App Store starting in March, though developers must still submit apps for Apple's review and pay commissions. Now critics say the changes don't go far enough and Apple retains too much control.

Epic Games CEO Tim Sweeney: They are forcing developers to choose between App Store exclusivity and the store terms, which will be illegal under DMA (Digital Markets Act), or accept a new also-illegal anticompetitive scheme rife with new Junk Fees on downloads and new Apple taxes on payments they don't process. 37signals's David Heinemeier Hansson, who is also the creator of Ruby on Rails: Let's start with the extortion regime that'll befell any large developer who might be tempted to try hosting their app in one of these new alternative app stores that the EU forced Apple to allow. And let's take Meta as a good example. Their Instagram app alone is used by over 300 million people in Europe. Let's just say for easy math there's 250 million of those in the EU. In order to distribute Instagram on, say, a new Microsoft iOS App Store, Meta would have to pay Apple $11,277,174 PER MONTH(!!!) as a "Core Technology Fee." That's $135 MILLION DOLLARS per year. Just for the privilege of putting Instagram into a competing store. No fee if they stay in Apple's App Store exclusively.

Holy shakedown, batman! That might be the most blatant extortion attempt ever committed to public policy by any technology company ever. And Meta has many successful apps! WhatsApp is even more popular in Europe than Instagram, so that's another $135M+/year. Then they gotta pay for the Facebook app too. There's the Messenger app. You add a hundred million here and a hundred million there, and suddenly you're talking about real money! Even for a big corporation like Meta, it would be an insane expense to offer all their apps in these new alternative app stores.

Which, of course, is the entire point. Apple doesn't want Meta, or anyone, to actually use these alternative app stores. They want everything to stay exactly as it is, so they can continue with the rake undisturbed. This poison pill is therefore explicitly designed to ensure that no second-party app store ever takes off. Without any of the big apps, there will be no draw, and there'll be no stores. All of the EU's efforts to create competition in the digital markets will be for nothing. And Apple gets to send a clear signal: If you interrupt our tool-booth operation, we'll make you regret it, and we'll make you pay. Don't resist, just let it be. Let's hope the EU doesn't just let it be.
Coalition of App Fairness, an industry body that represents over 70 firms including Tinder, Spotify, Proton, Tile, and News Media Europe: "Apple clearly has no intention to comply with the DMA. Apple is introducing new fees on direct downloads and payments they do nothing to process, which violates the law. This plan does not achieve the DMA's goal to increase competition and fairness in the digital market -- it is not fair, reasonable, nor non-discriminatory," said Rick VanMeter, Executive Director of the Coalition for App Fairness.

"Apple's proposal forces developers to choose between two anticompetitive and illegal options. Either stick with the terrible status quo or opt into a new convoluted set of terms that are bad for developers and consumers alike. This is yet another attempt to circumvent regulation, the likes of which we've seen in the United States, the Netherlands and South Korea. Apple's 'plan' is a shameless insult to the European Commission and the millions of European consumers they represent -- it must not stand and should be rejected by the Commission."
Apple

Netflix Co-CEO Calls Vision Pro 'Subscale' and Wonders If Anybody Would Actually Use It (gizmodo.com) 135

Netflix is on everything. It's on your phone, computer, and game console, going all the way back to the Nintendo Wii. Hell, you can get your Netflix fix on a Peloton. One place where Netflix won't be is Apple's upcoming Vision Pro VR headset. Why isn't Netflix planning an app for what is Apple's big $3,500 gamble on the future of augmented reality? According to co-CEO Greg Peters, it's because the company doesn't know if anybody's actually going to use it. Gizmodo: More specifically, he called the device "subscale," adding that he didn't know if it would be "relevant to most of our members." That was in an interview with business analyst Ben Thompson, where Peters implied his company is being far more selective, at least when it comes to Apple's $3,500 "spatial computer."

"We have to be careful about making sure that we're not investing in places that are not really yielding a return, and I would say we'll see where things go with Vision Pro," the Netflix co-CEO said. The interview dropped barely a day after Peters got done extolling how the company gained more than 13 million new subscribers in the last three months of 2023 while also mentioning potentially increasing subscription prices. Other common apps like Spotify and YouTube also don't plan to have a Vision Pro-specific app at launch, instead directing people to log on through their Safari browser. Peters added that they still want to work with Apple, and "sometimes we find a great space of overlap. We can move very, very quickly. Sometimes it takes a little bit longer."
The investment Netflix is talking about is not unchecking a box to enable the iPad app on the Vision Pro.
Apple

Apple Opens App Store To Game Streaming Services (theverge.com) 8

Starting today Apple is opening up its App Store to allow game streaming apps and services. From a report: This means that services like Xbox Cloud Streaming and GeForce Now, which previously were only accessible on iOS via a web browser, will be able to offer full-featured apps. "Developers can now submit a single app with the capability to stream all of the games offered in their catalog," Apple wrote in a blog post. These changes apply "worldwide," according to the company.

In 2020, Apple appeared to have carved out a space for these cloud gaming services in the App Store. But that turned out not to be the case, as all games available through each service had to be submitted and reviewed as a standalone app. So the shift to allow one app with a large catalog of games marks a major change. As part of today's announcement, Apple said that "each experience made available in an app on the App Store will be required to adhere to all App Store Review Guidelines and its host app will need to maintain an age rating of the highest age-rated content included in the app."
Apple also says that developers will now "be able to provide enhanced discovery opportunities for streaming games, mini-apps, mini-games, chatbots, and plug-ins that are found within their apps," and that "mini-apps, mini-games, chatbots, and plug-ins will be able to incorporate Apple's In-App Purchase system to offer their users paid digital content or services for the first time, such as a subscription for an individual chatbot."
Apple

Apple is Bringing Sideloading and Alternate App Stores To the iPhone (theverge.com) 104

The iPhone's app ecosystem is about to go through its biggest shake-up since the App Store launched in 2008. Today, Apple announced how it plans to change the rules for developers releasing iOS software in the European Union in response to the bloc's Digital Markets Act (DMA) coming into force in March. The big news is that third-party app stores will be allowed on iOS for the first time, breaking the Apple App Store's position as the sole distributor of iPhone apps. The changes will arrive with iOS 17.4 in March. From a report: Here's how the new "alternative app marketplaces," as Apple called them, will work. Users in the EU and on iOS 17.4 will be able to download a marketplace from that marketplace's website. In order to be used on an iPhone, those marketplaces have to go through Apple's approval process, and once you download one, you have to explicitly give it permission to download apps to your device. But once the marketplace is approved and on your device, you can download anything you want -- including apps that violate App Store guidelines. You can even set a non-App Store marketplace as the default on your device.

Developers, meanwhile, can choose whether to use Apple's payment services and in-app purchases or integrate a third-party system for payments without paying an additional fee to Apple. If the developer wants to stick with Apple's existing in-app payment system, there's an additional 3 percent processing fee. Apple still plans to keep a close eye on the app distribution process. All apps must be "notarized" by Apple, and distribution through third-party marketplaces is still managed by Apple's systems. Developers will only be allowed to distribute a single version of their app across different app stores, and they'll still have to abide by some basic platform requirements, like getting scanned for malware.
Apple says that anyone looking to develop an alternative app marketplace will have to provide evidence that it can financially "guarantee support for developers and customers." Apple wants "a stand-by letter of credit from an A-rated (or equivalent by S&P, Fitch, or Moody's) financial Institution of 1 million Euro prior to receiving the entitlement. It will need to be auto-renewed on a yearly basis."
Desktops (Apple)

The Mac Turns 40 (theverge.com) 135

Apple's longest-running product is an increasingly small part of the company's business. And yet, it's never been more successful. Jason Snell, writing for The Verge: Twenty years ago, on the Mac's 20th anniversary, I asked Steve Jobs if the Mac would still be relevant to Apple in the age of the iPod. He scoffed at the prospect of the Mac not being important: "of course" it would be. Yet, 10 years later, Apple's revenue was increasingly dominated by the iPhone, and the recent success of the new iPad had provided another banner product for the company. When I interviewed Apple exec Phil Schiller for the Mac's 30th anniversary, I found myself asking him about the Mac's relevance, too. He also scoffed: "Our view is, the Mac keeps going forever," he said.

Today marks 40 years since Jobs unveiled the original Macintosh at an event in Cupertino, and it once again feels right to ask what's next for the Mac. Next week, Apple will release financial results that will reinforce that Mac sales are among the best they've been in the product's history. Then, a day later, Apple will release a new device, the Vision Pro, that will join the iPhone, iPad, and Apple Watch in an ever-expanding lineup of which the Mac is only one small part. As the Mac turns 40, it's never been more successful -- or more irrelevant to Apple's bottom line. It's undergone massive changes in the past few years that ensure its survival but also lash it to a hardware design process dominated by the iPhone. Being middle-aged can be complicated.

Mac users -- and I've been one of them for 34 of those 40 years -- have been on the defensive for most of the platform's existence. The original Mac cost $2,495 (equivalent to more than $7,300 today), and it had to compete with Apple's own Apple II series, which was more affordable and wildly successful. The Mac was far from a sure thing, even at Apple: in the years after the Mac was first introduced, Apple released multiple new Apple II models. (One even had a mouse and ran a version of the Mac's Finder file manager.) It took a long time for the Mac to emerge from the Apple II's shadow. And as revolutionary as the Mac's interface was -- it was the first popular personal computer to have a mouse-driven, menu-oriented user interface rather than a simple command line -- it also had to overcome an enormous amount of resistance for being such an outlier. Once Microsoft truly embraced the Mac's interface style with Windows, it took over the world, leaving the Mac with measly market share and diminishing prospects.
Further reading:
Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules.
Greg Joswiak on the Mac's Enduring Appeal.
Mac at 40: The Eras Tour.
40 Years Later, the Original Mac is More Amazing Than Ever.
The Birth of the Mac: Rolling Stone's 1984 Feature on Steve Jobs and His Whiz Kids (March 1, 1984).
EU

Apple Plans New Fees and Restrictions for Downloads Outside App Store (wsj.com) 140

In response to a new European law intended to limit Apple's control over iPhone apps, Apple plans to allow sideloading with restrictions. Users will be able to download apps outside the App Store for the first time, but Apple will review each app, collect fees from developers, and add other limits, WSJ reported Wednesday. The policies will apply only in Europe and test enforcement of the law. Spotify, Meta, Microsoft and others are preparing new direct download options in anticipation. Apple has defended controlling downloads via the App Store as necessary for iPhone security and quality, but critics call it anticompetitive and say Apple collects unfairly high commissions. Apple's approach aims to maintain oversight despite the law, but its plans could still change.

Further reading: Apple's App Store Rule Changes Draw Sharp Rebuke From Critics.
Transportation

Apple Dials Back Car's Self-Driving Features and Delays Launch To 2028 (bloomberg.com) 67

Apple, reaching a make-or-break point in its decade-old effort to build a car, has pivoted to a less ambitious design with the intent of finally bringing an electric vehicle to market. Bloomberg: After previously envisioning a truly driverless car, the company is now working on an EV with more limited features, according to people with knowledge of the project. Even so, Apple's goal for a release date continues to slip. With the latest changes, the company looks to introduce the car in 2028 at the earliest, roughly two years after a recent projection, said the people, who asked not to be identified because the deliberations are private.

Apple's secretive effort to create a car is one of the most ambitious endeavors in its history, and one of its more tumultuous. Since it began taking shape in 2014, the project -- codenamed Titan and T172 -- has seen several bosses come and go. There have been multiple rounds of layoffs, key changes in strategy and numerous delays. But it remains one of the company's potential next big things -- an entirely new category for the device maker that could help reinvigorate sales growth. Apple's revenue stalled last year as it contended with a maturing smartphone industry and a slowdown in China, its biggest overseas market.

Apple

Apple Might Have Sold Up To 180,000 Vision Pro Headsets Over Pre-Order Weekend (engadget.com) 108

According to analyst Min-Chi Kuo, Apple may have sold somewhere between 160,000 to 180,000 Vision Pro headsets during the past weekend. "This already far exceeds Kuo's earlier production figures of 60,000 to 80,000 units targeting the initial release on February 2, which is no wonder that the Vision Pro was sold out immediately after pre-orders opened," notes Engadget. From the report: While this sounds like positive news, Kuo pointed out that with shipping times remaining unchanged within the first 48 hours, this might indicate a quick drop in demand after the heavy users and hardcore fans were done pre-ordering. In contrast, iPhone orders would usually "see a steady increase in shipping times 24 to 48 hours after pre-orders open." But of course, the Vision Pro isn't meant for the average consumer in its current state, especially given the lack of some mainstream apps like YouTube, Spotify or Netflix. Not to mention the eye-watering $3,499 base price either, though Apple may later release a cheaper model in the ballpark of $1,500 to $2,500, according to an earlier report by Bloomberg's Mark Gurman.

Kuo added that even with the device being sold out based on the upper initial production figure of 80,000 units, that only accounts for about 0.007 percent of Apple's 1.2 billion active users, which makes the Vision Pro "a very niche product" in the eyes of Cupertino. That is to say, the tech giant will need to somehow drum up and sustain demand for the headset before its global launch, which is rumored to take place some time before this year's WWDC -- likely in June. Meanwhile, Apple is also busy setting up demo areas at its US flagship stores, in the hopes of making a few more sales with their 25-minute sessions.

Desktops (Apple)

40 Years Ago: How Sinclair's QL Computer Outshined Apple's Macintosh (theregister.com) 124

This week the Conversation ran an article titled "Mac at 40: User experience was the innovation that launched a technology revolution ".

But meanwhile, an anonymous reader shared this report from the Register: Two weeks before Apple launched the Macintosh, Sir Clive Sinclair launched his unprecedentedly powerful yet affordable Motorola-powered SOHO computer — starting a line of hardware and software that, remarkably, is still going.

The QL remains a much-misunderstood computer. For its time, it was just as radical as the closely related machine that launched days later. Although it wasn't a smash hit, it wasn't the failure it's often deemed. A multinational licensed Sinclair's hardware, and several big-name companies sold versions of it around the world. The QL also inspired a dozen software-compatible successors, at least one of which is still manufactured today ... and not one but two versions of its unique operating system are still around as open source.

Sinclair Research launched the QL on January 12, 1984, nearly two weeks before Apple Computer launched its new Macintosh computer on the 24th. Both machines had Motorola 68000-family processors, a mere 128 kB of memory, and just a pair of serial ports for I/O. Both launched with powerful bundled applications. Both had brutally cut-down specifications to make them price competitive, and both were big technological gambles on unproven technology, previously only available in vastly more expensive computers.

Sinclair's bet was that multitasking would be the key differentiator. It was the first affordable personal computer to offer this. Today it's clear that Sinclair backed the wrong horse, but four decades ago, its mistake was understandable. Before the Macintosh, it was not at all clear that GUIs were the future... When the QL turned 30, The Reg published a detailed history, but a decade on, we thought it would be more interesting to look at the legacy of this pioneering machine — the many models of QL-compatible machines that appeared after Sinclair Research moved on to other things, and the descendants of its remarkable OS and their continued existence in the 21st century.

EU

Apple Offers To Open Mobile Payments To Third Parties Amid EU Antitrust Case (wsj.com) 16

Apple committed to address antitrust concerns posed by the European Commission surrounding its popular Apple Pay app, including allowing access to third-party mobile wallet and payment services. WSJ: The U.S. tech giant has agreed to allow companies' apps to make contactless payments on devices that use the iOS system, such as iPhones, for free without the need to use Apple Pay or Apple Wallet, the EU's executive arm said Friday.
Apple

Apple's App Store Rule Changes Draw Sharp Rebuke From Critics (daringfireball.net) 55

Apple has updated its long-standing App Store guidelines, giving developers the option to let users make in-app purchases for iOS apps outside of its App Store. But the changes still haven't won over one of the company's longtime critics. From a report: Under the new rules, app developers can provide customers with links to third-party purchase options for their apps, but they must still pay Apple fees of either 12% or 27%. Spotify, one of Apple's biggest critics, isn't a fan of the changes. In a statement, the music streaming service slammed the new rules. "Once again, Apple has demonstrated that they will stop at nothing to protect the profits they exact on the backs of developers and consumers under their app store monopoly," the company said in a statement. "Their latest move in the US -- imposing a 27% fee for transactions made outside of an app on a developer's website -- is outrageous and flies in the face of the court's efforts to enable greater competition and user choice." Tech columnist John Gruber, writing at DaringFireball: Maybe the cynics are right! Let's just concede that they are, and that Apple will only make decisions here that benefit its bottom line. My argument remains that Apple should not be pursuing this plan for complying with the anti-steering injunction by collecting commissions from web sales that initiate in-app. Whatever revenue Apple would lose to non-commissioned web sales (for non-games) is not worth the hit they are taking to the company's brand and reputationâ--âthis move reeks of greed and avariceâ--ânor the increased ire and scrutiny of regulators and legislators on the "anti-Big-Tech" hunt.

Apple should have been looking for ways to lessen regulatory and legislative pressure over the past few years, and in today's climate that's more true than ever. But instead, their stance has seemingly been "Bring it on." Confrontational, not conciliatory, conceding not an inch. Rather than take a sure win with most of what they could want, Apple is seemingly hell-bent on trying to keep everything. To win in chess all you need is to capture your opponent's king. Apple seemingly wants to capture every last piece on the boardâ--âeven while playing in a tournament where the referees (regulators) are known to look askance at blatant poor sportsmanship (greed).

Apple's calculus should be to balance its natural desire to book large amounts of revenue from the App Store with policies that to some degree placate, rather than antagonize, regulators and legislators. No matter what the sport, no matter what the letter of the rulebook says, it's never a good idea to piss off the refs.

Apple

Apple Again Banned From Selling Watches In US With Blood Oxygen Sensor (cnbc.com) 75

A U.S. Court of Appeals said Apple will again be barred from selling the Apple Watch Series 9 and Ultra 2 beginning Thursday. These models both contain a blood oxygen sensor that infringes on the intellectual property of medical device company Masimo.

"The court order Wednesday did not rule on Apple's effort to overturn a U.S. International Trade Commission ban on the company selling the affected watches in the United States," notes CNBC. "But it lifted an injunction that had blocked the ban from taking effect while that appeal is pending." From the report: In December, Apple chose to briefly remove the affected watches from its online and retail stores, though retailers with those devices in stock may still sell them. Earlier this week, court filings suggested that Apple had received approval from U.S. Customs for a modified version of its Apple Watches that lack the blood oxygen feature and therefore no longer infringe on Masimo's intellectual property. It could open a path for a modified Apple Watch to return to U.S. store shelves.
Businesses

Epic Plans To Contest Apple's 'Bad-Faith' Compliance With Court Ruling Over App Store (techcrunch.com) 18

An anonymous reader shares a report: Fortnite maker Epic Games is not happy about how Apple intends to comply with a district court's injunction that permitted app developers to direct users to their own websites and payment platforms -- a court order that came into effect following the Supreme Court's decision to not hear the Apple antitrust case, leaving the current ruling to stand. Though Apple had largely won the case, as the court decided it was not a monopolist, a judge ruled that app makers should be able to steer their customers to the web from links or buttons inside their apps, something that forced Apple to change its App Store rules.

But Apple's compliance doesn't give app makers the victory they had hoped, as the tech giant aims to still charge commissions on purchases made outside of apps -- a decision Epic aims to challenge in court. According to statements made by Epic Games CEO Tim Sweeney, shared on X, Apple's "bad-faith" compliance undermines the judge's order that would have allowed buttons or external links "in addition to [in-app purchases.]" The Ninth Circuit District Court had ruled on one count of out ten in favor of Epic in its decision, finding that Apple violated California's Unfair Competition law. The decision meant Apple had to remove the "anti-steering" clause from its agreement with App Store developers. This clause for years had prevented app developers from directing their customers to other ways to pay for in-app purchases or subscriptions from inside their apps, leading to confusing screens or broken features, where customers would have to figure out on their own how to make the necessary purchases from the developer's website.

Desktops (Apple)

Beeper Users Say Apple Is Now Blocking Their Macs From Using iMessage Entirely (techcrunch.com) 175

An anonymous reader quotes a report from TechCrunch: The Apple-versus-Beeper saga is not over yet it seems, even though the iMessage-on-Android Beeper Mini was removed from the Play Store last week. Now, Apple customers who used Beeper's apps are reporting that they've been banned from using iMessage on their Macs -- a move Apple may have taken to disable Beeper's apps from working properly, but ultimately penalizes its own customers for daring to try a non-Apple solution for accessing iMessage. The latest follows a contentious game of cat-and-mouse between Apple and Beeper, which Apple ultimately won. [...]

According to users' recounting of their tech support experiences with Apple, the support reps are telling them their computer has been flagged for spam, or for sending too many messages — even though that's not the case, some argued. This has led many Beeper users to believe this is how Apple is flagging them for removal from the iMessage network. One Beeper customer advised others facing this problem to ask Apple if their Mac was in a "throttled status" or if their Apple ID was blocked for spam to get to the root of the issue. Admitting up front that third-party software was to blame would sometimes result in the support rep being able to lift the ban, some noted.

The news of the Mac bans was earlier reported by Apple news site AppleInsider and Times of India, and is being debated on Y Combinator forum site Hacker News. On the latter, some express their belief that the retaliation against Apple's own users is justified as they had violated Apple's terms, while others said that iMessage interoperability should be managed through regulation, not rogue apps. Far fewer argued that Apple is exerting its power in an anticompetitive fashion here.

Apple

Apple Vision Pro Will Launch With 3D Movies From Disney Plus (theverge.com) 59

Apple has announced several new experiences launching with their upcoming Vision Pro spatial computing headset, including 3D content from Disney Plus. "Other apps announced with Vision Pro support include ESPN, MLB, PGA Tour, Max, Discovery Plus, Amazon Prime Video, Paramount Plus, Peacock, Pluto TV, Tubi, Fubo, Crunchyroll, Red Bull TV, IMAX, TikTok, and MUBI," reports The Verge, noting that Netflix's existing app "will work unmodified on Apple's new headset." From the report: The announcement lists some of the movies that will be in 3D, and naturally, Avatar: The Way of Water is among them. But Vision Pro owners will also get 3D versions of movies like Avengers: Endgame, Star Wars: The Force Awakens, and Encanto. The movies will be available to rent through the Apple TV app, and the company says that anyone who has already bought the movies will now get 3D versions without paying extra. Otherwise, "more titles, including those available exclusively to Disney Plus subscribers, will be announced at a later date."

Among the four screening environments for Disney Plus subscribers, one is called the Disney Plus Theater, which the company says takes inspiration from Hollywood's El Capitan Theatre, as well as others based on Pixar's Monsters, Inc., the fictional Avengers Tower from Marvel Avengers films, and one set in the cockpit of a landspeeder sitting in Star Wars' Tatooine desert. Besides Disney content, Apple mentioned the Apple TV app will have some free "immersive entertainment" that includes Alicia Keys: Rehearsal Room and a film from Planet Earth producers called Prehistoric Planet Immersive.
The $3,499 Vision Pro headset will start shipping on February 2nd. Pre-orders begin January 19th at 8AM ET.
The Almighty Buck

Apple Revises App Store Rules To Let Developers Link To Outside Payment Methods (9to5mac.com) 152

Apple has announced changes to its U.S. App Store, allowing developers to link to alternative payment methods, "provided that the app also offer purchases through Apple's own In-App Purchase system," reports 9to5Mac. The change comes in light of the Supreme Court declining to hear Apple's appeal in its legal battle with Epic Games. From the report: The guideline says that developers can apply for an entitlement that allows them to include buttons or links directing users to out-of-app purchasing mechanisms: "Developers may apply for an entitlement to provide a link in their app to a website the developer owns or maintains responsibility for in order to purchase such items. Learn more about the entitlement. In accordance with the entitlement agreement, the link may inform users about where and how to purchase those in-app purchase items, and the fact that such items may be available for a comparatively lower price. The entitlement is limited to use only in the iOS or iPadOS App Store on the United States storefront. In all other storefronts, apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase."

According to Apple, the link to an alternative payment platform can only be displayed on "one app page the end user navigates to (not an interstitial, modal, or pop-up), in a single, dedicated location on such page, and may not persist beyond that page." Apple has provided templates that developers can use for communicating with customers about alternative in-app payment systems [...]. Apple has also confirmed that it will charge a commission on purchases made through alternative payment platforms. This commission will be 12% for developers who are a member of the App Store Small Business Program and 27% for other apps. The commission will apply to "purchases made within seven days after a user taps on an External Purchase Link and continues from the system disclosure sheet to an external website." Apple says developers will be required to provide accounting of qualifying out-of-app purchases and remit the appropriate commissions. [...] However, Apple also says that collecting this commission will be "exceedingly difficult and, in many cases, impossible." [...]

The other anti-steering change that Apple is required to make is to allow developers to communicate with customers outside of their apps about alternative purchasing options, such as via email. Apple made this change in 2021 as part of its settlement of a class-action lawsuit brought on by small developers.

Iphone

Apple Tops Samsung For First Time in Global Smartphone Shipments (theverge.com) 18

For the first time ever, Apple beat out Samsung to ship the most smartphones in a year according to IDC's Worldwide Quarterly Mobile Phone Tracker. From a report: Although IDC cautions that its data is preliminary and subject to change, a second research agency, Canalys, also has Apple taking its top spot for all of 2023. IDC has Apple's total mobile shipments at 234.6 million, versus 226.6 million for Samsung. Xiaomi, Oppo, and Transsion round out the top five with 145.9, 103.1 and 94.9 million smartphones shipped, respectively.

IDC notes that the last time Samsung wasn't on top of the annual board was 13 years ago in 2010. Back then Apple didn't even feature in the top five. Instead it was Nokia in first place, Samsung in second, LG Electronics in third, ZTE in fourth, and Research in Motion (manufacturers of BlackBerry devices) in fifth.

The Courts

Supreme Court Rejects Apple-Epic Games Legal Battle (reuters.com) 52

The U.S. Supreme Court on Tuesday declined to hear a challenge by Apple to a lower court's decision requiring changes to certain rules in its lucrative App Store, as the justices shunned the lengthy legal battle between the iPhone maker and Epic Games, maker of the popular video game "Fortnite." Reuters: The justices also turned away Epic's appeal of the lower court's ruling that Apple's App Store policies limiting how software is distributed and paid for do not violate federal antitrust laws. The justices gave no reasons for their decision to deny the appeals. In a series of posts on X, Epic CEO Tim Sweeney wrote: The Supreme Court denied both sides' appeals of the Epic v. Apple antitrust case. The court battle to open iOS to competing stores and payments is lost in the United States. A sad outcome for all developers. Now the District Court's injunction against Apple's anti-steering rule is in effect, and developers can include in their apps "buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to IAP."

As of today, developers can begin exercising their court-established right to tell US customers about better prices on the web. These awful Apple-mandated confusion screens are over and done forever. The fight goes on. Regulators are taking action and policymakers around the world are passing new laws to end Apple's illegal and anticompetitive app store practices. The European Union's Digital Markets Act goes into effect March 7.

Slashdot Top Deals