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Games

Garmin Introduces Esports Fitness Smartwatch For Streamers (gizmodo.com) 24

Garmin has launched the Instinct Esports Edition, a "rugged GPS smartwatch uniquely designed for esports athletes and enthusiasts to take their gaming performance to the next level." How is that possible, you ask? Gizmodo explains: Well, for starters, the watch adds an esports activity for tracking so you can monitor your heart rate and stress during a game. Garmin also developed a new PC streaming tool that's called, sigh, STR3AMUP!, so you can create overlays that let viewers know your heart rate, stress, and "body battery" level in realtime. Did I mention this watch is also $300? "Elite athletes around the world depend on Garmin products to monitor and improve their performance," Garmin's VP of Sales Dan Bartel said in the press release. This, so far, is a true statement. The following is more dubious.

"With the Instinct Esports Edition, esports athletes can tap into that same technology to track and examine how their body responds to intense competition. Players can also use Instinct's data to make adjustments in their daily lives, whether it be altering sleep patterns or activity levels, which can result in increased cognitive and physical performance during play." [...] The Instinct Esports Editions specs are truly bananas. This watch has a transflective screen, which is normally found in watches geared toward outdoor activity for visibility under direct sunlight. It's also rated for 10 ATM of water resistance, or a depth of 330 feet. That is double the rating that is widely considered safe for swimming. In terms of sensors, it also sports a compass, barometric altimeter, and thermometer on top of the usual accelerometer and built-in GPS.

XBox (Games)

Xbox Chief Phil Spencer Hints at an xCloud Streaming Stick (engadget.com) 11

Microsoft has teased a Chromecast-style dongle for xCloud, a video game streaming service that currently comes bundled with Xbox Game Pass Ultimate. From a report: In an interview with Stratechery, Xbox chief Phil Spencer said: "I think you're going to see lower-priced hardware as part of our ecosystem when you think about streaming sticks and other things that somebody might want to just go plug into their TV and go play via xCloud." A few moments later, he added: "You could imagine us even having something that we just included in the Game Pass subscription that gave you an ability to stream xCloud games to your TV and buying the controller." These remarks were part of a conversation around Xbox All Access. Unlike Sony, Microsoft is offering a 24-month payment plan for its next-generation consoles, the Xbox Series S and X. As part of the deal, customers gain access to Xbox Game Pass Ultimate, which includes a library of downloadable games on PC and Xbox hardware, as well as streamable titles via xCloud. Spencer revealed that the Xbox team has debated internally whether All Access should be pitched as 'Xbox Game Pass Platinum' instead. He then talked about a plan that gives you "some kind of hardware guarantee" when new consoles are launched. "We did that a little bit with Xbox One last year," he explained. "Where if you got into All Access, you were guaranteed to get front in line when the Series X came out. People didn't know the name [of the new console] at the time, but yeah."
Microsoft

Minecraft Will Require a Microsoft Account To Play In 2021 (theverge.com) 70

Minecraft said in a blog post yesterday that players will need a Microsoft account to play the game in 2021. Those who do not switch will be unable to play. The Verge reports: The game has existed in two separately developed versions since its 2011 launch on consoles. Previously, the original Minecraft: Java Edition used Mojang accounts, while Minecraft: Bedrock Edition, the name for the console and Windows store version of the game, used Microsoft accounts. After this change, the accounts will be the same, but there's still no crossplay: you still won't be able to play with friends using the other version of the game.

Mojang says players migrating from Mojang accounts will not lose any information and that the new accounts will offer two-factor authentication (2FA) and other safety features previously available in the Bedrock Edition of the game, like parental controls and the ability to block chats and invitations -- a concern for younger players on multiplayer servers. Players will be emailed in batches in the coming months on how to migrate and will receive an additional notification on their profile page when they're able to create a new account. Alongside the blog post, Mojang created a video to explain the switch and preempt player complaints.
The Verge points out that usernames for Java Edition players are at risk, which could make many players angry.

"In support articles addressing the change, Mojang is clear that your username won't be affected in-game, but if someone is already using your name or it doesn't meet Microsoft's standards, you might be forced to log in with a different one," reports The Verge. "There may not be as many names available to pick from, given that console players have had eight years to snap them up."
Games

AOC's Debut Twitch Stream Is One of the Biggest Ever (theverge.com) 120

Rep. Alexandria Ocasio-Cortez (D-NY) made her Twitch debut last night to play Among Us and quickly became one of the platform's biggest broadcasters. According to Twitch, her stream peaked at 435,000 viewers around the time of her first match. The Verge reports: That peak viewership puts her broadcast among the 20 biggest streams ever, according to the third-party metrics site TwitchTracker, and much higher if you're only looking at broadcasts from individual streamers. Ninja holds the record for an individual streamer, with more than 600,000 viewers during a Fortnite match with Drake in 2018. TwitchTracker's metrics suggest that AOC's stream could in the top 10 for an individual in terms of peak viewers.

Ocasio-Cortez's stream came together quickly. She tweeted Monday asking, "Anyone want to play Among Us with me on Twitch to get out the vote?" Major streamers quickly signed up -- she ended up being joined by Rep. Ilhan Omar (D-MN), Pokimane, HasanAbi, Disguised Toast, DrLupo, and more. Her stream even had graphics prepared, which Ocasio-Cortez said came from supporters who started making art after she tweeted. Despite only having minimal Among Us experience -- Ocasio-Cortez said Monday that she'd never played before, but seemed to have brushed up before the stream -- she did well in her first broadcast. She was chosen as an impostor in the first round and, with a partner, knocked out about half the field before getting caught. Omar later made it to the final three as an impostor before getting voted out by Ocasio-Cortez and Hasan.

Games

'Hands-On With Amazon's Luna Game Streaming Service' (theverge.com) 47

Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access today, starting with a library of 50 games and support for Mac, PC, Fire TV, and iOS devices. The Verge's Chaim Gartenberg shares what it's like so far and how it compares to other streaming services out there like Microsoft xCloud and Google Stadia. Here's an excerpt from his report: The biggest question for Luna -- like any cloud gaming service -- is performance. For cloud gaming to work well, companies like Amazon need to rapidly deliver compressed video frames that respond to your button presses even if internet bandwidth dips and even if your house isn't located right next to an Amazon server farm. Amazon recommends a minimum connection speed of 10 Mbps for Luna, but your home's internal network also matters. We tested Luna on a variety of devices in two different Verge editors' homes across two different coasts with a variety of internet speeds and connection types. So far, 10 Mbps doesn't seem like nearly enough. We found that we needed a connection of at least 25 Mbps in order to have a consistently playable stream, with more bandwidth obviously being better. My colleague Sean Hollister limited his router to 10 Mbps, 15 Mbps, and 20 Mbps, but he'd still get stretches of choppy video.

The best performance (of course) came from a PC with a wired Ethernet connection and controller, with no other family members streaming video in the house. Playing Bloodstained: Ritual of the Night on that solid of a connection was virtually indistinguishable from the game running natively. (Switching back and forth, you can tell it takes oh-so-slightly longer to swing a sword, but it felt perfectly playable.) Admittedly, there are few benefits to actually using Luna to stream the game on a capable PC. On the other hand, Metro: Exodus, one of the most graphically intensive games available to stream, looked and played decidedly worse streamed to a web browser than it does on a capable gaming PC. Honestly, it doesn't look great in either Luna or Stadia, but at least Stadia could keep up with a mouse and keyboard. Luna's mouse was extremely laggy.

Using wireless connections introduces a lot more variables into Luna's performance. If you have a steady, strong Wi-Fi connection, Luna works pretty well, with little to no lag, smooth HD video, and responsive enough gameplay to enjoy even fast-paced platformers like Sonic Mania on an iPhone with a paired Bluetooth controller. But when Luna has a bad connection, it's rough. For some reason, Amazon doesn't seem to degrade the quality of video streaming when connection speeds are bad; it just tries to power on through by dropping frames until speeds pick up. I also ran into issues where audio started to lag behind what was otherwise smooth gameplay, presumably due to a sluggish connection. Right now, it seems that Luna's performance is almost entirely dependent on having good internet.
Further reading: iOS Web App, Game Library, and App Functionality
The Internet

Chess's Cheating Crisis: 'Paranoia Has Become the Culture' (theguardian.com) 101

An anonymous reader quotes a report from The Guardian: In one chess tournament, five of the top six were disqualified for cheating. In another, the doting parents of 10-year-old competitors furiously rejected evidence that their darlings were playing at the level of the world No 1. And in a third, an Armenian grandmaster booted out for suspicious play accused his opponent of "doing pipi in his Pampers." These incidents may sound extreme but they are not isolated -- and they have all taken place online since the start of the coronavirus pandemic. Chess has enjoyed a huge boom in internet play this year as in-person events have moved online and people stuck at home have sought new hobbies. But with that has come a significant new problem: a rise in the use of powerful chess calculators to cheat on a scale reminiscent of the scandals that have dogged cycling and athletics. One leading 'chess detective' said that the pandemic was "without doubt creating a crisis".

At the heart of the problem are programs or apps that can rapidly calculate near-perfect moves in any situation. To counter these engines, players in more and more top matches must agree to be recorded by multiple cameras, be available on Zoom or WhatsApp at any time, and grant remote access to their computers. They may not be allowed to leave their screens, even for toilet breaks. In some cases they must have a "proctor" or invigilator search their room and then sit with them throughout a match. [E]ye-tracking programs may be a way to raise a red flag if a player appears to be looking away with suspicious frequency. Chess.com, the world's biggest site for online play, said it had seen 12 million new users this year, against 6.5 million last year. The cheating rate has jumped from between 5,000 and 6,000 players banned each month last year to a high of almost 17,000 in August.

The growth in cheating and a corresponding explosion in social media discussion of the problem has created a new atmosphere of suspicion and recrimination. "Paranoia has become the culture," said Le-Marechal, whom a friend declared "the cyber chess detective" when he got the job. "There is this very romantic vision of the game which is being scuppered." Without a significant culture change, most say, the cheats are unlikely to go straight.

Microsoft

Gamers Are Replacing Bing Maps Objects in Microsoft Flight Simulator With Rips From Google Earth (theregister.com) 31

Microsoft's flagship 2020 game Flight Simulator was supposed to showcase Bing Maps and Azure's streaming capabilities. There's just one small problem: gamers are overwriting Bing's in-game 3D photogrammetry with entire cities ripped from Google Earth. From a report: "When playing the game, you're essentially looking at an extremely high resolution image of the entire globe in 3D -- think Google Earth but of a much higher quality," gushed one Flight Simulator reviewer earlier this summer. It may come as a shock to him and Redmond alike that gamers are importing Google photogrammetry into the simulator to replace the default Bing 3D buildings. Microsoft made a big deal of how Flight Simulator's depiction of the entire world would be powered by Bing Maps and data extrapolated from Bing Maps to create reasonably accurate 3D buildings (stand fast, accidental skyscrapers) in the same places as their real-world counterparts.
XBox (Games)

Xbox's Phil Spencer Hints At Exclusivity Potential For Bethesda Games (purexbox.com) 37

In an interview with Kotaku, Xbox boss Phil Spencer said that Microsoft doesn't need to ship future Bethesda games on PlayStation in order to recoup the $7.5 billion it spent acquiring Bethesda's parent company, Zenimax Media, last month. Spencer also explained that the deal wasn't specifically signed to take games away from the platform. Pure Xbox reports: "This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: 'How do we keep other players from playing these games?' We want more people to be able to play games, not fewer people to be able to go play games. But I'll also say in the model -- I'm just answering directly the question that you had -- when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don't have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means."

Previously, Spencer noted to Yahoo Finance that the Xbox community should feel the Bethesda acquisition is a "huge investment in the experiences they are going to have in the Xbox ecosystem," and he wants that ecosystem to "absolutely be the best place to play, and we think game availability is absolutely part of that." However, the Xbox boss has also confirmed that decisions on whether games will be exclusive to Xbox will ultimately be made on a "case-by-case basis", so it might still be a while before we know more.

Microsoft

Microsoft Will Share Digital Revenues With GameStop On Every Xbox It Sells (gamesindustry.biz) 29

New details have emerged about a partnership between Microsoft and GameStop that will see the retailer receive a share of all digital revenues generated by a console sold in their stores. GamesIndustry.biz reports: The agreement has been rumored, but investment advisor DOMO Capital Management claimed via Twitter that it had received confirmation from GameStop: the chain will get a share of all downstream revenue for customers it brings into the Xbox ecosystem this generation. Essentially, if a customer has purchased their Xbox Series X or S from any GameStop branch, the retailer will get a share of each digital purchase the user makes, whether its full-game downloads or downloadable content.

DOMO even claims this applies when the DLC is being purchased for a physical base game that was bought at another retailer, providing the DLC is being bought from the Xbox store. This also extends to pre-owned Xbox Series X and S consoles, with GameStop reporting to Microsoft every unit that it sells. It's unclear whether a similar arrangement exists with Sony.

Advertising

UK Ad Authority Bans Misleading Homescapes and Gardenscapes Ads (bbc.com) 68

An anonymous reader quotes a report from the BBC: Two misleading ads for mobile games that bear little relation to the actual product have been banned by the Advertising Standards Authority (ASA). The ads, for the Homescapes and Gardenscapes games, both come from developer Playrix. They showed a game where users pull pins in a specific order to solve a puzzle -- though the actual games had totally different "core gameplay." The ASA said the ads should not be used again.

Homescapes and Gardenscapes both use the same core gameplay loop: a home or garden needs to be renovated, and players earn the resources they need by playing a "match three" type game -- similar to other popular games such as Bejewelled or Candy Crush. Both Homescapes and Gardenscapes are hugely popular, with more than 100 million app installs each from the Google Play store. But the games have often used ads that show a multiple-choice type puzzle to avert a catastrophe, or, more recently, the pin-pulling puzzle type. Two Facebook ads for Homescapes and Gardenscapes, from March and April this year, were referred to the ASA for being misleading. Despite a brief warning at the bottom of the video that "not all images represent actual gameplay", the ASA sided with the seven people who complained.

XBox (Games)

Xbox Game Streaming Will Land on iOS in 2021 Using Web Workaround (arstechnica.com) 38

Project xCloud, the Microsoft game-streaming service that comes packed as a bonus in certain Xbox Game Pass subscription plans, may finally have a path to working on Apple's range of iOS devices -- well after a public row between the tech giants that put the possibility into question. From a report: The news comes from a report by Business Insider, which claimed that an internal Microsoft meeting on Wednesday included a vote of confidence from Xbox chief Phil Spencer. "We absolutely will end up on iOS," Spencer reportedly said about getting its streamed Project xCloud game content onto iOS devices in "2021." Previously, Apple shot down existing versions of both Project xCloud (which has since been rolled into the "Xbox Game Pass" app) and Google Stadia as iOS apps. Their public statements hinged on "reviewing" the games included in the subscription against App Store guidelines, though the issue could also stem from in-app purchases within both Xbox and Stadia's offerings. Eventually, Apple offered a revised stance on such apps, but this onerous "approval for every separate game" proposal comes with its own headaches, as opposed to a clear path toward a simple subscription service (as you'll find in popular iOS media apps like Netflix and Amazon Video).
The Courts

Fortnite Remains Banned From Apple's App Store After Judge Refuses Epic's Request (bgr.com) 124

Epic Games "did not win its preliminary injunction in its antitrust action against Apple, which would have forced Apple to allow Fortnite back onto the iPhone, iPad, and Mac," reports BGR, calling it "the decision we warned you about a few weeks ago." Gonzalez Rogers hinted during the injunction relief hearing a few weeks ago that she wasn't inclined to side with Epic when it comes to Fortnite. She pointed out at the time that Epic lied in its business relationship with Apple. "You did something, you lied about it by omission, by not being forthcoming. That's the security issue. That's the security issue!" Gonzalez Rogers told Epic. "There are a lot of people in the public who consider you guys heroes for what you guys did, but it's still not honest...."

Epic engineered a huge PR stunt to turn gamers against Apple over the expected Fortnite ban and then sued Apple for anti-competitive practices at the same time. Even if the antitrust case might have merit on its own, this doesn't change the fact that Epic breached its contract... The judge clarified that Epic has breached a contract unilaterally and cannot claim that it did it because of monopoly concerns. Judge Rogers also said that Epic's failure to show it's willing to work with Apple and the court to have the game reinstated proves that Epic isn't necessarily concerned with the well-being of iOS users. "Epic Games cannot simply exclaim 'monopoly' to rewrite agreements giving itself unilateral benefit..."

Epic did receive some good news in the ruling. "Epic Games is grateful that Apple will continue to be barred from retaliating against Unreal Engine and our game development customers," the company said in a statement which was quoted by Thurrott.com. "We will continue developing for Apple's platforms and pursue all avenues to end Apple's anti-competitive behavior."

And the same site also quotes Apple's own statement on the ruling. "We are grateful that the Court recognized that Epic's actions were not in the best interests of its own customers and that any problems they may have encountered were of their own making when they breached their agreement."
Star Wars Prequels

Are the Best Star Wars Stories Now in Games Like 'Star Wars: Squadrons'? (msn.com) 56

A game critic for the Los Angeles Times remembers his reaction to Star Wars: The Rise of Skywalker. "What a disappointment — if only it had been built for video game consoles." This leads to this epiphany: For all the deserved attention "The Mandalorian" series on Disney+ has received, the just-released game "Star Wars: Squadrons" reminds us that some of the best "Star Wars" stories in recent years have been in the video game space.... This is a work, in fact, that doesn't suffer from an action-focused, little-narrative approach — every second I've spent with this game has fulfilled the sort of personal "Star Wars" fantasy that's enhanced by giving the audience a bit of autonomy. It's also, for those privileged enough to own a virtual reality headset, the VR experience I've had at home that most represents what it's like to be in a theme park.

Rather than throwing spectacle after spectacle at me, it lets me partake in them, to scratch the itch of being in the center of intergalactic, aerial dogfights. But less than emphasizing awe, "Squadrons" centers on the feel of controlling a ship, making me feel a part of something bigger. Sure, that's just digital, fictional warfare, but "Squadrons" understands the appeal of "Star Wars" is that it's open to everyone, and any of us can be ace pilots if given the chance. We don't admire; we act.

There is nostalgia at play. The game recalls some of the LucasArts spaceflight simulators of yore that I obsessed with in my suburban Chicago basement, but there's a sense of swiftness and polish that makes this game as appealing as a coin-op arcade machine. And yet it's also in possession of confidence, a depth that I'll need to master if I really want to go hard in multiplayer battles. As a solo player without many friends who play multiplayer games — OK, fine, none — I'm not so sure I'll take the time to learn each individual ship and its advantages or disadvantages. But I'm not sure I need that because "Squadrons" has me smiling throughout, even if I accidentally turn my X-wing into an asteroid. While throwing me into larger-than-life moments — disable a giant, Imperial starship and help lead a capture of it — "Squadrons" succeeds in making them feel livable and conquerable.

In other words, by focusing so intently on the act of spaceflight, I don't feel like a tourist in the "Star Wars" universe, thrown a litany of "greatest hits" moments. Instead, "Squadron's" single-focus obsession allows my imagination to run free rather than have to wonder where I am, who I am or what I'm supposed to do now. I can just fly. And shoot. And it feels great.

First Person Shooters (Games)

After Six Years of Development, Amazon Kills Its Game 'Crucible' Within Five Months (theverge.com) 45

"It's the end of a rocky journey..." writes the Verge. After six years of developing the free first-person shooter game Crucible, Amazon launched the game in May, yanked it into closed beta in July, and then 14 weeks later cancelled the game altogether. Ars Technica reports: This followed the game's formal delisting from Steam in July, which followed painfully low concurrent player counts (as low as 200) that made it difficult for players to successfully matchmake with each other. Though the game launched with considerable attention, including a promotional blitz on the Amazon-owned game-streaming platform Twitch, it only briefly maintained a player population exceeding 10,000 users.
"...ultimately we didn't see a healthy, sustainable future ahead [for] Crucible," explains a blog post from Amazon's Crucible team. The Verge reports: The developers will be hosting a "a final playtest and community celebration" in the next few weeks, according to the blog. Once that's done, matchmaking will be disabled, but you'll be able to play custom games (which are expected to be available in the coming days) until 3PM ET on November 9th. The company also says that it will be offering a full refund for any purchases you might have made...

Crucible developers will be moved to other Amazon Games titles, including New World, Amazon's upcoming massively multiplayer online game. That game, which is currently set to launch in spring 2021, has had its own set of challenges, including two delays. And we're also still waiting on the release of Pac-Man Live Studio, a version of Pac-Man that you can play directly on Twitch. Amazon said in May that the game would launch in June, but it's still not out, and the game's website only says that it's "coming soon."

PlayStation (Games)

PS5 Teardown Video Confirms Faster Wi-Fi and USB Ports Than Xbox Series X (gamesradar.com) 56

Sony's recently-released PS5 teardown video gives us a closer look at the PS5, and confirms that the speed of the console's Wi-Fi antenna and USB ports are faster than those available in the Xbox Series X. GamesRadar+ reports: As spotted by VG247, the teardown confirms a few new hardware details about PS5. For starters, we know the console's Wi-Fi antenna supports the new Wi-Fi 6 standard, which allows for a new maximum speed of 9.6 Gbps -- more than twice the 3.5 Gbps ceiling for Wi-Fi 5. This doesn't mean your PS5 will be able to use all of that to send your download speeds through the roof. The practical benefit is that Wi-Fi 6 routers can better distribute all that speed to a bunch of devices at once, and to maintain their performance over time. So if you have a Wi-Fi 6 router and a home full of connected devices, there's a good chance you will notice the improvement. For reference, the Xbox Series X Wi-Fi antenna supports Wi-Fi 5.

As for the USB ports, we already knew that PS5 has a USB-C port and a USB-A port on the front. The teardown video confirms the type-C port will support 10Gbps transfer speeds, and it confirms that the two USB-A ports on the back will as well. The type-A port on the front isn't as quick, so if you plan to plug in an external PS5 SSD make sure you use one of the ports on the back. Xbox Series X doesn't include any type-C ports, and all of its type-A ports run at the standard 5gbps speed. If you know that fast connection speeds will make a big difference to your play experience, you may want to lean toward PS5 -- but as always, the biggest deciding factor should be what games you want to play and how well each console plays them.
The Verge also notes the PS5 includes removable sides, dust catchers, and storage expansion.
Nintendo

A Literal Child and His Mom Sue Nintendo Over 'Joy-Con Drift' (wired.com) 104

An anonymous reader quotes a report from Wired: A boy and his mother today filed a class action lawsuit against Nintendo for not doing enough to fix a hardware problem common among Nintendo Switch controllers. It is one of several legal efforts related to the issue of "Joy-Con drift" -- a phenomenon where the Switch Joy-Con controllers make in-game characters "drift" even when nobody is moving them. The complaint, filed in Northern California, was brought by a woman named Luz Sanchez and her 9- or 10-year-old son, who, as a minor, is referred to in court documents as M.S. The complaint describes how Sanchez purchased her son a Nintendo Switch in December 2018, when he was 8. Within a month, the complaint alleges, Sanchez's controllers began registering in-game movement when his hands weren't on them. Less than a year later, it says, "the Joy-Con drift became so pronounced that the controllers became inoperable for general gameplay use." Sanchez's mom obligingly purchased another set of controllers, but seven months later, the complaint alleges, they began drifting too.

Joy-Con drift is pervasive among Switch devices. (Anecdotally, I've experienced it on two sets of my own controllers). Characters inch left or right as if a ghost was operating the console. Nintendo didn't acknowledge the problem much until July 2019. That month, a thread on the Nintendo Switch subreddit calling out Joy-Con drift received over 25,000 upvotes. More than a dozen Switch owners filed a potential class action lawsuit (PDF) at the time calling Joy-Cons "defective." Lawyers said Nintendo had heard users' complaints for long enough; why didn't the company disclose the issue? The 2019 lawsuit has been moved into arbitration, and the plaintiffs' lawyers recently asked Switch users to submit videos describing their experiences with Joy-Con drift to help bolster their case. Last month, a French consumer group filed a complaint, too, alleging planned obsolescence. Nintendo began fixing Joy-Cons for free, post-warranty, in July 2019, and Nintendo's president apologized for the problem in a financial meeting this summer. But Sanchez's lawyers argue that Nintendo hasn't done enough to fix the issue or warn customers about it up front.

XBox (Games)

Xbox's Phil Spencer Isn't Sure 8K Will Ever Be Standard in Video Games (ign.com) 123

Xbox boss Phil Spencer has said that he isn't sure if 8K resolution will ever be standard for video games, calling it "aspirational technology." From a report: Talking to Wired, Spencer said," I think 8K is aspirational technology. The display capabilities of devices are not really there yet. I think we're years away from 8K being -- if it ever is -- standard in video games." Spencer's comments come despite the Xbox Series X being able to support 8K output. However, while it may technically be able to push video at a resolution of 7680 x 4320, there are more factors to consider, chiefly being if anyone even has an 8K television or monitor to view such visuals on. According to Wired's chat with Liz Hamren, head of gaming engineering at Xbox, Microsoft's data suggests that 4K TV adoption is less than what publishers may think, and so that suggests 8K adoption is still years away at least.
Piracy

Two Leaders of Videogame Piracy Group Arrested (justice.gov) 45

On Friday America's Department of Justice announced: Two leaders of one of the world's most notorious videogame piracy groups, Team Xecuter, have been arrested and are in custody facing charges filed in U.S. District Court in Seattle... The indictment alleges the defendants were leaders of a criminal enterprise that developed and sold illegal devices that hacked popular videogame consoles so they could be used to play unauthorized, or pirated, copies of videogames. The enterprise targeted popular consoles such as the Nintendo Switch, the Nintendo 3DS, the Nintendo Entertainment System Classic Edition, the Sony PlayStation Classic, and the Microsoft Xbox.

"These defendants were allegedly leaders of a notorious international criminal group that reaped illegal profits for years by pirating video game technology of U.S. companies," said Acting Assistant Attorney General Brian C. Rabbitt of the Justice Department's Criminal Division. "These arrests show that the department will hold accountable hackers who seek to commandeer and exploit the intellectual property of American companies for financial gain, no matter where they may be located."

"These defendants lined their pockets by stealing and selling the work of other video-game developers — even going so far as to make customers pay a licensing fee to play stolen games," said U.S. Attorney Brian Moran for the Western District of Washington. "This conduct doesn't just harm billion dollar companies, it hijacks the hard work of individuals working to advance in the video-game industry."

"Theft of intellectual property hurts U.S. industry, game developers and exploits legitimate gaming customers, all of which threaten the legitimacy of the commercial video game industry," said Acting Special Agent in Charge Eben Roberts of U.S. Immigration and Customs Enforcement's Homeland Security Investigations, Seattle. "We are committed to working with our international partners to find criminals like these who steal copyrighted material and bring cyber criminals to justice...."

According to the indictment, Team Xecuter at times cloaked its illegal activity with a purported desire to support gaming enthusiasts who wanted to design their own videogames for noncommercial use. However, the overwhelming demand and use for the enterprise's devices was to play pirated videogames.

Nintendo

Nintendo's New Mario Kart Makes Your Living Room the Race Track (bloomberg.com) 27

Nintendo is about to release its biggest product for the holiday season, where it will be up against new-generation consoles from rivals Microsoft and Sony. An early look at the new Mario Kart game for the Switch, featuring augmented reality and your living room as the race track, indicates that Nintendo will be just as competitive. From a report: In Mario Kart Live: Home Circuit, which becomes available from the Japanese gaming giant on Oct. 16, players use their Switch consoles to race and around their home. The action places animated objects in real-world surroundings, along the lines of Pokemon Go. Here's how it works: You, holding your Switch, play through what would look like a regular game of Mario Kart if not for your couch and dinner table in the background. You'll steer around a real toy kart on a track you've plotted out in your house. A camera attached to the kart feeds footage to your Switch screen, allowing you to take control of Mario or Luigi as they collect mushrooms and drive laps.

The game, previewed over a Zoom call with a Nintendo representative, looks fun and challenging, with a robust selection of options such as custom races and environments. Everything one might expect from a Mario Kart game is here, from the sound effects to the prominent presence of Lakitu, a friendly monster who sits on a cloud and referees the race, occasionally using a fishing rod to rescue you from danger. You can build elaborate racing tracks out of furniture and cardboard, limited only by the size of your room, which may be a drag for those in New York apartments.

XBox (Games)

A Week With the Xbox Series X: Load Times, Game Performance, and More (theverge.com) 25

The Verge's Tom Warren spent the past week with an Xbox Series X, playing a variety of games on the preview unit, testing load times, performance, and some of the new Series X features. Here's an excerpt from each section of his report: Load Times: The most significant and obvious improvement with existing games on the Xbox Series X is the massive changes to load times. I noticed load times drop in pretty much every single game I've tested over the past week. Games like Sea of Thieves, Warframe, and Destiny 2 have their load times cut by up to a minute or more on the Series X. In Destiny 2, for example, I can now load into a planet in the game in around 30 seconds, compared to over a minute later on an Xbox One X and nearly two minutes in total on a standard Xbox One. These improved load times are identical to my custom-built PC that includes a fast NVMe SSD, and they genuinely transform how you play the game -- you can get more quests and tasks done instead of sitting and looking at a planet loading. [...] None of these games have been fully optimized for the Xbox Series X either. This is simply Microsoft's backward compatibility support in action. I switched back to my Xbox One X regularly throughout the week, and it was painful to witness these old load times that added a minute or more to games.

Game Performance: Not only do games load faster, but in many cases they also feel a lot smoother. Destiny 2 is a great example of a game that was held back by the weaker CPU and slow HDD in the Xbox One X. It's a title that hit native 4K previously, but the 6 teraflops of GPU performance in the One X was bottlenecked by a laptop-like CPU and an old spinning hard disk. This meant the game was stuck on 30fps. While Bungie has committed to enhancing Destiny 2 for the Xbox Series X and PS5 with 60fps support, it already feels faster without the patch. I would regularly notice frame rate drops in Destiny 2 on the Xbox One X when things got a little hectic on screen during a public event or in a raid with mobs of enemies coming at you. I haven't seen a single stutter running Destiny 2 on the Xbox Series X. This console has also improved other parts of Destiny 2 that were slow on the Xbox One. Loading into the character menu sometimes takes a few seconds on the Xbox One X, but on the Series X it feels like I'm playing on my PC as it's near instant. These are minor improvements, but they're the small things that add up and make a game more enjoyable to play.

Quick Resume: The Xbox One had a fast resume feature to let you swap between games, but it felt like it never really worked properly or games didn't support it. It couldn't be more different on the Xbox Series X. Quick Resume utilizes the SSD inside the Series X to let you swap between multiple games freely. It takes around five seconds to resume games where you left off, and I was able to switch between five games easily. I even rebooted the Xbox Series X for an update and all of the games still quickly resumed. Most games I tested worked flawlessly with Quick Resume, but some aren't supported. Titles like Sea of Thieves, that feature a big multiplayer arena, don't work with the new feature. It makes sense, though, since these games can't quickly resume a live and evolving environment that changes every second.
"What I will say is that the Xbox Series X felt like I was playing on a familiar Xbox that's a lot faster and more capable," writes Warren in closing. "The experience of switching back to an Xbox One was genuinely dispiriting."

"The true next generation of games is still a mystery, but what I've seen from backward-compatible games over the past week is encouraging. I'm hoping that game developers will have a lot fewer bottlenecks with both the Xbox Series X and PS5, enabling them to deliver some game improvements we're only used to seeing over on the PC side."

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