Apple

Epic To Host a Tournament With Anti-Apple Prizes (theverge.com) 157

Fortnite-maker Epic Games and Apple are currently embroiled in a public battle over Apple's App Store policies, and in the latest move in the dispute, Epic has announced a Fortnite tournament taking place August 23rd where players can compete to win anti-Apple prizes. From a report: Last week, Epic added a new direct payment system to Fortnite in violation of Apple's policies. Apple removed Fortnite from the App Store the same day, and shortly after, Epic launched a campaign against Apple by suing the company, releasing a "Nineteen Eighty-Fortnite" video mocking Apple's famous "1984" ad, and promoting the hashtag #FreeFortnite. Players who compete in the tournament have the opportunity to win an in-game skin of the evil-looking apple featured in Epic's "Nineteen Eighty-Fortnite" video (cheekily dubbed the "Tart Tycoon"), a "Free Fortnite" hat, and even non-iOS gaming hardware, including an Alienware laptop, a Galaxy Tab S7, a OnePlus 8 phone, a PlayStation 4 Pro, an Xbox One X, or a Nintendo Switch.
Microsoft

Flight Simulator 2020 Is Finally Out, But Many Can't Install It (windowsreport.com) 83

SmartAboutThings writes: Microsoft released Flight Simulator 2020 but many people who bought it online are having problems downloading it, installing it, or simply running the new game. Some users simply didn't get to download the game even if they tried several times to do so. When the download was finally complete, they received an error while trying to install it. Even if some users also got through the installation, they faced another problem: the game freezes at the starting screen. Microsoft didn't present a solution yet but Windowsreport.com wrote first about these problems and offered some workarounds and possible solutions.
Quake

You Can Now Play an Ultra-Rare Quake Arcade Cabinet at Home (arstechnica.com) 17

Since its 1996 PC release, id's seminal shooter Quake has been ported to everything from flip phones and smartphones to game consoles and Web browsers. But even many serious fans of the series don't know about Quake Arcade Tournament Edition (Quake ATE), an officially licensed version of the game that ran on custom arcade cabinets. From a report: Even among those who know about it, few ever got a chance to play it during the brief time it was in arcades, and hardware-based DRM built into the cabinet meant the game wasn't playable on home emulators. That state of affairs now seems set to change thanks to the recent release of a Windows executable that can decrypt the data dumped from those aging arcade hard drives for play on a modern home computer.
Programming

Apple Threatens To Terminate Epic Games' Developer Accounts on August 28 (macrumors.com) 267

Apple is planning to terminate Epic Games' entire access to its App Store and app development tools, Epic Games said today. Apple told Epic that by August 28, all access will be ended. From a report: That includes Epic's access to the development tools necessary to create software for the Unreal Engine that Epic offers to third-party developers for their games. In response, Epic has filed a court order asking a Northern California court to stop Apple from removing Epic's âOEApp StoreâOE access. Further reading: Epic Games Sues Apple.
Games

Amazon is Good at So Many Things. Why is it Bad at Games? (protocol.com) 116

In recent years Amazon has become a major force in television and film, so we have seen that the company can succeed in generating popular mass entertainment. Why is the company struggling so badly with games? Discussing the question with people involved with Amazon Games, some common themes emerge. From a report: "We're bringing a lot of Amazon practices to making games," Mike Frazzini, Amazon's vice president for game services and studios, told me in March. That isn't working because video games are fundamentally a creative endeavor, not the sort of purely quantifiable mass consumer product or service that Amazon knows how to make. No less than great novels or films, great top-end games cannot be created through user data requirements, A/B testing, behavioral analytics, user surveys and iterative critiques by departments ranging from security to finance. Yet games must jump through all those hoops at Amazon, according to people in a position to know. That product development sensibility can work for chintzy mobile games that are made to extract as much money as possible from players but does not work in creating multibillion-dollar long-term franchises that generate not just revenue but emotional loyalty. Instead, thinking of games like tech products just leads to watered-down games without a strong point of view or creative direction.

For example, Amazon executives told me that while designing Crucible they solicited private input from hundreds of streamers and esports figures -- people who play video games for a living and definitely know fun when they feel it. So how could the company ingest that input and still churn out a mediocre product? Turns out, the questions Amazon asked the game pros were generally incremental -- "Which weapon do you prefer?" "What classes and enemies do you enjoy?" -- rather than stepping back and asking, "Does this overall concept work?" That's why Crucible can feel like it was put together with bits and pieces of other successful games, rather than forging a strong vision of its own. The entire structure of most successful game publishers is built around protecting and insulating the creative people -- writers, artists and designers -- from the business. Take-Two does not tell Rockstar what the story of the next Grand Theft Auto should be. Mike Morhaime spent decades shielding the creative engine at Blizzard Entertainment from various corporate owners as Blizzard created StarCraft, Warcraft and Diablo -- iconic franchises all.

Many precincts of the entertainment business are run by financial professionals, but the successful ones -- whether in television, music, film or games -- learn to let the creative people create. "Amazon is run not even by finance guys but by tech guys who instead of putting their creatives outside the bubble and protecting them from the culture, hired them into the bubble and expected them to work within that confine," said one person involved with Amazon's game efforts. "Amazon culture is great for product, horrible for creative endeavors." It is impossible to imagine Jennifer Salke, head of Amazon Studios, issuing her own version of Frazzini's pronouncement: "We're bringing a lot of Amazon practices to making movies." That is because when it comes to film and television, Amazon lets people with deep industry experience run the show and acquire projects being made by outside professionals. Salke was president of NBC Entertainment before joining Amazon two years ago. Her boss, Mike Hopkins, who joined Amazon in February, was previously chief executive of Hulu and chairman of Sony Pictures Television. Frazzini, meanwhile, had no significant game industry experience before joining Amazon.

Businesses

Epic's Battle For 'Open Platforms' Ignores Consoles' Massive Closed Market (arstechnica.com) 181

Sony, Microsoft, and Nintendo demand the same platform control -- and the same 30% fee. From a report: Yesterday, Epic used Fortnite to essentially wage open war against Apple's and Google's mobile app marketplaces. First it added a discounted "Epic Direct Payment" option alongside the standard iOS App Store and Google Play payment options in Fortnite, in direct violation of those stores' policies. Then, when Fortnite was predictably removed from both platforms, Epic filed lawsuits against both companies, alleging "anti-competitive restraints and monopolistic practices" in the mobile app marketplace. That move came alongside a heavy-handed PR blitz, including a video asking players to "join the fight to stop 2020 from becoming '1984.'" But through this entire public fight for "open mobile platforms," as Epic puts it, there is one major set of closed platforms that the company seems happy to continue doing business with. We're speaking, of course, about video game consoles.

The major console makers also all exercise full control over what games and apps can appear in their own walled gardens. When it comes to iOS, Epic says that "by blocking consumer choice in software installation, Apple has created a problem so they can profit from the solution." When it comes to consoles, Epic is silent about the same state of affairs. In this sense, consoles are even more restrictive than Android, where games and apps (including Fortnite) can be sideloaded without using the Google Play Store. Yet Google has earned a lawsuit for its role in this state of affairs, while the console makers have remained undisturbed. In addition to the business implications, console makers' total control of their marketplaces also has a direct impact on the types of content that players get to play. Any game that receives an Adults Only rating from the ESRB isn't welcome on any of the three major consoles, for instance. And if you want to use UWP to code an N64 emulator that works on the Xbox One, Microsoft will pull it down as quickly as it can.

XBox (Games)

Xbox Series X Launching In November, But Halo Infinite Is Delayed Until 2021 (theverge.com) 35

Microsoft isn't providing a specific release date for its next-gen Xbox Series X console, but the company did reveal it will launch in the month of November. Sadly, Microsoft and 343 Industries also announced today that Halo Infinite is being delayed to 2021. The Verge reports: The lack of Halo Infinite does mean there's no big launch title for the Xbox Series X later this year. Microsoft is choosing to highlight Xbox Game Pass, alongside "more than 50 new games" that are launching this year with optimizations for Xbox Series X. More than 40 existing games will also be optimized for Xbox Series X, which can include anything from hardware-accelerated DirectX ray tracing, 120fps frame rates, faster loading times, and Quick Resume support. Existing backward compatible games across Xbox, Xbox 360, and Xbox One will also run on the Xbox Series X when it launches in November. We're now waiting to hear exactly when the Xbox Series X will be available, its price, and when people can start preordering the next-gen console. In addition to Xbox Game Pass, Microsoft is also highlighting its Project xCloud gaming service.

"Project xCloud will enter a beta stage from August 11 as a new version of the Xbox Game Pass app will launch on Android devices," reports NME. "While the full service won't be available in the beta phase, users will have the ability to test a smaller selection of titles ahead of the launch next month. [A]round 30 games will be available in the beta stage, with the full 100+ titles added next month (September)."
Businesses

Amazon Ties Video Games Deeper Into Prime Subscription Program (bloomberg.com) 12

Amazon is making it easier for Prime subscribers to play games, the latest effort to extend the appeal of a loyalty program designed to keep shoppers engaged. From a report: The world's largest e-commerce company on Monday gave its more than 150 million Prime members access to free video-game content, eliminating a step that required them to link their Amazon account with one on Twitch, the company's live-streaming subsidiary. The service, once known as Prime Twitch, is now called Prime Gaming and offers special in-game perks and free downloadable PC games. Prime, which now costs $119 a year in the U.S., began as an unlimited free-shipping program designed to entice customers. Amazon has since tacked on a suite of digital perks, such as video streaming, music and photo storage. Members spend far more on the retail site than non-members, surveys show.
Microsoft

Microsoft Accuses Apple of Treating Gaming Apps Differently (appleinsider.com) 20

Hour after Apple explained why Microsoft's xCloud wouldn't be coming to iOS, Microsoft shot back and accused the company of "consistently treating gaming apps differently." AppleInsider reports: On Wednesday, Microsoft ended its xCloud TestFlight program on iOS and said that the service would not be arriving on iPhone and iPad. In a statement on Thursday, Apple explained that it bars apps which rely on cloud streaming, per its App Store guidelines. Microsoft shot back at the Cupertino tech giant later on Thursday, issuing a statement to CNET that accused Apple of treating gaming apps unfairly compared to other apps on its app marketplace.

"Apple stands alone as the only general purpose platform to deny customers from cloud gaming and game subscription services like Xbox Game Pass," a Microsoft spokesperson said. "And, it consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content." Microsoft admitted that it doesn't currently have a path to bring its gaming service to the App Store. However, it also said that "we are committed to finding a path to bring cloud gaming with Xbox Game Pass Ultimate to the iOS platform." "We believe that the customer should be at the heart of the gaming experience, and gamers tell us they want to play, connect, and share anywhere, no matter where they are," Microsoft added.

Cloud

Apple Confirms Cloud Gaming Services Like xCloud and Stadia Violate App Store Guidelines (theverge.com) 68

Apple won't allow Microsoft xCloud or Google Stadia on iOS because of strict App Store guidelines that make cloud services effectively impossible to operate on the iPhone. In a statement to Business Insider, Apple finally came out and explained why these cloud services cannot exist on its platform. The Verge reports: The primary reason: they offer access to apps Apple can't individually review. Here's the official Apple statement: "The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store." In other words, unless it's a full remote desktop app, a cloud gaming service is not allowed as these guidelines are written today -- even though very narrowly tailored LAN services like Steam Link and Sony's PS4 Remote Play are.

Google and Microsoft probably don't want to offer signup options within the apps themselves because that would mean giving Apple a 30 percent cut of subscription revenue, but apps without "account creation" options violate section (c). Abiding by section (a) is also impossible considering these cloud servers on which the games are running are not owned by and located in the homes of consumers, but placed in data centers far away. And section (e) just flat out says this type of thing -- a "thin client for cloud-based app" -- can't exist in the App Store at all; it's not "appropriate," Apple says. [...] What does all this mean? Well, for now, iOS users are going to be missing out on the mobile-centric cloud gaming wave that's set to arrive with xCloud's launch. There is conceivably a way Google, Microsoft, and Nvidia could find ways around this by changing the core functionality of their respective apps.

XBox (Games)

Microsoft Isn't Renaming Xbox Live and Has 'No Plans' To Discontinue Xbox Live Gold (theverge.com) 20

Last month, Microsoft removed the option to purchase 12 months of Xbox Live Gold from the Microsoft Store, leading many to believe the company could be planning to phase out the service altogether with the launch of the Xbox Series X. When asked about the plans by The Verge, Microsoft said: "We have no plans to discontinue Xbox Live Gold at this time. It is an important part of gaming on Xbox today, and will continue to be in the future." The Verge's report also notes the company isn't planning to rename Xbox Live: Rumors of an Xbox Live rename appeared this week, after Microsoft announced changes to its services agreement. The software giant started referring to Xbox Live as the "Xbox online service," prompting some to assume Xbox Live was going away. "The update to 'Xbox online service' in the Microsoft Services Agreement refers to the underlying Xbox service that includes features like cross-saves and friend requests," says a Microsoft spokesperson in a statement to The Verge. "This language update is intended to distinguish that underlying service, and the paid Xbox Live Gold subscription. There are no changes being made to the experience of the service or Xbox Live Gold."

While it's clear Xbox Live Gold isn't going away, Microsoft's statement doesn't mean the service won't be made free at some point in the future. Microsoft still requires Xbox One owners, and potentially Xbox Series X owners, to purchase an Xbox Live Gold subscription to play multiplayer games online. Windows 10 players of Xbox Live-enabled games do not require the same subscription, however. This split gets especially tricky for games like Halo Infinite, which Microsoft has promised will have a free-to-play multiplayer mode. If Microsoft does continue Xbox Live Gold as a paid service on Xbox consoles, then PC players will get totally free access to Halo Infinite and Xbox players will not.

Businesses

Riot Games Addresses Burnout and Crunch By Giving Employees a Week Off (theverge.com) 59

Riot Games, the developer of League of Legends and Valorant, will be giving employees the week of August 10th off to "disconnect, recharge, and reboot," the studio announced in a blog post published Tuesday. The Verge reports: Riot has recently expanded beyond its global smash hit League of Legends, including releasing auto battler Teamfight Tactics, Hearthstone-like card game Legends of Runeterra (which are both set in the League of Legends universe), and Valorant, a brand-new tactical shooter that takes cues from Counter Strike: Global Offensive and Overwatch. But in an industry known for overwork and enforced overtime, referred to as "crunch," to ship and maintain games, Riot is giving employees a break to help with their health.

"As game developers, we're all hyper aware of the effects of crunch and project-based deadlines," Riot said in its blog. "We owe it to ourselves and to you to prioritize our health as a team (well, many teams) so we can bring you new experiences long into the future." Riot also said it would be "shifting some patches and release timelines a bit" to accommodate the break and that "a few teams are also staggering their time off to make sure everything is running smoothly."

Microsoft

Gamers Will Be Able To Stream Microsoft's Xbox Games Pass Titles Starting Sept. 15 (cnet.com) 16

Microsoft plans to make its Project xCloud streaming service for its Xbox Games Pass subscription service available to the public starting Sept. 15, following nearly a year of public testing. From a report: The company said the service, which allows people to play games over the internet in a similar way we stream Netflix movies today, will be included in its $14.99 per month Xbox Games Pass Ultimate service. That subscription, which launched last year, gives players access to more than 100 games on the Xbox and PC, as well as access to Microsoft's Xbox Live social network. Microsoft plans to offer the accompanying app for its service for tablets and phones powered by Google's Android software, using a Wi-Fi or cellular connection. The company also teased a partnership with Samsung, which will likely be announced at that tech giant's big Unpacked event on Aug. 5. The company declined to say when a version of its app will be made available for Apple iPhones and iPads powered by that company's iOS software. "It's our ambition to scale cloud gaming through Xbox Game Pass available on all devices," a Microsoft spokesman added.
The Almighty Buck

Blizzard Workers Share Salaries In Revolt Over Wage Disparities (bloomberg.com) 210

An anonymous reader quotes a report from Bloomberg: Employees at Blizzard Entertainment, a division of Activision Blizzard Inc., began circulating a spreadsheet on Friday to anonymously share salaries and recent pay increases, the latest example of rising tension in the video game industry over wage disparities and executive compensation. Blizzard, based in Irvine, California, makes popular games including Diablo and World of Warcraft. In 2019, after an internal survey revealed that more than half of Blizzard workers were unhappy with their compensation, the company told staff it would perform a study to ensure fair pay, according to people familiar with the situation. Blizzard implemented the results of that study last month, which led to an outcry on the company's internal Slack messaging boards. One employee then created a spreadsheet and encouraged staff to share their compensation information. The anonymous document, reviewed by Bloomberg News, contains dozens of purported Blizzard salaries and pay bumps. Most of the raises are below 10%, significantly less than Blizzard employees said they expected following the study. "Our goal has always been to ensure we compensate our employees fairly and competitively," Activision Blizzard spokeswoman Jessica Taylor said. "We are constantly reviewing compensation philosophies to better recognize the talent of our highest performers and keep us competitive in the industry, all with the aim of rewarding and investing more in top employees." This year, Blizzard top performers received a salary increase that was 20% more than in prior years, and more people got promotions, Taylor added. "Our overall salary investment is consistent with prior years," she also said.
PlayStation (Games)

PS4 Gamepads Won't Work For PS5 Games, Sony Says (arstechnica.com) 42

An anonymous reader quotes a report from Ars Technica: You won't be able to use Sony's DualShock 4 or other third-party PS4 gamepads to play PlayStation 5 games, Sony confirmed in a blog post today. Those older gamepads will still work with "supported PS4 games" running on the PS5, Sony said, and PS5 software will work with "specialty peripherals" designed for the PS4 -- including "officially licensed racing wheels, arcade sticks, and flight sticks." Those caveats highlight the fact that there's no technical limitation or communication protocol mismatch stopping the upcoming hardware from communicating with legacy controllers.

But Sony says it "believe[s] that PS5 games should take advantage of the new capabilities and features we're bringing to the platform, including the features of DualSense wireless controller." Those features include what Sony is calling "haptic feedback and dynamic trigger effects" and a built-in microphone (last month, Geoff Keighley hosted what is, thus far, the only public hands-on impressions of these new controller features). The DualSense compatibility decision casts Sony in contrast to Microsoft, which is promising that "your Xbox One gaming accessories come into the future with you, too" with the coming Xbox Series X. While that promise doesn't extend to the defunct Kinect camera, it does include specialty pads like the Xbox Elite Controller and Xbox Adaptive Controller. "We believe that your investments in gaming should move with you into the next generation," Microsoft wrote in a blog post last month. PlayStation Move controllers -- first released in 2010 for use with the PS3—will continue to work with PlayStation VR games on the PS5, Sony said. The PS4's existing PlayStation Camera accessory will also work on the PS5, though it will require an adaptor that Sony says it will be providing to users for free.

China

Chinese Games Will Force Players To Use Their Real Names (scmp.com) 60

The Chinese government will soon require video game users to log in with their real names. According to the South China Morning Post, the government is rolling out a state-run authentication system that will ask game makers to join the system in batches. From the report: The plan has been in the works for some time, with the government pushing for tighter controls based on the argument that it needs to protect minors. In 2019, the State Administration of Press and Publications (SAPP), the body in charge of regulating games, introduced new limits on how much time and money minors can spend on games. Anyone under 18 years old is limited to 90 minutes on weekdays and three hours on holidays. To enforce these limits, players are required to to give out their real names which can be checked against ID numbers. Tencent and NetEase, the country's two largest gaming companies, got a jump on these plans by introducing their own verification systems.

For now, not much is known about how the national verification system will work or whether it will resemble the independent systems already in place. In some cases, the private systems have introduced some stringent controls. In Honour of Kings, the immensely popular Tencent game known as Arena of Valor overseas, the verification system includes a facial recognition scan. China also has other rules governing what games are even allowed in the country. One requirement is for game publishers to submit games for content and monetisation review before they can be legally distributed in China.

The Military

Should the US Military Be Recruiting On Twitch? (theverge.com) 160

The U.S. military has for years been using streaming channels and video gaming to recruit people. "Several branches of the military -- with the exception of the Marines -- have had esports teams since 2018," reports The Verge. "And according to Military.com, the Army's esports efforts alone generated 3,500 recruiting leads in fiscal year 2019."

But the question is... should they be recruiting on these platforms? According to Rep. Alexandria Ocasio-Cortez (D-NY), the answer is no. She is proposing an amendment that would ban the U.S. military from recruiting on Twitch. The Verge reports: "Children should not be targeted in general for many marketing purposes in addition to military service. Right now, currently, children on platforms such as Twitch are bombarded with banner ads linked to recruitment signup forms that can be submitted by children as young as 12 years old," Ocasio-Cortez said on the House floor Thursday. "These are not education outreach programs for the military."

Last week, the Army paused its use of Twitch for recruitment after its channel was criticized for banning viewers who asked about war crimes. The Army told GameSpot: "The team has paused streaming to review internal policies and procedures, as well as all platform-specific policies, to ensure those participating in the space are clear before streaming resumes." And earlier this month, Twitch told the Army to stop sharing phony prize giveaways on its channel that promised an Xbox Elite Series 2 controller, only for users to be directed to a recruitment page when they clicked through. The language of Ocasio-Cortez's draft would make that pause permanent, banning US military organizations from using funds to "maintain a presence on Twitch.com or any video game, e-sports, or live-streaming platform."
You can watch the congresswoman's impassioned floor speech here.
Nintendo

Huge Apparent Leak Unearths Nintendo's Prototype History (arstechnica.com) 21

An anonymous reader quotes a report from Ars Technica: A massive leak of apparent Nintendo source code is giving gamers a rare, unauthorized look at Nintendo's development process dating back to the Super NES era. The massive trove of files, first posted to 4chan Friday and quickly dubbed the "Gigaleak" by the community, includes compilable code and assets for Super NES, Game Boy, and N64 games in the Mario, Mario Kart, Zelda, F-Zero, and Pokemon series. Hidden among that code is a bevy of pre-release art and sound files that have never seen the light of day, as well as fully playable prototype versions of some games. Modders and homebrew developers have been digging through the trove of data over the weekend and taking to Twitter and YouTube with their discoveries. Among the most interesting findings:

- A version of Super Mario 64 including data for a 3D model of Luigi (likely for the scrapped two-player mode). Players have inserted that model into the ROM to create video of Luigi running around. The leak also includes few unused test rooms for the game.
- A Yoshi's Island prototype featuring differences in the map screen, interface, music (and including the prefix "Super Mario Bros. 5" in Japanese). The prototype also features two apparently unused mini-games (No. 1, No. 2) and some unused test levels.
- Pokemon prototypes featuring early and unused sprite designs for many monsters.
- An original prototype named "Super Donkey" featuring a Rayman-style character in a Yoshi's Island-styled world [Update: A previous version of this post mischaracterized the music in this video. Ars regrets the error].
- Sprite data for Luigi giving an apparent middle finger and Bowser outside of his clown-copter in Super Mario World. The code also contains multiple early designs for Yoshi (some of which match art previously revealed in interviews with Nintendo developers) and a completely new map screen design (which also matches previously revealed screenshots).
- A version of Star Fox 2 with previously unseen characters.
- High-quality voice samples from Star Fox 64, F-Zero X and Super Mario 64 before they were compressed to fit on relatively small N64 cartridges.
- Graphics for a Pilotwings prototype called Dragonfly, previously seen only in grainy magazine screenshots.

Facebook

Microsoft's Livestreaming Service Mixer Shuts Down Today (rockpapershotgun.com) 11

Microsoft's livestreaming platform Mixer will shut down later today and encourage users to migrate over to Facebook Gaming's livestreaming service, with treasured Mixer Partners getting partner status over there too. Rock Paper Shotgun reports: From what I've seen on my stroll through Mixer on this final day, a whole lot of folks are planning to switch to Twitch. The shutdown comes less than a year after Microsoft went wild recruiting top Twitch streamers including Tyler "Ninja" Blevins with exclusivity contracts rumoured to be worth millions.

Mixer first launched in 2016 under the name 'Beam' then was bought by Microsoft later that year, who renamed it 'Mixer' in 2017. One of its big selling points was shorter delays between the broadcaster and the viewers, so folks could have more back-and-forth and interact more. It also had built-in support for novelty streams like Pokemon controlled by viewers. Microsoft also had their studios integrate Mixer features into games, so Forza Horizon 4 gave rewards for both streaming and watching it on Mixer, Minecraft let viewers vote on things, and so on.
"Ultimately, the success of Partners and streamers on Mixer is dependent on our ability to scale the platform for them as quickly and broadly as possible," Microsoft said in the shutdown announcement in June. "It became clear that the time needed to grow our own livestreaming community to scale was out of measure with the vision and experiences that Microsoft and Xbox want to deliver for gamers now, so we've decided to close the operations side of Mixer and help the community transition to a new platform."

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