PlayStation (Games)

E3 Draws Close, Companies Reveal Games Ahead Of Time 55

Thanks to Planet GameCube for reprinting data revealing the amount and diversity of games to be shown at next week's E3 Expo in Los Angeles. It's noted: "Approximately 1,000 of the nearly 5,000 computer and video game products to be displayed at the 2004 Electronic Entertainment Expo... have never been seen before... survey results indicate that about 40% of products displayed will be for video game consoles, while about one-third will be for personal computers." Many companies are revealing titles before E3, though, with some highlights including most of Sega's line-up (including "SPIKEOUT: Battle Street... and Virtua Quest"), a list of 23 new EA titles, including new Timesplitters 3 details and a first look at Catwoman, THQ's new info on Destroy All Humans!, Rockstar's announcement of Midnight Club 3:DUB Edition, Activision's showing of X-Men Legends, and UbiSoft's announcement of Prince Of Persia 2.
Movies

Machinima Gets MachiniMag, G4-Ed, ILLer Still 9

ILL Clinton writes "A few notable events in the world of real-time moviemaking within 3D game environments, otherwise known as Machinima-- The Hamburg, Germany digital film festival, bitfilm, has added Machinima as a submission category. Also a new online magazine, MachiniMag recently launched. G4TV is airing, Ours Again by Nathan Moller. Plus, the ILL Clan has announced that their new Machinima series will launch this month, you can see a funny outtake clip from the production involving killer elevator doors. (as my name suggests, I work with the ILL Clan.)"
Portables (Games)

Nintendo, Sony Start Handheld Gaming Battle At E3 330

An anonymous reader writes "There's a Wired News article up discussing the fight for handheld game console supremacy starting at next week's E3 Expo. According to Wired News, 'Nintendo, the biggest seller of video-game consoles 15 years ago, once again faces a tough street fight against Sony, the upstart that stole much of the video-game business with its PlayStation. This time, the fight is over handheld video-game machines, and if Nintendo loses, it could be in serious trouble.' It explains: 'Nintendo is expected to give peeks at its next-generation handheld system -- code-named the DS -- while Sony will release more information about its PSP. Both companies will be vying for the hearts and minds of gamers and -- more importantly -- software developers.' Who's gonna win?" Slashdot Games recently ran a related story that has developers and journalists analyzing the showdown to come.
Graphics

Perfect Digital Skin 323

ILMfan writes "BBC Technology is describing a new graphics algorithm for creating perfect virtual skin. This technique by graphics wizard Henrik Jensen (the guy who invented photon mapping) is already being used in movies (it was used on Gollum in Lord of the Rings, and it will be used in the soon-to-be-released van Helsing movie). And perhaps more exciting is that several game companies are planning on using it for their next generation games. So John Carmack are you listening? Any chance this can be included in DOOM3? Of course there are endless other opportunities for virtual humans with perfect skin :-)"
AMD

AMD Sponsors Pro Gaming Team 54

Dillon Hamilton writes "AMD has chosen to sponsor Team NoA, a 6-member professional Counter-Strike team, with their latest hardware along with other unspecified support. NoA (Norwegians of America) is composed of three Norwegian players, two Americans, and one Canadian. All but one of the players (the newest addition and a Norwegian) currently live together in California to practice for the upcoming Cyberathlete Professional League championship tournament in Grapevine, TX, as well as the E-Sports World Cup in Toulouse, France. AMD will presumably be flying Ola Moum, the new member, from his home in Horten, Norway to the States as part of the deal. This is definitely a huge step forward for the concept of professional gaming, not only in the United States but worldwide. With teams like Team 3D and Schroet Kommando getting sponsored by bigger companies, (Subway, NVIDIA, and Shuttle in 3D's case) who knows where this might be in the next few years?"
The Almighty Buck

On Retailers And Videogame Pricing 62

Thanks to CNN Money for its article discussing the results of a retail survey analyzing relative videogame prices among "key game retailers." According to the survey: "Wal-Mart's prices were the highest, coming in 9 percent higher -- nearly $100 for a basket of 30 games -- than Amazon.com and 6 percent higher than Best Buy, according to Piper Jaffray analyst Tony Gikas." Other interesting trends were also observed, though: "The used game market has quietly been growing for the past several years and Gikas now estimates that more than 8 percent of all games sold in the U.S. are used games." The piece concludes by noting: "The survey indicated retail prices seem to be holding up as the current generation of consoles hits middle-age... Other analysts, though, say retailers they've talked to indicate while prices have not fallen much, the demand for games at higher price points is not as strong as it was a year ago."
PlayStation (Games)

Sony Cans Most 989 Sports Titles For 2004 35

blueZhift writes "GameSpy reports that Sony's 989 Sports division announced today that NFL GameDay, NCAA GameBreaker, NBA ShootOut, and NCAA Final Four for PlayStation 2 will not be updated for the 2004-2005 season. Hmmm, with Microsoft recently shelving their sports lineup for 2004 and EA Sports games allegedly coming over to Xbox Live, one can only wonder if 989's announcement is EA-related as well."
Classic Games (Games)

Bill Dugan - From Wasteland To Spiderman 2 21

jvm writes "Curmudgeon Gamer has posted an interview with Bill Dugan of Treyarch, producer of the new Spider-Man 2 console game, due to launch alongside the movie of the same name this summer. But, that's really just his latest project in an 18 year career in the video game business. During that time he has designed maps (for classic PC RPG Wasteland), programmed (Out of this World), designed a manual (Dragon Wars), voice acted (Stonekeep), and been the producer for several games (No One Lives Forever 2, Descent 3). In this interview he discusses the precise role of a game producer, the history of Wasteland, and perhaps most interestingly, why the game industry is making better games today than it was twenty years ago, despite the complaints of the nostalgic to the contrary."
PlayStation (Games)

EyeToy - Chat Turns PS2 Into Videophone 23

Thanks to GameSpot for its coverage of Sony Europe's announcement of Eye Toy: Chat for PlayStation 2, a piece of software that works with Sony's Eye Toy USB camera and "allows users to communicate with each other in four different ways, namely text, voice, video mail, and one-to-one video chat." It's also explained: "While engaging in a one-on-one video chat, users will have the option to play games against each other, including chess, checkers, and naval war." The article has further clarification on potential worries for parents: "SCEE is eager to point out that that it has been working very closely with several children's charities in order to ensure that EyeToy: Chat is safe for even the youngest PS2 fans to enjoy."
First Person Shooters (Games)

EA Cranks Up Villainy For GoldenEye 'Sequel' 50

Thanks to Yahoo for reprinting an Electronic Arts press release officially announcing the first-person shooter GoldenEye: Rogue Agent for PS2/Xbox/GameCube, a title "being developed by EA's Los Angeles studio" (and clearly hoping to trade off the immense popularity or Rare's original GoldenEye FPS for Nintendo 64), with the new game featuring a plot that allegedly "breaks all the rules by transporting players to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain." With screenshots not yet forthcoming, Eurogamer drills a little deeper into the previously rumored game's name, explaining: "The idea apparently is that Goldfinger is locked in a war with Dr. No for control of a massive criminal organisation... so then, you might be wondering, why is it called GoldenEye? Because, it says here, your nameless henchman lost an eye in an encounter with Dr. No, and Goldfinger's technicians replaced it with... a... golden... eye... Nice one, EA." Update: 05/05 23:38 GMT by S : GameSpot has a few more details on the title, which they note "revolves around run-and-gun action."
Censorship

Doug Lowenstein on Game Censorship 87

An anonymous reader writes "GamerDad has interviewed Doug Lowenstein of the ESA (Entertainment Software Association, the trade body for game publishers) about videogame violence and the future of gaming. From Doug's responses to the interview: 'Every time a new medium is introduced - whether it be movies, television or rock-and-roll - there will always be generations who aren't accustomed to it, don't understand it and, in a way, fear its success and popularity with younger generations. This is nothing new and I think that's what is happening with games today. It's no accident that most of the attacks on video games come from people over 50 whereas the core video game population is between 18 and 35. But as members of the video game generation become parents, teachers, journalists, cultural critics and policy makers, I think we'll see some of the criticism of games balanced by a better appreciation of how they enrich our lives and culture.'"
Portables (Games)

On The State Of Handheld Videogaming 52

Thanks to GCAdvanced.com for its mammoth 30+ page article interviewing developers and journalists about the state of the handheld videogame industry. Highlights include Karthik Bala of Vicarious Visions on why wireless matters for handhelds ("We've done plenty of multiplayer game modes for our GBA games, but the need for a link cable really limits the number of players who will play them. Our first N-Gage title supports Bluetooth multiplayer and we'll also be supporting the upcoming GBA wireless adapter in [an] upcoming game"), and Steven Kent's predictions for handheld market share by the end of 2005: "My guess [in descending order]: GBA, DS, PSP, N-Gage QD, Zodiac."
PC Games (Games)

Uplink Creators Surreal It Up With Darwinia 25

Thanks to DIY Games for its story noting that Introversion Software, "creator of the critically acclaimed hacker sim Uplink", has announced its next game: Darwinia, a "...monstrously fast [PC] shoot-'em-up, influenced by Cannon Fodder and Syndicate", according to PC Gamer UK. There's a very basic official site with the first screenshots, but fansite Darwinia Warfront has some further information on the early-in-development title, quoting PC Gamer as explaining you'll be "playing as a gamer, inserted into the network of retro videogame consoles... you're shooting sprites, stick men, and space-invaders - objets d'art from the annals of videogame history."
PC Games (Games)

LucasArts Officially Announces KOTOR II 51

Ares Halcyon writes "Today LucasArts officially announced Star Wars Knights of the Old Republic II: The Sith Lords, the next chapter for 2003's award-winning Xbox/PC RPG. Set in the unique timeframe of the Old Republic, 4,000 years before Star Wars Episode I, KOTOR II: The Sith Lords features an all-new more perilous storyline, new character, classes, locations and force powers. As previously covered on Slashdot Games, the title is published by LucasArts and developed by Obsidian Entertainment, Inc. and is planned to be released for the Xbox and PC in February 2005." There's also a first preview of the sequel over at GameSpot, noting gleefully: "The array of Jedi powers available to you will be broader--you'll now have more than 30 which will include force confusion and force sight."
The Almighty Buck

IGDA Quality Of Life Survey Analyzes Game Developer Crunch 99

Thanks to the IGDA for its survey details discussing the problems videogame developers face trying to balance work crunch and family/relationships. A survey commissioned by the IGDA revealed "34.3% of developers expect to leave the industry within 5 years, and 51.2% within 10 years", and also noted: "Crunch time is omnipresent, during which respondents work 65 to 80 hours a week (35.2%). The average crunch work week exceeds 80 hours 13% of the time. Overtime is often uncompensated (46.8%)." The IGDA's Jason Della Rocca is quoted as suggesting: "While game development is a stimulating and rewarding career, the work conditions are often taxing, making it hard to sustain a balanced lifestyle and leading many senior developers to leave the industry before they've done their best work... it is not just the community that is affected - these issues also impact the quality of games produced." Are insane hours just part and parcel of working in games, or is there another way?
First Person Shooters (Games)

Tribes 1 And Tribes 2 Free Downloads Available 96

James Cho writes "Starsiege: TRIBES (typically known as "Tribes 1") and Tribes 2 for the PC have been released for free download via FilePlanet by Vivendi Universal Games [also try the Tribes 2 BitTorrent link]. The two games stand as pioneers of the outdoor combat sub-genre of first person shooters and of all multiplayer games, influencing Halo and UT2004 among other games. Tribes 1 was the first multiplayer-only shooter, whereas Tribes 2 extended the core unique elements of its predecessor to a greater scale and depth. With this [previously mentioned on Slashdot] free release, VUG is stirring up anticipation for the release of the third Tribes game, Tribes: Vengeance." You'll need to enter a form to get a CD key to play Tribes 2 online.
First Person Shooters (Games)

Doom 3 Xbox Previewed, PC Version No-Show At E3 69

Thanks to IGN Xbox for its hands on preview of the E3 demo for the Xbox version of Doom 3, Vicarious Visions' conversion of id's long-awaited FPS title. They comment: "The atmosphere is dark, the pacing of the demo somewhat slow, and every aspect more fitting of a survival horror game than a run and gun shooter", but praise the results: "That's not a bad thing at all, in fact, it makes for a more intriguing title... The hard part for fans is going to be looking past expectations of what a DOOM game should be and embracing what DOOM 3 is." Elsewhere, GameSpot has a preview confirming that the PC version will not be shown at E3, since id "is locked in 'completion phase' at the company's Mesquite, Texas, offices", and both previews also reference the previously revealed, not yet playable Xbox-exclusive co-operative mode.
PC Games (Games)

Guild Wars Ramps Up To E3, Previewed Effusively 20

Thanks to GameSpot for its hands-on impressions of ArenaNet/NCSoft's online PC RPG, Guild Wars, a subscription-free title that's previously received positive press. The preview explains that "the game relies on a skill-based system that's reminiscent of the card game Magic: The Gathering. You can collect and earn a wide variety of powerful skills and abilities, but... you'll be allowed to select only eight of them to take into battle", meaning that "a relatively new player will have a chance against seasoned veterans." It's also noted: "One of the most surprising aspects of Guild Wars is that the entire game will download to your computer while you play it", with only a "small executable program, about 90 kilobytes in size" needed - this is shown by the official download page for the E3 For Everyone alpha demo event, explained thus: "From May 12 through 14, while Guild Wars is being demonstrated on the E3 show floor, players from around the world will be able to play the same experience over the Internet."
PC Games (Games)

Microsoft Games Boss Promises Higher Quality, Fewer Games 51

Thanks to the San Jose Mercury News for its article discussing Microsoft Game Studios' new general manager Shane Kim's attitude to development, as the piece notes: "Some of Kim's first acts have been to ax or delay several projects. Since the fall, Microsoft has scaled back its staff of internal game developers from 1,200 employees to about 1,000." But it's argued: "Because there are now so many others making games for the Xbox, Microsoft needs to make fewer titles, Kim said... This shift toward a conservative investing style mirrors the larger shift within the video game industry, where development budgets and marketing costs are reaching Hollywood proportions."
First Person Shooters (Games)

Postal 2 Shares Pain In Direction Of Linux 23

michaelsimms writes "LGP has announced that [ultraviolent FPS] Postal 2: Share the Pain is coming to Linux this summer. Featuring Gary Coleman, Postal 2 is just like Postal Plus, but fully 3D, and with many more ways to get Postal Dude covered in blood and gore! Applications for Beta Testers are now open." The official Running With Scissors press release is delightful, claiming the company "has reached deep into their hairy chest and clutched their cold, cold heart to take pity on the bastard stepchildren of the gaming world", before noting: "'My development guys wanted to finish animating Quentin Tarantino's sequel to The Passion first,' said former altar boy and RWS CEO Vince Desi, 'but when I told 'em this project was for the Linux community, they left Uma up there swingin' in the breeze and grabbed hammer and nails and got right to work.'"

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